Searched refs:setOutdoorTexture (Results 1 – 4 of 4) sorted by relevance
/dports/games/scourge/scourge/src/render/ |
H A D | map.h | 628 void setOutdoorTexture( int x, int y, float offsetX, float offsetY,
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H A D | map.cpp | 2582 void Map::setOutdoorTexture( int x, int y, float offsetX, float offsetY, int ref, in setOutdoorTexture() function in Map 4176 setOutdoorTexture( oti->x, oti->y, in loadMap() 5357 …setOutdoorTexture( sx * OUTDOORS_STEP, sy * OUTDOORS_STEP, 0, 0, ref, angle, false, false, GROUND_… in applyGrassEdges() 5385 setOutdoorTexture( x * OUTDOORS_STEP, ( y + outdoor_h + 1 ) * OUTDOORS_STEP, in addHighVariation()
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/dports/games/scourge/scourge/src/ |
H A D | outdoorgenerator.cpp | 580 map->setOutdoorTexture( mapx, mapy + 1, 0, 0, ref, angle, horiz, vert, ROAD_LAYER ); in addOutdoorTexture()
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H A D | mapeditor.cpp | 716 scourge->getMap()->setOutdoorTexture( xx, yy + 1, in processMouseMotion()
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