Searched refs:setPoliceMazeEnemy (Results 1 – 8 of 8) sorted by relevance
61 void setPoliceMazeEnemy(int itemId, bool val);
181 void Items::setPoliceMazeEnemy(int itemId, bool val) { in setPoliceMazeEnemy() function in BladeRunner::Items186 _items[itemIndex]->setPoliceMazeEnemy(val); in setPoliceMazeEnemy()
87 void setPoliceMazeEnemy(bool val) { _isPoliceMazeEnemy = val; } in setPoliceMazeEnemy() function
64 void setPoliceMazeEnemy(int itemId, bool val);
198 void Items::setPoliceMazeEnemy(int itemId, bool val) { in setPoliceMazeEnemy() function in BladeRunner::Items203 _items[itemIndex]->setPoliceMazeEnemy(val); in setPoliceMazeEnemy()
419 _vm->_items->setPoliceMazeEnemy(itemId, false); in tick()429 _vm->_items->setPoliceMazeEnemy(itemId, true); in tick()