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Searched refs:setRandomAmount (Results 1 – 3 of 3) sorted by relevance

/dports/games/bovo/bovo-21.12.3/ai/gabor/
H A Daigabor.cc83 … case KgDifficultyLevel::RidiculouslyEasy: m_ai->setDepth(1); m_ai->setRandomAmount(10000); break; in setSkill()
84 case KgDifficultyLevel::VeryEasy: m_ai->setDepth(1); m_ai->setRandomAmount(9000); break; in setSkill()
85 case KgDifficultyLevel::Easy: m_ai->setDepth(1); m_ai->setRandomAmount(2000); break; in setSkill()
86 case KgDifficultyLevel::Medium: m_ai->setDepth(1); m_ai->setRandomAmount(2); break; in setSkill()
87 case KgDifficultyLevel::Hard: m_ai->setDepth(2); m_ai->setRandomAmount(2); break; in setSkill()
88 case KgDifficultyLevel::VeryHard: m_ai->setDepth(3); m_ai->setRandomAmount(2); break; in setSkill()
89 case KgDifficultyLevel::ExtremelyHard: m_ai->setDepth(6); m_ai->setRandomAmount(2); break; in setSkill()
90 case KgDifficultyLevel::Impossible: m_ai->setDepth(10); m_ai->setRandomAmount(2); break; in setSkill()
H A Dai_interface.h72 void setRandomAmount(int randomAmount);
H A Dai_interface.cpp80 void AiInterface::setRandomAmount(int randomAmount) { in setRandomAmount() function in AiInterface