Searched refs:setRandomAmount (Results 1 – 3 of 3) sorted by relevance
83 … case KgDifficultyLevel::RidiculouslyEasy: m_ai->setDepth(1); m_ai->setRandomAmount(10000); break; in setSkill()84 case KgDifficultyLevel::VeryEasy: m_ai->setDepth(1); m_ai->setRandomAmount(9000); break; in setSkill()85 case KgDifficultyLevel::Easy: m_ai->setDepth(1); m_ai->setRandomAmount(2000); break; in setSkill()86 case KgDifficultyLevel::Medium: m_ai->setDepth(1); m_ai->setRandomAmount(2); break; in setSkill()87 case KgDifficultyLevel::Hard: m_ai->setDepth(2); m_ai->setRandomAmount(2); break; in setSkill()88 case KgDifficultyLevel::VeryHard: m_ai->setDepth(3); m_ai->setRandomAmount(2); break; in setSkill()89 case KgDifficultyLevel::ExtremelyHard: m_ai->setDepth(6); m_ai->setRandomAmount(2); break; in setSkill()90 case KgDifficultyLevel::Impossible: m_ai->setDepth(10); m_ai->setRandomAmount(2); break; in setSkill()
72 void setRandomAmount(int randomAmount);
80 void AiInterface::setRandomAmount(int randomAmount) { in setRandomAmount() function in AiInterface