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Searched refs:setRenderQueueGroup (Results 1 – 25 of 79) sorted by relevance

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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Lighting/include/
H A DLighting.h99 head->setRenderQueueGroup(cPriorityMain); in setupContent()
118 mTrail->setRenderQueueGroup(cPriorityLights); in setupLights()
199 bbs->setRenderQueueGroup(cPriorityLights); in setupLights()
209 mLight1BBQueryArea->setRenderQueueGroup(cPriorityQuery); in setupLights()
217 mLight1BBQueryVisible->setRenderQueueGroup(cPriorityQuery); in setupLights()
257 bbs->setRenderQueueGroup(cPriorityLights); in setupLights()
267 mLight2BBQueryArea->setRenderQueueGroup(cPriorityQuery); in setupLights()
275 mLight2BBQueryVisible->setRenderQueueGroup(cPriorityQuery); in setupLights()
/dports/graphics/ogre3d/ogre-1.11.6/Samples/Lighting/include/
H A DLighting.h93 head->setRenderQueueGroup(cPriorityMain); in setupContent()
112 mTrail->setRenderQueueGroup(cPriorityLights); in setupLights()
195 bbs->setRenderQueueGroup(cPriorityLights); in setupLights()
205 mLight1BBQueryArea->setRenderQueueGroup(cPriorityQuery); in setupLights()
213 mLight1BBQueryVisible->setRenderQueueGroup(cPriorityQuery); in setupLights()
254 bbs->setRenderQueueGroup(cPriorityLights); in setupLights()
264 mLight2BBQueryArea->setRenderQueueGroup(cPriorityQuery); in setupLights()
272 mLight2BBQueryVisible->setRenderQueueGroup(cPriorityQuery); in setupLights()
/dports/games/stuntrally/stuntrally-2.6.1/source/editor/
H A DStartPos.cpp31 entStBox->setMaterial(mtr); entStBox->setRenderQueueGroup(RQG_CarGlass); // after road in UpdStartPos()
42 entFluidBox->setMaterial(mtr); entFluidBox->setRenderQueueGroup(RQG_CarGlass); in UpdStartPos()
54 entObjBox->setMaterial(mtr); entObjBox->setRenderQueueGroup(RQG_CarGlass); in UpdStartPos()
/dports/graphics/rigsofrods-caelum/ogre-caelum-0.6.3/main/src/
H A DSun.cpp43 mSunEntity->setRenderQueueGroup (CAELUM_RENDER_QUEUE_SUN); in SphereSun()
90 mSunBillboardSet->setRenderQueueGroup (CAELUM_RENDER_QUEUE_SUN); in SpriteSun()
H A DMoon.cpp58 mMoonBB->setRenderQueueGroup (CAELUM_RENDER_QUEUE_MOON); in Moon()
65 mBackBB->setRenderQueueGroup (CAELUM_RENDER_QUEUE_MOON_BACKGROUND); in Moon()
H A DImageStarfield.cpp51 mEntity->setRenderQueueGroup (CAELUM_RENDER_QUEUE_STARFIELD); in ImageStarfield()
/dports/games/stuntrally/stuntrally-2.6.1/source/paged-geom/
H A DBatchPage.cpp192 …m_pBatchGeom->setRenderQueueGroup(m_pPagedGeom ? m_pPagedGeom->getRenderQueue() : RQG_BatchAlpha);… in setFade()
195 m_pBatchGeom->setRenderQueueGroup(RQG_BatchOpaque); ///T own render queue groups in setFade()
/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/
H A DCarModel_Create.cpp373 if (ghost) { ent->setRenderQueueGroup(RQG_CarGhost); ent->setCastShadows(false); } in CreatePart()
374 else if (visFlags == RV_CarGlass) ent->setRenderQueueGroup(RQG_CarGlass); in CreatePart()
437 entNextChk->setRenderQueueGroup(RQG_Weather); entNextChk->setCastShadows(false); in Create()
449 es->setRenderQueueGroup(RQG_CarGhost); in Create()
494 if (ghost) { eWh->setRenderQueueGroup(g); eWh->setCastShadows(false); } in Create()
502 if (ghost) { eBrake->setRenderQueueGroup(g); eBrake->setCastShadows(false); } in Create()
519 brakes->setRenderQueueGroup(RQG_CarTrails); in Create()
H A DCarModel_Update.cpp618 …R_BOOST && parBoost[w]) { parBoost[w]->setVisible(vis); parBoost[w]->setRenderQueueGroup(grp); } in UpdParsTrails()
619 …il[w]){ whTrail[w]->setVisible(visible && pSet->trails); whTrail[w]->setRenderQueueGroup(grp); } in UpdParsTrails()
622 if (par[p][w]){ par[p][w]->setVisible(vis); par[p][w]->setRenderQueueGroup(grp); } in UpdParsTrails()
623 if (parHit && w==0) { parHit->setVisible(vis); parHit->setRenderQueueGroup(grp); } in UpdParsTrails()
626 …if (parThrust[w]) { parThrust[w]->setVisible(vis); parThrust[w]->setRenderQueueGroup(RQG_CarTrai… in UpdParsTrails()
/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/common/
H A DSky.cpp65 m->setRenderQueueGroup(RQG_Sky); in CreateSkyDome()
132 pr->setRenderQueueGroup(RQG_Weather); in CreateWeather()
139 pr2->setRenderQueueGroup(RQG_Weather); in CreateWeather()
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/OgreMain/include/
H A DOgreParticleSystemRenderer.h110 virtual void setRenderQueueGroup(uint8 queueID) = 0;
H A DOgreSubEntity.h169 virtual void setRenderQueueGroup(uint8 queueID);
/dports/graphics/ogre3d/ogre-1.11.6/OgreMain/include/
H A DOgreParticleSystemRenderer.h110 virtual void setRenderQueueGroup(uint8 queueID) = 0;
H A DOgreSubEntity.h162 void setRenderQueueGroup(uint8 queueID);
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/DeferredShading/src/
H A DAmbientLight.cpp26 setRenderQueueGroup(RENDER_QUEUE_2); in AmbientLight()
/dports/graphics/ogre3d/ogre-1.11.6/Samples/DeferredShading/src/
H A DAmbientLight.cpp28 setRenderQueueGroup(RENDER_QUEUE_2); in AmbientLight()
/dports/graphics/ogre3d/ogre-1.11.6/Samples/ShaderSystemMultiLight/include/
H A DShaderSystemMultiLight.h141 head->setRenderQueueGroup(cPriorityMain); in setupContent()
255 state.bbs->setRenderQueueGroup(cPriorityLights); in addSpotLight()
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/ShaderSystemMultiLight/include/
H A DShaderSystemMultiLight.h153 head->setRenderQueueGroup(cPriorityMain); in setupContent()
263 state.bbs->setRenderQueueGroup(cPriorityLights); in addSpotLight()
/dports/graphics/ogre3d/ogre-1.11.6/OgreMain/src/
H A DOgreSubEntity.cpp435 void SubEntity::setRenderQueueGroup(uint8 queueID) in setRenderQueueGroup() function in Ogre::SubEntity
443 setRenderQueueGroup(queueID); in setRenderQueueGroupAndPriority()
H A DOgreMovableObject.cpp267 void MovableObject::setRenderQueueGroup(uint8 queueID) in setRenderQueueGroup() function in Ogre::MovableObject
277 setRenderQueueGroup(queueID); in setRenderQueueGroupAndPriority()
H A DOgreBillboardParticleRenderer.cpp277 void BillboardParticleRenderer::setRenderQueueGroup(uint8 queueID) in setRenderQueueGroup() function in Ogre::BillboardParticleRenderer
280 mBillboardSet->setRenderQueueGroup(queueID); in setRenderQueueGroup()
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/OgreMain/src/
H A DOgreSubEntity.cpp489 void SubEntity::setRenderQueueGroup(uint8 queueID) in setRenderQueueGroup() function in Ogre::SubEntity
497 setRenderQueueGroup(queueID); in setRenderQueueGroupAndPriority()
H A DOgreBillboardParticleRenderer.cpp255 void BillboardParticleRenderer::setRenderQueueGroup(uint8 queueID) in setRenderQueueGroup() function in Ogre::BillboardParticleRenderer
258 mBillboardSet->setRenderQueueGroup(queueID); in setRenderQueueGroup()
H A DOgreMovableObject.cpp318 void MovableObject::setRenderQueueGroup(uint8 queueID) in setRenderQueueGroup() function in Ogre::MovableObject
328 setRenderQueueGroup(queueID); in setRenderQueueGroupAndPriority()
/dports/graphics/rigsofrods-pagedgeometry/ogre-pagedgeometry-1.2.0/source/
H A DBatchPage.cpp189 … m_pBatchGeom->setRenderQueueGroup(m_pPagedGeom ? m_pPagedGeom->getRenderQueue() : RENDER_QUEUE_6); in setFade()
192 m_pBatchGeom->setRenderQueueGroup(RENDER_QUEUE_MAIN); in setFade()

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