/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Lighting/include/ |
H A D | Lighting.h | 99 head->setRenderQueueGroup(cPriorityMain); in setupContent() 118 mTrail->setRenderQueueGroup(cPriorityLights); in setupLights() 199 bbs->setRenderQueueGroup(cPriorityLights); in setupLights() 209 mLight1BBQueryArea->setRenderQueueGroup(cPriorityQuery); in setupLights() 217 mLight1BBQueryVisible->setRenderQueueGroup(cPriorityQuery); in setupLights() 257 bbs->setRenderQueueGroup(cPriorityLights); in setupLights() 267 mLight2BBQueryArea->setRenderQueueGroup(cPriorityQuery); in setupLights() 275 mLight2BBQueryVisible->setRenderQueueGroup(cPriorityQuery); in setupLights()
|
/dports/graphics/ogre3d/ogre-1.11.6/Samples/Lighting/include/ |
H A D | Lighting.h | 93 head->setRenderQueueGroup(cPriorityMain); in setupContent() 112 mTrail->setRenderQueueGroup(cPriorityLights); in setupLights() 195 bbs->setRenderQueueGroup(cPriorityLights); in setupLights() 205 mLight1BBQueryArea->setRenderQueueGroup(cPriorityQuery); in setupLights() 213 mLight1BBQueryVisible->setRenderQueueGroup(cPriorityQuery); in setupLights() 254 bbs->setRenderQueueGroup(cPriorityLights); in setupLights() 264 mLight2BBQueryArea->setRenderQueueGroup(cPriorityQuery); in setupLights() 272 mLight2BBQueryVisible->setRenderQueueGroup(cPriorityQuery); in setupLights()
|
/dports/games/stuntrally/stuntrally-2.6.1/source/editor/ |
H A D | StartPos.cpp | 31 entStBox->setMaterial(mtr); entStBox->setRenderQueueGroup(RQG_CarGlass); // after road in UpdStartPos() 42 entFluidBox->setMaterial(mtr); entFluidBox->setRenderQueueGroup(RQG_CarGlass); in UpdStartPos() 54 entObjBox->setMaterial(mtr); entObjBox->setRenderQueueGroup(RQG_CarGlass); in UpdStartPos()
|
/dports/graphics/rigsofrods-caelum/ogre-caelum-0.6.3/main/src/ |
H A D | Sun.cpp | 43 mSunEntity->setRenderQueueGroup (CAELUM_RENDER_QUEUE_SUN); in SphereSun() 90 mSunBillboardSet->setRenderQueueGroup (CAELUM_RENDER_QUEUE_SUN); in SpriteSun()
|
H A D | Moon.cpp | 58 mMoonBB->setRenderQueueGroup (CAELUM_RENDER_QUEUE_MOON); in Moon() 65 mBackBB->setRenderQueueGroup (CAELUM_RENDER_QUEUE_MOON_BACKGROUND); in Moon()
|
H A D | ImageStarfield.cpp | 51 mEntity->setRenderQueueGroup (CAELUM_RENDER_QUEUE_STARFIELD); in ImageStarfield()
|
/dports/games/stuntrally/stuntrally-2.6.1/source/paged-geom/ |
H A D | BatchPage.cpp | 192 …m_pBatchGeom->setRenderQueueGroup(m_pPagedGeom ? m_pPagedGeom->getRenderQueue() : RQG_BatchAlpha);… in setFade() 195 m_pBatchGeom->setRenderQueueGroup(RQG_BatchOpaque); ///T own render queue groups in setFade()
|
/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/ |
H A D | CarModel_Create.cpp | 373 if (ghost) { ent->setRenderQueueGroup(RQG_CarGhost); ent->setCastShadows(false); } in CreatePart() 374 else if (visFlags == RV_CarGlass) ent->setRenderQueueGroup(RQG_CarGlass); in CreatePart() 437 entNextChk->setRenderQueueGroup(RQG_Weather); entNextChk->setCastShadows(false); in Create() 449 es->setRenderQueueGroup(RQG_CarGhost); in Create() 494 if (ghost) { eWh->setRenderQueueGroup(g); eWh->setCastShadows(false); } in Create() 502 if (ghost) { eBrake->setRenderQueueGroup(g); eBrake->setCastShadows(false); } in Create() 519 brakes->setRenderQueueGroup(RQG_CarTrails); in Create()
|
H A D | CarModel_Update.cpp | 618 …R_BOOST && parBoost[w]) { parBoost[w]->setVisible(vis); parBoost[w]->setRenderQueueGroup(grp); } in UpdParsTrails() 619 …il[w]){ whTrail[w]->setVisible(visible && pSet->trails); whTrail[w]->setRenderQueueGroup(grp); } in UpdParsTrails() 622 if (par[p][w]){ par[p][w]->setVisible(vis); par[p][w]->setRenderQueueGroup(grp); } in UpdParsTrails() 623 if (parHit && w==0) { parHit->setVisible(vis); parHit->setRenderQueueGroup(grp); } in UpdParsTrails() 626 …if (parThrust[w]) { parThrust[w]->setVisible(vis); parThrust[w]->setRenderQueueGroup(RQG_CarTrai… in UpdParsTrails()
|
/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/common/ |
H A D | Sky.cpp | 65 m->setRenderQueueGroup(RQG_Sky); in CreateSkyDome() 132 pr->setRenderQueueGroup(RQG_Weather); in CreateWeather() 139 pr2->setRenderQueueGroup(RQG_Weather); in CreateWeather()
|
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/OgreMain/include/ |
H A D | OgreParticleSystemRenderer.h | 110 virtual void setRenderQueueGroup(uint8 queueID) = 0;
|
H A D | OgreSubEntity.h | 169 virtual void setRenderQueueGroup(uint8 queueID);
|
/dports/graphics/ogre3d/ogre-1.11.6/OgreMain/include/ |
H A D | OgreParticleSystemRenderer.h | 110 virtual void setRenderQueueGroup(uint8 queueID) = 0;
|
H A D | OgreSubEntity.h | 162 void setRenderQueueGroup(uint8 queueID);
|
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/DeferredShading/src/ |
H A D | AmbientLight.cpp | 26 setRenderQueueGroup(RENDER_QUEUE_2); in AmbientLight()
|
/dports/graphics/ogre3d/ogre-1.11.6/Samples/DeferredShading/src/ |
H A D | AmbientLight.cpp | 28 setRenderQueueGroup(RENDER_QUEUE_2); in AmbientLight()
|
/dports/graphics/ogre3d/ogre-1.11.6/Samples/ShaderSystemMultiLight/include/ |
H A D | ShaderSystemMultiLight.h | 141 head->setRenderQueueGroup(cPriorityMain); in setupContent() 255 state.bbs->setRenderQueueGroup(cPriorityLights); in addSpotLight()
|
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/ShaderSystemMultiLight/include/ |
H A D | ShaderSystemMultiLight.h | 153 head->setRenderQueueGroup(cPriorityMain); in setupContent() 263 state.bbs->setRenderQueueGroup(cPriorityLights); in addSpotLight()
|
/dports/graphics/ogre3d/ogre-1.11.6/OgreMain/src/ |
H A D | OgreSubEntity.cpp | 435 void SubEntity::setRenderQueueGroup(uint8 queueID) in setRenderQueueGroup() function in Ogre::SubEntity 443 setRenderQueueGroup(queueID); in setRenderQueueGroupAndPriority()
|
H A D | OgreMovableObject.cpp | 267 void MovableObject::setRenderQueueGroup(uint8 queueID) in setRenderQueueGroup() function in Ogre::MovableObject 277 setRenderQueueGroup(queueID); in setRenderQueueGroupAndPriority()
|
H A D | OgreBillboardParticleRenderer.cpp | 277 void BillboardParticleRenderer::setRenderQueueGroup(uint8 queueID) in setRenderQueueGroup() function in Ogre::BillboardParticleRenderer 280 mBillboardSet->setRenderQueueGroup(queueID); in setRenderQueueGroup()
|
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/OgreMain/src/ |
H A D | OgreSubEntity.cpp | 489 void SubEntity::setRenderQueueGroup(uint8 queueID) in setRenderQueueGroup() function in Ogre::SubEntity 497 setRenderQueueGroup(queueID); in setRenderQueueGroupAndPriority()
|
H A D | OgreBillboardParticleRenderer.cpp | 255 void BillboardParticleRenderer::setRenderQueueGroup(uint8 queueID) in setRenderQueueGroup() function in Ogre::BillboardParticleRenderer 258 mBillboardSet->setRenderQueueGroup(queueID); in setRenderQueueGroup()
|
H A D | OgreMovableObject.cpp | 318 void MovableObject::setRenderQueueGroup(uint8 queueID) in setRenderQueueGroup() function in Ogre::MovableObject 328 setRenderQueueGroup(queueID); in setRenderQueueGroupAndPriority()
|
/dports/graphics/rigsofrods-pagedgeometry/ogre-pagedgeometry-1.2.0/source/ |
H A D | BatchPage.cpp | 189 … m_pBatchGeom->setRenderQueueGroup(m_pPagedGeom ? m_pPagedGeom->getRenderQueue() : RENDER_QUEUE_6); in setFade() 192 m_pBatchGeom->setRenderQueueGroup(RENDER_QUEUE_MAIN); in setFade()
|