Searched refs:setRetired (Results 1 – 10 of 10) sorted by relevance
83 void setRetired(int sceneObjectId, bool isRetired);
171 _vm->_sceneObjects->setRetired(actorId + kSceneObjectOffsetActors, true); in shoot()
248 void SceneObjects::setRetired(int sceneObjectId, bool isRetired) { in setRetired() function in BladeRunner::SceneObjects
378 protected synchronized void setRetired() { in setRetired() method in JobStatus379 super.setRetired(); in setRetired()
262 protected synchronized void setRetired() { in setRetired() method in JobStatus
1580 _vm->_sceneObjects->setRetired(actorId + kSceneObjectOffsetActors, true); in Actor_Retired_Here()
1611 _vm->_sceneObjects->setRetired(actorId + kSceneObjectOffsetActors, true); in Actor_Retired_Here()