Searched refs:setSamplePosition (Results 1 – 6 of 6) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/twine/audio/ |
H A D | sound.h | 88 void setSamplePosition(int32 channelIdx, int32 x, int32 y, int32 z); 90 inline void setSamplePosition(int32 channelIdx, const IVec3 &pos) { in setSamplePosition() function 91 setSamplePosition(channelIdx, pos.x, pos.y, pos.z); in setSamplePosition()
|
H A D | sound.cpp | 50 void Sound::setSamplePosition(int32 channelIdx, int32 x, int32 y, int32 z) { in setSamplePosition() function in TwinE::Sound 103 setSamplePosition(channelIdx, x, y, z); in playSample()
|
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/audio/ |
H A D | Audio.h | 120 aalError setSamplePosition(SourceId sample_id, const Vec3f & position);
|
H A D | Audio.cpp | 557 aalError setSamplePosition(SourceId sample_id, const Vec3f & position) { in setSamplePosition() function
|
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/scene/ |
H A D | GameSound.cpp | 913 audio::setSamplePosition(sample_id, *position); in ARX_SOUND_RefreshPosition() 917 audio::setSamplePosition(sample_id, pos); in ARX_SOUND_RefreshPosition() 938 audio::setSamplePosition(sample_id, position); in ARX_SOUND_RefreshSpeechPosition()
|
/dports/games/scummvm/scummvm-2.5.1/engines/twine/ |
H A D | twine.cpp | 576 _sound->setSamplePosition(channelIdx, actor->pos()); in processActorSamplePosition()
|