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Searched refs:setSamplePosition (Results 1 – 6 of 6) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/twine/audio/
H A Dsound.h88 void setSamplePosition(int32 channelIdx, int32 x, int32 y, int32 z);
90 inline void setSamplePosition(int32 channelIdx, const IVec3 &pos) { in setSamplePosition() function
91 setSamplePosition(channelIdx, pos.x, pos.y, pos.z); in setSamplePosition()
H A Dsound.cpp50 void Sound::setSamplePosition(int32 channelIdx, int32 x, int32 y, int32 z) { in setSamplePosition() function in TwinE::Sound
103 setSamplePosition(channelIdx, x, y, z); in playSample()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/audio/
H A DAudio.h120 aalError setSamplePosition(SourceId sample_id, const Vec3f & position);
H A DAudio.cpp557 aalError setSamplePosition(SourceId sample_id, const Vec3f & position) { in setSamplePosition() function
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/scene/
H A DGameSound.cpp913 audio::setSamplePosition(sample_id, *position); in ARX_SOUND_RefreshPosition()
917 audio::setSamplePosition(sample_id, pos); in ARX_SOUND_RefreshPosition()
938 audio::setSamplePosition(sample_id, position); in ARX_SOUND_RefreshSpeechPosition()
/dports/games/scummvm/scummvm-2.5.1/engines/twine/
H A Dtwine.cpp576 _sound->setSamplePosition(channelIdx, actor->pos()); in processActorSamplePosition()