/dports/graphics/pear-Image_3D/Image_3D-0.4.2/Image/3D/ |
H A D | Renderer.php | 315 public function setShading($shading) function in Image_3D_Renderer 336 $this->setShading(max($driver->getSupportedShading()));
|
/dports/games/bzflag-server/bzflag-2.4.22/src/bzflag/ |
H A D | effectsRenderer.cxx | 725 gstate.setShading(); in StdSpawnEffect() 906 gstate.setShading(); in StdShotEffect() 981 gstate.setShading(); in FlashShotEffect() 1167 gstate.setShading(); in RingsDeathEffect() 1253 gstate.setShading(); in SpikesDeathEffect() 1351 gstate.setShading(); in StdLandEffect() 1415 gstate.setShading(); in StdGMPuffEffect() 1489 gstate.setShading(); in SmokeGMPuffEffect() 1604 gstate.setShading(); in StdRicoEffect() 1675 gstate.setShading(); in StdShotTeleportEffect()
|
H A D | TrackMarks.cxx | 567 gb.setShading(GL_FLAT); in setup() 582 gb.setShading(GL_FLAT); in setup() 590 gb.setShading(GL_FLAT); in setup()
|
/dports/games/bzflag/bzflag-2.4.22/src/bzflag/ |
H A D | effectsRenderer.cxx | 725 gstate.setShading(); in StdSpawnEffect() 906 gstate.setShading(); in StdShotEffect() 981 gstate.setShading(); in FlashShotEffect() 1167 gstate.setShading(); in RingsDeathEffect() 1253 gstate.setShading(); in SpikesDeathEffect() 1351 gstate.setShading(); in StdLandEffect() 1415 gstate.setShading(); in StdGMPuffEffect() 1489 gstate.setShading(); in SmokeGMPuffEffect() 1604 gstate.setShading(); in StdRicoEffect() 1675 gstate.setShading(); in StdShotTeleportEffect()
|
H A D | TrackMarks.cxx | 567 gb.setShading(GL_FLAT); in setup() 582 gb.setShading(GL_FLAT); in setup() 590 gb.setShading(GL_FLAT); in setup()
|
/dports/x11/kf5-kdelibs4support/kdelibs4support-5.89.0/src/kdeui/ |
H A D | kcolordialog.h | 45 Q_PROPERTY(bool shading READ shading WRITE setShading) 66 void setShading(bool shade);
|
/dports/graphics/kolourpaint/kolourpaint-21.12.3/lgpl/generic/widgets/ |
H A D | kpColorCellsBase.h | 122 void setShading(bool shade); in Q_DECLARE_LOGGING_CATEGORY()
|
/dports/x11-toolkits/ctk/CTK-2018-10-29/Libs/Visualization/VTK/Widgets/Testing/Cpp/ |
H A D | ctkVTKPropertyWidgetTest.cpp | 125 propertyWidget.setShading(false); in testProperties()
|
/dports/x11-toolkits/ctk/CTK-2018-10-29/Libs/Visualization/VTK/Widgets/ |
H A D | ctkVTKPropertyWidget.h | 116 virtual void setShading(bool newShading);
|
H A D | ctkVTKPropertyWidget.cpp | 84 q, SLOT(setShading(bool))); in setupUi() 439 void ctkVTKPropertyWidget::setShading(bool newShading) in setShading() function in ctkVTKPropertyWidget
|
/dports/games/minetest/minetest-5.4.1/src/gui/ |
H A D | guiSkin.h | 350 setShading(Colors[which],shading); \ 354 inline void setShading(video::SColor &color,f32 s) // :PATCH: in setShading() function
|
/dports/games/bzflag-server/bzflag-2.4.22/include/ |
H A D | OpenGLGState.h | 177 void setShading(GLenum shading = GL_SMOOTH);
|
/dports/games/bzflag/bzflag-2.4.22/include/ |
H A D | OpenGLGState.h | 177 void setShading(GLenum shading = GL_SMOOTH);
|
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/Externals/MayaDataModel/include/ |
H A D | MayaDMDisplayLayer.h | 69 void setShading(bool s) in setShading() function
|
/dports/www/owncloud/owncloud/apps/files_external/3rdparty/google/apiclient-services/src/Google/Service/Docs/ |
H A D | ParagraphStyle.php | 234 public function setShading(Google_Service_Docs_Shading $shading) function in Google_Service_Docs_ParagraphStyle
|
/dports/www/orangehrm/orangehrm-4.9/symfony/lib/vendor/google/apiclient-services/src/Google/Service/Docs/ |
H A D | ParagraphStyle.php | 234 public function setShading(Google_Service_Docs_Shading $shading) function in Google_Service_Docs_ParagraphStyle
|
/dports/games/minetestmapper/minetestmapper-20200328/include/ |
H A D | TileGenerator.h | 81 void setShading(bool shading);
|
/dports/games/minetestmapper/minetestmapper-20200328/ |
H A D | mapper.cpp | 167 generator.setShading(false); in main()
|
/dports/games/bzflag-server/bzflag-2.4.22/src/ogl/ |
H A D | OpenGLGState.cxx | 63 void setShading(GLenum); 433 void OpenGLGStateState::setShading(GLenum shading) in setShading() function in OpenGLGStateState 1529 void OpenGLGStateBuilder::setShading(GLenum shading) in setShading() function in OpenGLGStateBuilder 1531 state->setShading(shading); in setShading()
|
H A D | OpenGLUtils.cxx | 98 builder.setShading(GL_FLAT); in bzMat2gstate()
|
/dports/games/bzflag/bzflag-2.4.22/src/ogl/ |
H A D | OpenGLGState.cxx | 63 void setShading(GLenum); 433 void OpenGLGStateState::setShading(GLenum shading) in setShading() function in OpenGLGStateState 1529 void OpenGLGStateBuilder::setShading(GLenum shading) in setShading() function in OpenGLGStateBuilder 1531 state->setShading(shading); in setShading()
|
H A D | OpenGLUtils.cxx | 98 builder.setShading(GL_FLAT); in bzMat2gstate()
|
/dports/games/bzflag-server/bzflag-2.4.22/src/geometry/ |
H A D | WallSceneNode.cxx | 340 builder.setShading(); in notifyStyleChange() 343 builder.setShading(GL_FLAT); in notifyStyleChange()
|
H A D | BoltSceneNode.cxx | 173 builder.setShading(GL_SMOOTH); in notifyStyleChange() 177 builder.setShading(texturing ? GL_FLAT : GL_SMOOTH); in notifyStyleChange() 184 builder.setShading(GL_FLAT); in notifyStyleChange()
|
/dports/games/bzflag/bzflag-2.4.22/src/geometry/ |
H A D | WallSceneNode.cxx | 340 builder.setShading(); in notifyStyleChange() 343 builder.setShading(GL_FLAT); in notifyStyleChange()
|