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Searched refs:setShakePos (Results 1 – 25 of 93) sorted by relevance

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/dports/games/scummvm/scummvm-2.5.1/engines/petka/
H A Dvideo.cpp71 g_system->setShakePos(_shift ? kShakeOffset : 0, 0); in update()
117 g_system->setShakePos(0, 0); in setShake()
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/
H A Dmodular-backend.cpp186 void ModularBackend::setShakePos(int shakeXOffset, int shakeYOffset) { in setShakePos() function in ModularBackend
187 _graphicsManager->setShakePos(shakeXOffset, shakeYOffset); in setShakePos()
/dports/games/residualvm/residualvm-0.3.1/backends/
H A Dmodular-backend.cpp184 void ModularBackend::setShakePos(int shakeOffset) { in setShakePos() function in ModularBackend
185 _graphicsManager->setShakePos(shakeOffset); in setShakePos()
H A Dmodular-backend.h94 virtual void setShakePos(int shakeOffset);
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sci/graphics/
H A Dscreen.cpp598 void GfxScreen::setShakePos(uint16 shakeXOffset, uint16 shakeYOffset) { in setShakePos() function in Sci::GfxScreen
600 g_system->setShakePos(shakeXOffset, shakeYOffset); in setShakePos()
602 g_system->setShakePos(_upscaledWidthMapping[shakeXOffset], _upscaledHeightMapping[shakeYOffset]); in setShakePos()
618 setShakePos(shakeXOffset, shakeYOffset); in kernelShakeScreen()
623 setShakePos(0, 0); in kernelShakeScreen()
/dports/games/scummvm/scummvm-2.5.1/backends/
H A Dmodular-backend.cpp203 void ModularGraphicsBackend::setShakePos(int shakeXOffset, int shakeYOffset) { in setShakePos() function in ModularGraphicsBackend
204 _graphicsManager->setShakePos(shakeXOffset, shakeYOffset); in setShakePos()
/dports/games/scummvm/scummvm-2.5.1/backends/platform/ds/
H A Dds-graphics.cpp82 void setShakePos(int shakeXOffset, int shakeYOffset) { in setShakePos() function
433 void OSystem_DS::setShakePos(int shakeXOffset, int shakeYOffset) { in setShakePos() function in OSystem_DS
434 DS::setShakePos(shakeXOffset, shakeYOffset); in setShakePos()
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/ds/arm9/source/
H A Ddsmain.h115 void setShakePos(int shakeXOffset, int shakeYOffset);
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/psp/
H A Ddefault_display_client.h88 void setShakePos(int shakeXOffset, int shakeYOffset);
H A Dosys_psp.cpp241 void OSystem_PSP::setShakePos(int shakeXOffset, int shakeYOffset) { in setShakePos() function in OSystem_PSP
245 _screen.setShakePos(shakeXOffset, shakeYOffset); in setShakePos()
H A Dosys_psp.h106 void setShakePos(int shakeXOffset, int shakeYOffset);
H A Ddefault_display_client.cpp160 void Screen::setShakePos(int shakeXOffset, int shakeYOffset) { in setShakePos() function in Screen
/dports/games/scummvm/scummvm-2.5.1/backends/platform/psp/
H A Ddefault_display_client.h88 void setShakePos(int shakeXOffset, int shakeYOffset);
H A Dosys_psp.cpp226 void OSystem_PSP::setShakePos(int shakeXOffset, int shakeYOffset) { in setShakePos() function in OSystem_PSP
230 _screen.setShakePos(shakeXOffset, shakeYOffset); in setShakePos()
H A Dosys_psp.h102 void setShakePos(int shakeXOffset, int shakeYOffset);
H A Ddefault_display_client.cpp160 void Screen::setShakePos(int shakeXOffset, int shakeYOffset) { in setShakePos() function in Screen
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/ps2/
H A DGs2dScreen.h79 void setShakePos(int shakeXOffset, int shakeYOffset);
H A Dsystemps2.h68 virtual void setShakePos(int shakeXOffset, int shakeYOffset);
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/null/
H A Dnull-graphics.h66 void setShakePos(int shakeXOffset, int shakeYOffset) override {} in setShakePos() function
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/
H A Dgraphics.h84 virtual void setShakePos(int shakeXOffset, int shakeYOffset) = 0;
/dports/games/residualvm/residualvm-0.3.1/backends/graphics/
H A Dgraphics.h82 virtual void setShakePos(int shakeOffset) = 0;
/dports/games/scummvm/scummvm-2.5.1/engines/sci/graphics/
H A Dscreen.cpp798 void GfxScreen::setShakePos(uint16 shakeXOffset, uint16 shakeYOffset) { in setShakePos() function in Sci::GfxScreen
800 g_system->setShakePos(shakeXOffset, shakeYOffset); in setShakePos()
802 g_system->setShakePos(_upscaledWidthMapping[shakeXOffset], _upscaledHeightMapping[shakeYOffset]); in setShakePos()
818 setShakePos(shakeXOffset, shakeYOffset); in kernelShakeScreen()
823 setShakePos(0, 0); in kernelShakeScreen()
/dports/games/scummvm/scummvm-2.5.1/backends/graphics/null/
H A Dnull-graphics.h71 void setShakePos(int shakeXOffset, int shakeYOffset) override {} in setShakePos() function
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/testbed/
H A Dgraphics.cpp1007 g_system->setShakePos(shakeXOffset, shakeYOffset); in shakingEffect()
1010 g_system->setShakePos(0, 0); in shakingEffect()
1215 g_system->setShakePos(25, 25); in cursorTrails()
1220 g_system->setShakePos(0, 0); in cursorTrails()
/dports/games/scummvm/scummvm-2.5.1/backends/graphics/
H A Dgraphics.h92 virtual void setShakePos(int shakeXOffset, int shakeYOffset) = 0;

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