/dports/games/scummvm/scummvm-2.5.1/engines/petka/ |
H A D | video.cpp | 71 g_system->setShakePos(_shift ? kShakeOffset : 0, 0); in update() 117 g_system->setShakePos(0, 0); in setShake()
|
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/ |
H A D | modular-backend.cpp | 186 void ModularBackend::setShakePos(int shakeXOffset, int shakeYOffset) { in setShakePos() function in ModularBackend 187 _graphicsManager->setShakePos(shakeXOffset, shakeYOffset); in setShakePos()
|
/dports/games/residualvm/residualvm-0.3.1/backends/ |
H A D | modular-backend.cpp | 184 void ModularBackend::setShakePos(int shakeOffset) { in setShakePos() function in ModularBackend 185 _graphicsManager->setShakePos(shakeOffset); in setShakePos()
|
H A D | modular-backend.h | 94 virtual void setShakePos(int shakeOffset);
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sci/graphics/ |
H A D | screen.cpp | 598 void GfxScreen::setShakePos(uint16 shakeXOffset, uint16 shakeYOffset) { in setShakePos() function in Sci::GfxScreen 600 g_system->setShakePos(shakeXOffset, shakeYOffset); in setShakePos() 602 g_system->setShakePos(_upscaledWidthMapping[shakeXOffset], _upscaledHeightMapping[shakeYOffset]); in setShakePos() 618 setShakePos(shakeXOffset, shakeYOffset); in kernelShakeScreen() 623 setShakePos(0, 0); in kernelShakeScreen()
|
/dports/games/scummvm/scummvm-2.5.1/backends/ |
H A D | modular-backend.cpp | 203 void ModularGraphicsBackend::setShakePos(int shakeXOffset, int shakeYOffset) { in setShakePos() function in ModularGraphicsBackend 204 _graphicsManager->setShakePos(shakeXOffset, shakeYOffset); in setShakePos()
|
/dports/games/scummvm/scummvm-2.5.1/backends/platform/ds/ |
H A D | ds-graphics.cpp | 82 void setShakePos(int shakeXOffset, int shakeYOffset) { in setShakePos() function 433 void OSystem_DS::setShakePos(int shakeXOffset, int shakeYOffset) { in setShakePos() function in OSystem_DS 434 DS::setShakePos(shakeXOffset, shakeYOffset); in setShakePos()
|
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/ds/arm9/source/ |
H A D | dsmain.h | 115 void setShakePos(int shakeXOffset, int shakeYOffset);
|
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/psp/ |
H A D | default_display_client.h | 88 void setShakePos(int shakeXOffset, int shakeYOffset);
|
H A D | osys_psp.cpp | 241 void OSystem_PSP::setShakePos(int shakeXOffset, int shakeYOffset) { in setShakePos() function in OSystem_PSP 245 _screen.setShakePos(shakeXOffset, shakeYOffset); in setShakePos()
|
H A D | osys_psp.h | 106 void setShakePos(int shakeXOffset, int shakeYOffset);
|
H A D | default_display_client.cpp | 160 void Screen::setShakePos(int shakeXOffset, int shakeYOffset) { in setShakePos() function in Screen
|
/dports/games/scummvm/scummvm-2.5.1/backends/platform/psp/ |
H A D | default_display_client.h | 88 void setShakePos(int shakeXOffset, int shakeYOffset);
|
H A D | osys_psp.cpp | 226 void OSystem_PSP::setShakePos(int shakeXOffset, int shakeYOffset) { in setShakePos() function in OSystem_PSP 230 _screen.setShakePos(shakeXOffset, shakeYOffset); in setShakePos()
|
H A D | osys_psp.h | 102 void setShakePos(int shakeXOffset, int shakeYOffset);
|
H A D | default_display_client.cpp | 160 void Screen::setShakePos(int shakeXOffset, int shakeYOffset) { in setShakePos() function in Screen
|
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/ps2/ |
H A D | Gs2dScreen.h | 79 void setShakePos(int shakeXOffset, int shakeYOffset);
|
H A D | systemps2.h | 68 virtual void setShakePos(int shakeXOffset, int shakeYOffset);
|
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/null/ |
H A D | null-graphics.h | 66 void setShakePos(int shakeXOffset, int shakeYOffset) override {} in setShakePos() function
|
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/ |
H A D | graphics.h | 84 virtual void setShakePos(int shakeXOffset, int shakeYOffset) = 0;
|
/dports/games/residualvm/residualvm-0.3.1/backends/graphics/ |
H A D | graphics.h | 82 virtual void setShakePos(int shakeOffset) = 0;
|
/dports/games/scummvm/scummvm-2.5.1/engines/sci/graphics/ |
H A D | screen.cpp | 798 void GfxScreen::setShakePos(uint16 shakeXOffset, uint16 shakeYOffset) { in setShakePos() function in Sci::GfxScreen 800 g_system->setShakePos(shakeXOffset, shakeYOffset); in setShakePos() 802 g_system->setShakePos(_upscaledWidthMapping[shakeXOffset], _upscaledHeightMapping[shakeYOffset]); in setShakePos() 818 setShakePos(shakeXOffset, shakeYOffset); in kernelShakeScreen() 823 setShakePos(0, 0); in kernelShakeScreen()
|
/dports/games/scummvm/scummvm-2.5.1/backends/graphics/null/ |
H A D | null-graphics.h | 71 void setShakePos(int shakeXOffset, int shakeYOffset) override {} in setShakePos() function
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/testbed/ |
H A D | graphics.cpp | 1007 g_system->setShakePos(shakeXOffset, shakeYOffset); in shakingEffect() 1010 g_system->setShakePos(0, 0); in shakingEffect() 1215 g_system->setShakePos(25, 25); in cursorTrails() 1220 g_system->setShakePos(0, 0); in cursorTrails()
|
/dports/games/scummvm/scummvm-2.5.1/backends/graphics/ |
H A D | graphics.h | 92 virtual void setShakePos(int shakeXOffset, int shakeYOffset) = 0;
|