/dports/games/libretro-scummvm/scummvm-7b1e929/engines/neverhood/modules/ |
H A D | module2300.cpp | 42 _vm->_soundMan->setSoundVolume(0x90F0D1C3, 0); in Module2300() 83 _vm->_soundMan->setSoundVolume(0x90F0D1C3, 15); in createScene() 95 _vm->_soundMan->setSoundVolume(0x90F0D1C3, _waterfallSoundVolume); in createScene() 99 _vm->_soundMan->setSoundVolume(0x90F0D1C3, 87); in createScene() 167 _vm->_soundMan->setSoundVolume(0x90F0D1C3, _waterfallSoundVolume); in updateScene() 172 _vm->_soundMan->setSoundVolume(0x48498E46, 70); in updateScene() 173 _vm->_soundMan->setSoundVolume(0x50399F64, 70); in updateScene() 179 _vm->_soundMan->setSoundVolume(0x90F0D1C3, _waterfallSoundVolume); in updateScene()
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H A D | module3000.cpp | 54 _vm->_soundMan->setSoundVolume(0x90F0D1C3, 0); in Module3000() 95 _vm->_soundMan->setSoundVolume(0x90F0D1C3, 90); in createScene() 199 _vm->_soundMan->setSoundVolume(0x90F0D1C3, 0); in updateScene() 290 _vm->_soundMan->setSoundVolume(0x48498E46, 70); in updateScene() 291 _vm->_soundMan->setSoundVolume(0x50399F64, 70); in updateScene() 298 _vm->_soundMan->setSoundVolume(0x48498E46, 70); in updateScene() 299 _vm->_soundMan->setSoundVolume(0x50399F64, 70); in updateScene() 308 _vm->_soundMan->setSoundVolume(0x90F0D1C3, _waterfallSoundVolume); in updateScene() 319 _vm->_soundMan->setSoundVolume(0x90F0D1C3, _waterfallSoundVolume); in updateScene() 328 _vm->_soundMan->setSoundVolume(0x48498E46, 70); in updateScene() [all …]
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H A D | module1100.cpp | 56 _vm->_soundMan->setSoundVolume(0x74E01054, 60); in Module1100() 139 _vm->_soundMan->setSoundVolume(0x48498E46, 65); in updateScene() 140 _vm->_soundMan->setSoundVolume(0x50399F64, 65); in updateScene() 220 _vm->_soundMan->setSoundVolume(0x48498E46, 65); in updateScene() 221 _vm->_soundMan->setSoundVolume(0x50399F64, 65); in updateScene() 237 _vm->_soundMan->setSoundVolume(0x48498E46, 65); in updateScene() 238 _vm->_soundMan->setSoundVolume(0x50399F64, 65); in updateScene()
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/dports/games/scummvm/scummvm-2.5.1/engines/neverhood/modules/ |
H A D | module2300.cpp | 42 _vm->_soundMan->setSoundVolume(0x90F0D1C3, 0); in Module2300() 83 _vm->_soundMan->setSoundVolume(0x90F0D1C3, 15); in createScene() 95 _vm->_soundMan->setSoundVolume(0x90F0D1C3, _waterfallSoundVolume); in createScene() 99 _vm->_soundMan->setSoundVolume(0x90F0D1C3, 87); in createScene() 171 _vm->_soundMan->setSoundVolume(0x90F0D1C3, _waterfallSoundVolume); in updateScene() 176 _vm->_soundMan->setSoundVolume(0x48498E46, 70); in updateScene() 177 _vm->_soundMan->setSoundVolume(0x50399F64, 70); in updateScene() 183 _vm->_soundMan->setSoundVolume(0x90F0D1C3, _waterfallSoundVolume); in updateScene()
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H A D | module3000.cpp | 54 _vm->_soundMan->setSoundVolume(0x90F0D1C3, 0); in Module3000() 95 _vm->_soundMan->setSoundVolume(0x90F0D1C3, 90); in createScene() 201 _vm->_soundMan->setSoundVolume(0x90F0D1C3, 0); in updateScene() 294 _vm->_soundMan->setSoundVolume(0x48498E46, 70); in updateScene() 295 _vm->_soundMan->setSoundVolume(0x50399F64, 70); in updateScene() 302 _vm->_soundMan->setSoundVolume(0x48498E46, 70); in updateScene() 303 _vm->_soundMan->setSoundVolume(0x50399F64, 70); in updateScene() 312 _vm->_soundMan->setSoundVolume(0x90F0D1C3, _waterfallSoundVolume); in updateScene() 323 _vm->_soundMan->setSoundVolume(0x90F0D1C3, _waterfallSoundVolume); in updateScene() 332 _vm->_soundMan->setSoundVolume(0x48498E46, 70); in updateScene() [all …]
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H A D | module1100.cpp | 56 _vm->_soundMan->setSoundVolume(0x74E01054, 60); in Module1100() 141 _vm->_soundMan->setSoundVolume(0x48498E46, 65); in updateScene() 142 _vm->_soundMan->setSoundVolume(0x50399F64, 65); in updateScene() 224 _vm->_soundMan->setSoundVolume(0x48498E46, 65); in updateScene() 225 _vm->_soundMan->setSoundVolume(0x50399F64, 65); in updateScene() 241 _vm->_soundMan->setSoundVolume(0x48498E46, 65); in updateScene() 242 _vm->_soundMan->setSoundVolume(0x50399F64, 65); in updateScene()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/game/ |
H A D | fan_noises.cpp | 80 setSoundVolume(_soundHandle, _soundPercent, _soundSeconds); in EnterRoomMsg() 85 setSoundVolume(_soundHandle, _soundPercent, _soundSeconds); in EnterRoomMsg() 178 setSoundVolume(_soundHandle, _soundPercent, msg->_secondsTransition); in SetVolumeMsg() 191 setSoundVolume(_soundHandle, _soundPercent, _soundSeconds); in LoadSuccessMsg() 197 setSoundVolume(_soundHandle, _soundPercent, _soundSeconds); in LoadSuccessMsg()
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H A D | computer_screen.cpp | 140 setSoundVolume(handle, 10, 2); in TimerMsg() 148 setSoundVolume(handle, 30, 2); in TimerMsg() 151 setSoundVolume(handle, 0, 1); in TimerMsg()
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/dports/games/scummvm/scummvm-2.5.1/engines/titanic/game/ |
H A D | fan_noises.cpp | 80 setSoundVolume(_soundHandle, _soundPercent, _soundSeconds); in EnterRoomMsg() 85 setSoundVolume(_soundHandle, _soundPercent, _soundSeconds); in EnterRoomMsg() 178 setSoundVolume(_soundHandle, _soundPercent, msg->_secondsTransition); in SetVolumeMsg() 191 setSoundVolume(_soundHandle, _soundPercent, _soundSeconds); in LoadSuccessMsg() 197 setSoundVolume(_soundHandle, _soundPercent, _soundSeconds); in LoadSuccessMsg()
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H A D | computer_screen.cpp | 140 setSoundVolume(handle, 10, 2); in TimerMsg() 148 setSoundVolume(handle, 30, 2); in TimerMsg() 151 setSoundVolume(handle, 0, 1); in TimerMsg()
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/dports/games/fillets-ng/fillets-ng-1.0.1/src/gengine/ |
H A D | SoundAgent.cpp | 37 setSoundVolume(options->getAsInt("volume_sound")); in reinit() 56 setSoundVolume(volume); in receiveString()
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H A D | DummySoundAgent.h | 11 virtual void setSoundVolume(int ) {} in setSoundVolume() function
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/dports/games/freesynd/freesynd-0.7.5/src/sound/ |
H A D | soundmanager.cpp | 167 Audio::setSoundVolume(volume); in setVolume() 186 Audio::setSoundVolume(0); in toggleSound() 189 Audio::setSoundVolume(volumeBeforeMute_); in toggleSound()
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H A D | audio.cpp | 168 void Audio::setSoundVolume(int volume, int channel) in setSoundVolume() function in Audio 235 void Audio::setSoundVolume(int volume, int channel) in setSoundVolume() function in Audio
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/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/screenComponents/ |
H A D | impulseSound.cpp | 64 …soundManager->setSoundVolume(impulse_sound_id, (std::max(10.0f * impulse_ability, fabsf(my_spacesh… in update() 69 soundManager->setSoundVolume(impulse_sound_id, 0.0f); in update()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/sound/ |
H A D | gondolier_song.cpp | 55 setSoundVolume(_soundHandle, _volume, _startSeconds); in TurnOn() 77 setSoundVolume(_soundHandle, newVolume, msg->_secondsTransition); in SetVolumeMsg()
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H A D | auto_sound_player.cpp | 83 setSoundVolume(_soundHandle, _volume, _startSeconds); in TurnOn() 117 setSoundVolume(_soundHandle, msg->_volume, msg->_secondsTransition); in SetVolumeMsg()
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/dports/games/scummvm/scummvm-2.5.1/engines/titanic/sound/ |
H A D | gondolier_song.cpp | 55 setSoundVolume(_soundHandle, _volume, _startSeconds); in TurnOn() 77 setSoundVolume(_soundHandle, newVolume, msg->_secondsTransition); in SetVolumeMsg()
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H A D | auto_sound_player.cpp | 83 setSoundVolume(_soundHandle, _volume, _startSeconds); in TurnOn() 117 setSoundVolume(_soundHandle, msg->_volume, msg->_secondsTransition); in SetVolumeMsg()
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/dports/games/chromium-bsu/chromium-bsu-0.9.16.1/src/ |
H A D | AudioSDLMixer.cpp | 77 setSoundVolume(config->volSound()); in initSound() 177 void AudioSDLMixer::setSoundVolume(float value) in setSoundVolume() function in AudioSDLMixer
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/players/ |
H A D | player_towns.h | 53 virtual void setSoundVolume(int sound, int left, int right) {} in setSoundVolume() function 102 void setSoundVolume(int sound, int left, int right);
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/game/gondolier/ |
H A D | gondolier_mixer.cpp | 135 setSoundVolume(_soundHandle1, msg->_volume * _slider1 / 10, 2); in SetVolumeMsg() 137 setSoundVolume(_soundHandle2, msg->_volume * _slider2 / 10, 2); in SetVolumeMsg()
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/dports/games/scummvm/scummvm-2.5.1/engines/scumm/players/ |
H A D | player_towns.h | 53 virtual void setSoundVolume(int sound, int left, int right) {} in setSoundVolume() function 102 void setSoundVolume(int sound, int left, int right) override;
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/dports/games/scummvm/scummvm-2.5.1/engines/titanic/game/gondolier/ |
H A D | gondolier_mixer.cpp | 135 setSoundVolume(_soundHandle1, msg->_volume * _slider1 / 10, 2); in SetVolumeMsg() 137 setSoundVolume(_soundHandle2, msg->_volume * _slider2 / 10, 2); in SetVolumeMsg()
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/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/ |
H A D | Sound.cpp | 105 setSoundVolume(getConfig()->soundVolume); in Sound() 245 Sound::setSoundVolume(int vol) in setSoundVolume() function in Sound
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