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Searched refs:setSoundVolume (Results 1 – 25 of 141) sorted by relevance

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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/neverhood/modules/
H A Dmodule2300.cpp42 _vm->_soundMan->setSoundVolume(0x90F0D1C3, 0); in Module2300()
83 _vm->_soundMan->setSoundVolume(0x90F0D1C3, 15); in createScene()
95 _vm->_soundMan->setSoundVolume(0x90F0D1C3, _waterfallSoundVolume); in createScene()
99 _vm->_soundMan->setSoundVolume(0x90F0D1C3, 87); in createScene()
167 _vm->_soundMan->setSoundVolume(0x90F0D1C3, _waterfallSoundVolume); in updateScene()
172 _vm->_soundMan->setSoundVolume(0x48498E46, 70); in updateScene()
173 _vm->_soundMan->setSoundVolume(0x50399F64, 70); in updateScene()
179 _vm->_soundMan->setSoundVolume(0x90F0D1C3, _waterfallSoundVolume); in updateScene()
H A Dmodule3000.cpp54 _vm->_soundMan->setSoundVolume(0x90F0D1C3, 0); in Module3000()
95 _vm->_soundMan->setSoundVolume(0x90F0D1C3, 90); in createScene()
199 _vm->_soundMan->setSoundVolume(0x90F0D1C3, 0); in updateScene()
290 _vm->_soundMan->setSoundVolume(0x48498E46, 70); in updateScene()
291 _vm->_soundMan->setSoundVolume(0x50399F64, 70); in updateScene()
298 _vm->_soundMan->setSoundVolume(0x48498E46, 70); in updateScene()
299 _vm->_soundMan->setSoundVolume(0x50399F64, 70); in updateScene()
308 _vm->_soundMan->setSoundVolume(0x90F0D1C3, _waterfallSoundVolume); in updateScene()
319 _vm->_soundMan->setSoundVolume(0x90F0D1C3, _waterfallSoundVolume); in updateScene()
328 _vm->_soundMan->setSoundVolume(0x48498E46, 70); in updateScene()
[all …]
H A Dmodule1100.cpp56 _vm->_soundMan->setSoundVolume(0x74E01054, 60); in Module1100()
139 _vm->_soundMan->setSoundVolume(0x48498E46, 65); in updateScene()
140 _vm->_soundMan->setSoundVolume(0x50399F64, 65); in updateScene()
220 _vm->_soundMan->setSoundVolume(0x48498E46, 65); in updateScene()
221 _vm->_soundMan->setSoundVolume(0x50399F64, 65); in updateScene()
237 _vm->_soundMan->setSoundVolume(0x48498E46, 65); in updateScene()
238 _vm->_soundMan->setSoundVolume(0x50399F64, 65); in updateScene()
/dports/games/scummvm/scummvm-2.5.1/engines/neverhood/modules/
H A Dmodule2300.cpp42 _vm->_soundMan->setSoundVolume(0x90F0D1C3, 0); in Module2300()
83 _vm->_soundMan->setSoundVolume(0x90F0D1C3, 15); in createScene()
95 _vm->_soundMan->setSoundVolume(0x90F0D1C3, _waterfallSoundVolume); in createScene()
99 _vm->_soundMan->setSoundVolume(0x90F0D1C3, 87); in createScene()
171 _vm->_soundMan->setSoundVolume(0x90F0D1C3, _waterfallSoundVolume); in updateScene()
176 _vm->_soundMan->setSoundVolume(0x48498E46, 70); in updateScene()
177 _vm->_soundMan->setSoundVolume(0x50399F64, 70); in updateScene()
183 _vm->_soundMan->setSoundVolume(0x90F0D1C3, _waterfallSoundVolume); in updateScene()
H A Dmodule3000.cpp54 _vm->_soundMan->setSoundVolume(0x90F0D1C3, 0); in Module3000()
95 _vm->_soundMan->setSoundVolume(0x90F0D1C3, 90); in createScene()
201 _vm->_soundMan->setSoundVolume(0x90F0D1C3, 0); in updateScene()
294 _vm->_soundMan->setSoundVolume(0x48498E46, 70); in updateScene()
295 _vm->_soundMan->setSoundVolume(0x50399F64, 70); in updateScene()
302 _vm->_soundMan->setSoundVolume(0x48498E46, 70); in updateScene()
303 _vm->_soundMan->setSoundVolume(0x50399F64, 70); in updateScene()
312 _vm->_soundMan->setSoundVolume(0x90F0D1C3, _waterfallSoundVolume); in updateScene()
323 _vm->_soundMan->setSoundVolume(0x90F0D1C3, _waterfallSoundVolume); in updateScene()
332 _vm->_soundMan->setSoundVolume(0x48498E46, 70); in updateScene()
[all …]
H A Dmodule1100.cpp56 _vm->_soundMan->setSoundVolume(0x74E01054, 60); in Module1100()
141 _vm->_soundMan->setSoundVolume(0x48498E46, 65); in updateScene()
142 _vm->_soundMan->setSoundVolume(0x50399F64, 65); in updateScene()
224 _vm->_soundMan->setSoundVolume(0x48498E46, 65); in updateScene()
225 _vm->_soundMan->setSoundVolume(0x50399F64, 65); in updateScene()
241 _vm->_soundMan->setSoundVolume(0x48498E46, 65); in updateScene()
242 _vm->_soundMan->setSoundVolume(0x50399F64, 65); in updateScene()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/game/
H A Dfan_noises.cpp80 setSoundVolume(_soundHandle, _soundPercent, _soundSeconds); in EnterRoomMsg()
85 setSoundVolume(_soundHandle, _soundPercent, _soundSeconds); in EnterRoomMsg()
178 setSoundVolume(_soundHandle, _soundPercent, msg->_secondsTransition); in SetVolumeMsg()
191 setSoundVolume(_soundHandle, _soundPercent, _soundSeconds); in LoadSuccessMsg()
197 setSoundVolume(_soundHandle, _soundPercent, _soundSeconds); in LoadSuccessMsg()
H A Dcomputer_screen.cpp140 setSoundVolume(handle, 10, 2); in TimerMsg()
148 setSoundVolume(handle, 30, 2); in TimerMsg()
151 setSoundVolume(handle, 0, 1); in TimerMsg()
/dports/games/scummvm/scummvm-2.5.1/engines/titanic/game/
H A Dfan_noises.cpp80 setSoundVolume(_soundHandle, _soundPercent, _soundSeconds); in EnterRoomMsg()
85 setSoundVolume(_soundHandle, _soundPercent, _soundSeconds); in EnterRoomMsg()
178 setSoundVolume(_soundHandle, _soundPercent, msg->_secondsTransition); in SetVolumeMsg()
191 setSoundVolume(_soundHandle, _soundPercent, _soundSeconds); in LoadSuccessMsg()
197 setSoundVolume(_soundHandle, _soundPercent, _soundSeconds); in LoadSuccessMsg()
H A Dcomputer_screen.cpp140 setSoundVolume(handle, 10, 2); in TimerMsg()
148 setSoundVolume(handle, 30, 2); in TimerMsg()
151 setSoundVolume(handle, 0, 1); in TimerMsg()
/dports/games/fillets-ng/fillets-ng-1.0.1/src/gengine/
H A DSoundAgent.cpp37 setSoundVolume(options->getAsInt("volume_sound")); in reinit()
56 setSoundVolume(volume); in receiveString()
H A DDummySoundAgent.h11 virtual void setSoundVolume(int ) {} in setSoundVolume() function
/dports/games/freesynd/freesynd-0.7.5/src/sound/
H A Dsoundmanager.cpp167 Audio::setSoundVolume(volume); in setVolume()
186 Audio::setSoundVolume(0); in toggleSound()
189 Audio::setSoundVolume(volumeBeforeMute_); in toggleSound()
H A Daudio.cpp168 void Audio::setSoundVolume(int volume, int channel) in setSoundVolume() function in Audio
235 void Audio::setSoundVolume(int volume, int channel) in setSoundVolume() function in Audio
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/screenComponents/
H A DimpulseSound.cpp64 …soundManager->setSoundVolume(impulse_sound_id, (std::max(10.0f * impulse_ability, fabsf(my_spacesh… in update()
69 soundManager->setSoundVolume(impulse_sound_id, 0.0f); in update()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/sound/
H A Dgondolier_song.cpp55 setSoundVolume(_soundHandle, _volume, _startSeconds); in TurnOn()
77 setSoundVolume(_soundHandle, newVolume, msg->_secondsTransition); in SetVolumeMsg()
H A Dauto_sound_player.cpp83 setSoundVolume(_soundHandle, _volume, _startSeconds); in TurnOn()
117 setSoundVolume(_soundHandle, msg->_volume, msg->_secondsTransition); in SetVolumeMsg()
/dports/games/scummvm/scummvm-2.5.1/engines/titanic/sound/
H A Dgondolier_song.cpp55 setSoundVolume(_soundHandle, _volume, _startSeconds); in TurnOn()
77 setSoundVolume(_soundHandle, newVolume, msg->_secondsTransition); in SetVolumeMsg()
H A Dauto_sound_player.cpp83 setSoundVolume(_soundHandle, _volume, _startSeconds); in TurnOn()
117 setSoundVolume(_soundHandle, msg->_volume, msg->_secondsTransition); in SetVolumeMsg()
/dports/games/chromium-bsu/chromium-bsu-0.9.16.1/src/
H A DAudioSDLMixer.cpp77 setSoundVolume(config->volSound()); in initSound()
177 void AudioSDLMixer::setSoundVolume(float value) in setSoundVolume() function in AudioSDLMixer
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/players/
H A Dplayer_towns.h53 virtual void setSoundVolume(int sound, int left, int right) {} in setSoundVolume() function
102 void setSoundVolume(int sound, int left, int right);
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/game/gondolier/
H A Dgondolier_mixer.cpp135 setSoundVolume(_soundHandle1, msg->_volume * _slider1 / 10, 2); in SetVolumeMsg()
137 setSoundVolume(_soundHandle2, msg->_volume * _slider2 / 10, 2); in SetVolumeMsg()
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/players/
H A Dplayer_towns.h53 virtual void setSoundVolume(int sound, int left, int right) {} in setSoundVolume() function
102 void setSoundVolume(int sound, int left, int right) override;
/dports/games/scummvm/scummvm-2.5.1/engines/titanic/game/gondolier/
H A Dgondolier_mixer.cpp135 setSoundVolume(_soundHandle1, msg->_volume * _slider1 / 10, 2); in SetVolumeMsg()
137 setSoundVolume(_soundHandle2, msg->_volume * _slider2 / 10, 2); in SetVolumeMsg()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DSound.cpp105 setSoundVolume(getConfig()->soundVolume); in Sound()
245 Sound::setSoundVolume(int vol) in setSoundVolume() function in Sound

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