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Searched refs:setUndefinedContent (Results 1 – 2 of 2) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/sdk/libgui/include/de/graphics/
H A Dgltexture.h160 void setUndefinedContent(Size const &size, GLPixelFormat const &glFormat, int level = 0);
162 …void setUndefinedContent(gl::CubeFace face, Size const &size, GLPixelFormat const &glFormat, int l…
/dports/games/doomsday/doomsday-2.3.1/doomsday/sdk/libgui/src/graphics/
H A Dgltexture.cpp375 void GLTexture::setUndefinedContent(Size const &size, GLPixelFormat const &glFormat, int level) in setUndefinedContent() function in de::GLTexture
389 void GLTexture::setUndefinedContent(CubeFace face, Size const &size, GLPixelFormat const &glFormat,… in setUndefinedContent() function in de::GLTexture
405 setUndefinedContent(size, GLPixelFormat(GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8)); in setDepthStencilContent()