/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/include/ |
H A D | IMaterialRendererServices.h | 72 virtual bool setVertexShaderConstant(s32 index, const f32* floats, int count) = 0; 74 virtual bool setVertexShaderConstant(const c8* name, const f32* floats, int count) = 0; 79 virtual bool setVertexShaderConstant(const c8* name, const bool* bools, int count) = 0; 84 virtual bool setVertexShaderConstant(s32 index, const s32* ints, int count) = 0; 86 virtual bool setVertexShaderConstant(const c8* name, const s32* ints, int count) = 0; 95 virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) = 0; 138 _IRR_DEPRECATED_ bool setVertexShaderConstant(const c8* name, const f32* floats, int count) in setVertexShaderConstant() function 140 return setVertexShaderConstant(getVertexShaderConstantID(name), floats, count); in setVertexShaderConstant() 144 _IRR_DEPRECATED_ bool setVertexShaderConstant(const c8* name, const s32* ints, int count) in setVertexShaderConstant() function 146 return setVertexShaderConstant(getVertexShaderConstantID(name), ints, count); in setVertexShaderConstant()
|
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/ |
H A D | CD3D8ParallaxMapRenderer.cpp | 254 …services->setVertexShaderConstant(driver->getTransform(video::ETS_WORLD).getTransposed().pointer()… in OnSetConstants() 267 services->setVertexShaderConstant(floats, 4, 1); in OnSetConstants() 273 services->setVertexShaderConstant(worldViewProj.getTransposed().pointer(), 8, 4); in OnSetConstants() 294 services->setVertexShaderConstant(reinterpret_cast<const f32*>(&light.Position), 12+(i*2), 1); in OnSetConstants() 295 … services->setVertexShaderConstant(reinterpret_cast<const f32*>(&light.DiffuseColor), 13+(i*2), 1); in OnSetConstants() 300 services->setVertexShaderConstant(c95, 95, 1); in OnSetConstants() 302 services->setVertexShaderConstant(c96, 96, 1); in OnSetConstants()
|
H A D | CD3D9ParallaxMapRenderer.cpp | 345 …services->setVertexShaderConstant(driver->getTransform(video::ETS_WORLD).getTransposed().pointer()… in OnSetConstants() 358 services->setVertexShaderConstant(floats, 4, 1); in OnSetConstants() 365 services->setVertexShaderConstant(worldViewProj.getTransposed().pointer(), 8, 4); in OnSetConstants() 386 services->setVertexShaderConstant(reinterpret_cast<const f32*>(&light.Position), 12+(i*2), 1); in OnSetConstants() 387 … services->setVertexShaderConstant(reinterpret_cast<const f32*>(&light.DiffuseColor), 13+(i*2), 1); in OnSetConstants() 392 services->setVertexShaderConstant(c95, 95, 1); in OnSetConstants() 394 services->setVertexShaderConstant(c96, 96, 1); in OnSetConstants()
|
H A D | CD3D8NormalMapRenderer.cpp | 208 …services->setVertexShaderConstant(driver->getTransform(video::ETS_WORLD).getTransposed().pointer()… in OnSetConstants() 214 services->setVertexShaderConstant(worldViewProj.getTransposed().pointer(), 8, 4); in OnSetConstants() 235 services->setVertexShaderConstant(reinterpret_cast<const f32*>(&light.Position), 12+(i*2), 1); in OnSetConstants() 236 … services->setVertexShaderConstant(reinterpret_cast<const f32*>(&light.DiffuseColor), 13+(i*2), 1); in OnSetConstants() 240 services->setVertexShaderConstant(c95, 95, 1); in OnSetConstants()
|
H A D | CD3D9NormalMapRenderer.cpp | 265 …services->setVertexShaderConstant(driver->getTransform(video::ETS_WORLD).getTransposed().pointer()… in OnSetConstants() 271 services->setVertexShaderConstant(worldViewProj.getTransposed().pointer(), 8, 4); in OnSetConstants() 292 services->setVertexShaderConstant(reinterpret_cast<const f32*>(&light.Position), 12+(i*2), 1); in OnSetConstants() 293 … services->setVertexShaderConstant(reinterpret_cast<const f32*>(&light.DiffuseColor), 13+(i*2), 1); in OnSetConstants() 298 services->setVertexShaderConstant(c95, 95, 1); in OnSetConstants()
|
H A D | COpenGLParallaxMapRenderer.cpp | 288 services->setVertexShaderConstant(tWorld.pointer(), 0, 4); in OnSetConstants() 295 services->setVertexShaderConstant(tr.pointer(), 8, 4); in OnSetConstants() 323 services->setVertexShaderConstant( in OnSetConstants() 326 services->setVertexShaderConstant( in OnSetConstants() 337 services->setVertexShaderConstant(reinterpret_cast<const f32*>(&viewPos.X), 16, 1); in OnSetConstants()
|
H A D | COpenGLNormalMapRenderer.cpp | 242 services->setVertexShaderConstant(tWorld.pointer(), 0, 4); in OnSetConstants() 249 services->setVertexShaderConstant(tr.pointer(), 8, 4); in OnSetConstants() 277 services->setVertexShaderConstant( in OnSetConstants() 280 services->setVertexShaderConstant( in OnSetConstants()
|
H A D | COpenGLSLMaterialRenderer.h | 88 virtual bool setVertexShaderConstant(const c8* name, const f32* floats, int count); 89 virtual bool setVertexShaderConstant(const c8* name, const bool* bools, int count); 90 virtual bool setVertexShaderConstant(const c8* name, const s32* ints, int count); 91 virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1);
|
H A D | CCgMaterialRenderer.h | 142 virtual bool setVertexShaderConstant(const c8* name, const f32* floats, int count); 143 virtual bool setVertexShaderConstant(const c8* name, const bool* bools, int count); 144 virtual bool setVertexShaderConstant(const c8* name, const s32* ints, int count); 145 virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1);
|
H A D | CCgMaterialRenderer.cpp | 188 void CCgMaterialRenderer::setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantA… in setVertexShaderConstant() function in irr::video::CCgMaterialRenderer 193 bool CCgMaterialRenderer::setVertexShaderConstant(const c8* name, const f32* floats, int count) in setVertexShaderConstant() function in irr::video::CCgMaterialRenderer 198 bool CCgMaterialRenderer::setVertexShaderConstant(const c8* name, const bool* bools, int count) in setVertexShaderConstant() function in irr::video::CCgMaterialRenderer 203 bool CCgMaterialRenderer::setVertexShaderConstant(const c8* name, const s32* ints, int count) in setVertexShaderConstant() function in irr::video::CCgMaterialRenderer
|
H A D | CD3D8Driver.h | 177 virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1); 183 virtual bool setVertexShaderConstant(const c8* name, const f32* floats, int count); 186 virtual bool setVertexShaderConstant(const c8* name, const bool* bools, int count); 189 virtual bool setVertexShaderConstant(const c8* name, const s32* ints, int count);
|
H A D | CD3D9Driver.h | 263 virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1); 269 virtual bool setVertexShaderConstant(const c8* name, const f32* floats, int count); 272 virtual bool setVertexShaderConstant(const c8* name, const bool* bools, int count); 275 virtual bool setVertexShaderConstant(const c8* name, const s32* ints, int count);
|
H A D | COpenGLDriver.h | 281 virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1); 287 virtual bool setVertexShaderConstant(const c8* name, const f32* floats, int count); 290 virtual bool setVertexShaderConstant(const c8* name, const bool* bools, int count); 293 virtual bool setVertexShaderConstant(const c8* name, const s32* ints, int count);
|
H A D | COpenGLSLMaterialRenderer.cpp | 489 bool COpenGLSLMaterialRenderer::setVertexShaderConstant(const c8* name, const f32* floats, int coun… in setVertexShaderConstant() function in irr::video::COpenGLSLMaterialRenderer 494 bool COpenGLSLMaterialRenderer::setVertexShaderConstant(const c8* name, const bool* bools, int coun… in setVertexShaderConstant() function in irr::video::COpenGLSLMaterialRenderer 499 bool COpenGLSLMaterialRenderer::setVertexShaderConstant(const c8* name, const s32* ints, int count) in setVertexShaderConstant() function in irr::video::COpenGLSLMaterialRenderer 504 void COpenGLSLMaterialRenderer::setVertexShaderConstant(const f32* data, s32 startRegister, s32 con… in setVertexShaderConstant() function in irr::video::COpenGLSLMaterialRenderer
|
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/examples/10.Shaders/ |
H A D | main.cpp | 64 services->setVertexShaderConstant("mInvWorld", invWorld.pointer(), 16); in OnSetConstants() 66 services->setVertexShaderConstant(invWorld.pointer(), 0, 4); in OnSetConstants() 76 services->setVertexShaderConstant("mWorldViewProj", worldViewProj.pointer(), 16); in OnSetConstants() 78 services->setVertexShaderConstant(worldViewProj.pointer(), 4, 4); in OnSetConstants() 86 services->setVertexShaderConstant("mLightPos", reinterpret_cast<f32*>(&pos), 3); in OnSetConstants() 88 services->setVertexShaderConstant(reinterpret_cast<f32*>(&pos), 8, 1); in OnSetConstants() 95 services->setVertexShaderConstant("mLightColor", in OnSetConstants() 98 services->setVertexShaderConstant(reinterpret_cast<f32*>(&col), 9, 1); in OnSetConstants() 107 services->setVertexShaderConstant("mTransWorld", world.pointer(), 16); in OnSetConstants() 115 services->setVertexShaderConstant(world.pointer(), 10, 4); in OnSetConstants()
|
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/include/ |
H A D | IMaterialRendererServices.h | 66 virtual bool setVertexShaderConstant(const c8* name, const f32* floats, int count) = 0; 69 virtual bool setVertexShaderConstant(const c8* name, const bool* bools, int count) = 0; 72 virtual bool setVertexShaderConstant(const c8* name, const s32* ints, int count) = 0; 80 virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) = 0;
|
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/ |
H A D | COpenGLParallaxMapRenderer.cpp | 288 services->setVertexShaderConstant(tWorld.pointer(), 0, 4); in OnSetConstants() 295 services->setVertexShaderConstant(tr.pointer(), 8, 4); in OnSetConstants() 323 services->setVertexShaderConstant( in OnSetConstants() 326 services->setVertexShaderConstant( in OnSetConstants() 337 services->setVertexShaderConstant(reinterpret_cast<const f32*>(&viewPos.X), 16, 1); in OnSetConstants()
|
H A D | COpenGLNormalMapRenderer.cpp | 242 services->setVertexShaderConstant(tWorld.pointer(), 0, 4); in OnSetConstants() 249 services->setVertexShaderConstant(tr.pointer(), 8, 4); in OnSetConstants() 277 services->setVertexShaderConstant( in OnSetConstants() 280 services->setVertexShaderConstant( in OnSetConstants()
|
H A D | COpenGLSLMaterialRenderer.h | 89 virtual bool setVertexShaderConstant(const c8* name, const f32* floats, int count); 90 virtual bool setVertexShaderConstant(const c8* name, const bool* bools, int count); 91 virtual bool setVertexShaderConstant(const c8* name, const s32* ints, int count); 92 virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1);
|
H A D | COGLES2MaterialRenderer.h | 75 virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1); 77 virtual bool setVertexShaderConstant(s32 index, const f32* floats, int count); 78 virtual bool setVertexShaderConstant(s32 index, const s32* ints, int count);
|
H A D | COGLES2MaterialRenderer.cpp | 348 void COGLES2MaterialRenderer::setVertexShaderConstant(const f32* data, s32 startRegister, s32 const… in setVertexShaderConstant() function in irr::video::COGLES2MaterialRenderer 358 bool COGLES2MaterialRenderer::setVertexShaderConstant(s32 index, const f32* floats, int count) in setVertexShaderConstant() function in irr::video::COGLES2MaterialRenderer 363 bool COGLES2MaterialRenderer::setVertexShaderConstant(s32 index, const s32* ints, int count) in setVertexShaderConstant() function in irr::video::COGLES2MaterialRenderer
|
H A D | COpenGLDriver.h | 288 virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1); 294 virtual bool setVertexShaderConstant(const c8* name, const f32* floats, int count); 297 virtual bool setVertexShaderConstant(const c8* name, const bool* bools, int count); 300 virtual bool setVertexShaderConstant(const c8* name, const s32* ints, int count);
|
H A D | COpenGLSLMaterialRenderer.cpp | 498 bool COpenGLSLMaterialRenderer::setVertexShaderConstant(const c8* name, const f32* floats, int coun… in setVertexShaderConstant() function in irr::video::COpenGLSLMaterialRenderer 503 bool COpenGLSLMaterialRenderer::setVertexShaderConstant(const c8* name, const bool* bools, int coun… in setVertexShaderConstant() function in irr::video::COpenGLSLMaterialRenderer 508 bool COpenGLSLMaterialRenderer::setVertexShaderConstant(const c8* name, const s32* ints, int count) in setVertexShaderConstant() function in irr::video::COpenGLSLMaterialRenderer 513 void COpenGLSLMaterialRenderer::setVertexShaderConstant(const f32* data, s32 startRegister, s32 con… in setVertexShaderConstant() function in irr::video::COpenGLSLMaterialRenderer
|
/dports/games/freeminer/freeminer-0.4.10.4/src/ |
H A D | shader.cpp | 231 services->setVertexShaderConstant("mInvWorld", invWorld.pointer(), 16); in onSetConstants() 233 services->setVertexShaderConstant(invWorld.pointer(), 0, 4); in onSetConstants() 241 services->setVertexShaderConstant("mWorldViewProj", worldViewProj.pointer(), 16); in onSetConstants() 243 services->setVertexShaderConstant(worldViewProj.pointer(), 4, 4); in onSetConstants() 249 services->setVertexShaderConstant("mTransWorld", transWorld.pointer(), 16); in onSetConstants() 251 services->setVertexShaderConstant(transWorld.pointer(), 8, 4); in onSetConstants() 256 services->setVertexShaderConstant("mWorld", world.pointer(), 16); in onSetConstants() 258 services->setVertexShaderConstant(world.pointer(), 8, 4); in onSetConstants()
|
/dports/science/chrono/chrono-7.0.1/src/chrono_irrlicht/ |
H A D | ChIrrEffects.h | 56 services->setVertexShaderConstant("MaxD", &FarLink, 1); in OnSetConstants() 90 services->setVertexShaderConstant("MAPRES", &MapRes, 1); in OnSetConstants() 1978 services->setVertexShaderConstant("screenX", &screenX, 1); in OnSetConstants() 1979 services->setVertexShaderConstant("screenY", &screenY, 1); in OnSetConstants() 1996 services->setVertexShaderConstant("LineStarts0", &sLines[0].start.X, 3); in OnSetConstants() 1997 services->setVertexShaderConstant("LineStarts1", &sLines[1].start.X, 3); in OnSetConstants() 1998 services->setVertexShaderConstant("LineStarts2", &sLines[2].start.X, 3); in OnSetConstants() 2001 services->setVertexShaderConstant("LineEnds0", &sLines[0].end.X, 3); in OnSetConstants() 2002 services->setVertexShaderConstant("LineEnds1", &sLines[1].end.X, 3); in OnSetConstants() 2003 services->setVertexShaderConstant("LineEnds2", &sLines[2].end.X, 3); in OnSetConstants() [all …]
|