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Searched refs:setVertexShaderConstant (Results 1 – 25 of 36) sorted by relevance

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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/include/
H A DIMaterialRendererServices.h72 virtual bool setVertexShaderConstant(s32 index, const f32* floats, int count) = 0;
74 virtual bool setVertexShaderConstant(const c8* name, const f32* floats, int count) = 0;
79 virtual bool setVertexShaderConstant(const c8* name, const bool* bools, int count) = 0;
84 virtual bool setVertexShaderConstant(s32 index, const s32* ints, int count) = 0;
86 virtual bool setVertexShaderConstant(const c8* name, const s32* ints, int count) = 0;
95 virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) = 0;
138 _IRR_DEPRECATED_ bool setVertexShaderConstant(const c8* name, const f32* floats, int count) in setVertexShaderConstant() function
140 return setVertexShaderConstant(getVertexShaderConstantID(name), floats, count); in setVertexShaderConstant()
144 _IRR_DEPRECATED_ bool setVertexShaderConstant(const c8* name, const s32* ints, int count) in setVertexShaderConstant() function
146 return setVertexShaderConstant(getVertexShaderConstantID(name), ints, count); in setVertexShaderConstant()
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCD3D8ParallaxMapRenderer.cpp254 …services->setVertexShaderConstant(driver->getTransform(video::ETS_WORLD).getTransposed().pointer()… in OnSetConstants()
267 services->setVertexShaderConstant(floats, 4, 1); in OnSetConstants()
273 services->setVertexShaderConstant(worldViewProj.getTransposed().pointer(), 8, 4); in OnSetConstants()
294 services->setVertexShaderConstant(reinterpret_cast<const f32*>(&light.Position), 12+(i*2), 1); in OnSetConstants()
295 … services->setVertexShaderConstant(reinterpret_cast<const f32*>(&light.DiffuseColor), 13+(i*2), 1); in OnSetConstants()
300 services->setVertexShaderConstant(c95, 95, 1); in OnSetConstants()
302 services->setVertexShaderConstant(c96, 96, 1); in OnSetConstants()
H A DCD3D9ParallaxMapRenderer.cpp345 …services->setVertexShaderConstant(driver->getTransform(video::ETS_WORLD).getTransposed().pointer()… in OnSetConstants()
358 services->setVertexShaderConstant(floats, 4, 1); in OnSetConstants()
365 services->setVertexShaderConstant(worldViewProj.getTransposed().pointer(), 8, 4); in OnSetConstants()
386 services->setVertexShaderConstant(reinterpret_cast<const f32*>(&light.Position), 12+(i*2), 1); in OnSetConstants()
387 … services->setVertexShaderConstant(reinterpret_cast<const f32*>(&light.DiffuseColor), 13+(i*2), 1); in OnSetConstants()
392 services->setVertexShaderConstant(c95, 95, 1); in OnSetConstants()
394 services->setVertexShaderConstant(c96, 96, 1); in OnSetConstants()
H A DCD3D8NormalMapRenderer.cpp208 …services->setVertexShaderConstant(driver->getTransform(video::ETS_WORLD).getTransposed().pointer()… in OnSetConstants()
214 services->setVertexShaderConstant(worldViewProj.getTransposed().pointer(), 8, 4); in OnSetConstants()
235 services->setVertexShaderConstant(reinterpret_cast<const f32*>(&light.Position), 12+(i*2), 1); in OnSetConstants()
236 … services->setVertexShaderConstant(reinterpret_cast<const f32*>(&light.DiffuseColor), 13+(i*2), 1); in OnSetConstants()
240 services->setVertexShaderConstant(c95, 95, 1); in OnSetConstants()
H A DCD3D9NormalMapRenderer.cpp265 …services->setVertexShaderConstant(driver->getTransform(video::ETS_WORLD).getTransposed().pointer()… in OnSetConstants()
271 services->setVertexShaderConstant(worldViewProj.getTransposed().pointer(), 8, 4); in OnSetConstants()
292 services->setVertexShaderConstant(reinterpret_cast<const f32*>(&light.Position), 12+(i*2), 1); in OnSetConstants()
293 … services->setVertexShaderConstant(reinterpret_cast<const f32*>(&light.DiffuseColor), 13+(i*2), 1); in OnSetConstants()
298 services->setVertexShaderConstant(c95, 95, 1); in OnSetConstants()
H A DCOpenGLParallaxMapRenderer.cpp288 services->setVertexShaderConstant(tWorld.pointer(), 0, 4); in OnSetConstants()
295 services->setVertexShaderConstant(tr.pointer(), 8, 4); in OnSetConstants()
323 services->setVertexShaderConstant( in OnSetConstants()
326 services->setVertexShaderConstant( in OnSetConstants()
337 services->setVertexShaderConstant(reinterpret_cast<const f32*>(&viewPos.X), 16, 1); in OnSetConstants()
H A DCOpenGLNormalMapRenderer.cpp242 services->setVertexShaderConstant(tWorld.pointer(), 0, 4); in OnSetConstants()
249 services->setVertexShaderConstant(tr.pointer(), 8, 4); in OnSetConstants()
277 services->setVertexShaderConstant( in OnSetConstants()
280 services->setVertexShaderConstant( in OnSetConstants()
H A DCOpenGLSLMaterialRenderer.h88 virtual bool setVertexShaderConstant(const c8* name, const f32* floats, int count);
89 virtual bool setVertexShaderConstant(const c8* name, const bool* bools, int count);
90 virtual bool setVertexShaderConstant(const c8* name, const s32* ints, int count);
91 virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1);
H A DCCgMaterialRenderer.h142 virtual bool setVertexShaderConstant(const c8* name, const f32* floats, int count);
143 virtual bool setVertexShaderConstant(const c8* name, const bool* bools, int count);
144 virtual bool setVertexShaderConstant(const c8* name, const s32* ints, int count);
145 virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1);
H A DCCgMaterialRenderer.cpp188 void CCgMaterialRenderer::setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantA… in setVertexShaderConstant() function in irr::video::CCgMaterialRenderer
193 bool CCgMaterialRenderer::setVertexShaderConstant(const c8* name, const f32* floats, int count) in setVertexShaderConstant() function in irr::video::CCgMaterialRenderer
198 bool CCgMaterialRenderer::setVertexShaderConstant(const c8* name, const bool* bools, int count) in setVertexShaderConstant() function in irr::video::CCgMaterialRenderer
203 bool CCgMaterialRenderer::setVertexShaderConstant(const c8* name, const s32* ints, int count) in setVertexShaderConstant() function in irr::video::CCgMaterialRenderer
H A DCD3D8Driver.h177 virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1);
183 virtual bool setVertexShaderConstant(const c8* name, const f32* floats, int count);
186 virtual bool setVertexShaderConstant(const c8* name, const bool* bools, int count);
189 virtual bool setVertexShaderConstant(const c8* name, const s32* ints, int count);
H A DCD3D9Driver.h263 virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1);
269 virtual bool setVertexShaderConstant(const c8* name, const f32* floats, int count);
272 virtual bool setVertexShaderConstant(const c8* name, const bool* bools, int count);
275 virtual bool setVertexShaderConstant(const c8* name, const s32* ints, int count);
H A DCOpenGLDriver.h281 virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1);
287 virtual bool setVertexShaderConstant(const c8* name, const f32* floats, int count);
290 virtual bool setVertexShaderConstant(const c8* name, const bool* bools, int count);
293 virtual bool setVertexShaderConstant(const c8* name, const s32* ints, int count);
H A DCOpenGLSLMaterialRenderer.cpp489 bool COpenGLSLMaterialRenderer::setVertexShaderConstant(const c8* name, const f32* floats, int coun… in setVertexShaderConstant() function in irr::video::COpenGLSLMaterialRenderer
494 bool COpenGLSLMaterialRenderer::setVertexShaderConstant(const c8* name, const bool* bools, int coun… in setVertexShaderConstant() function in irr::video::COpenGLSLMaterialRenderer
499 bool COpenGLSLMaterialRenderer::setVertexShaderConstant(const c8* name, const s32* ints, int count) in setVertexShaderConstant() function in irr::video::COpenGLSLMaterialRenderer
504 void COpenGLSLMaterialRenderer::setVertexShaderConstant(const f32* data, s32 startRegister, s32 con… in setVertexShaderConstant() function in irr::video::COpenGLSLMaterialRenderer
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/examples/10.Shaders/
H A Dmain.cpp64 services->setVertexShaderConstant("mInvWorld", invWorld.pointer(), 16); in OnSetConstants()
66 services->setVertexShaderConstant(invWorld.pointer(), 0, 4); in OnSetConstants()
76 services->setVertexShaderConstant("mWorldViewProj", worldViewProj.pointer(), 16); in OnSetConstants()
78 services->setVertexShaderConstant(worldViewProj.pointer(), 4, 4); in OnSetConstants()
86 services->setVertexShaderConstant("mLightPos", reinterpret_cast<f32*>(&pos), 3); in OnSetConstants()
88 services->setVertexShaderConstant(reinterpret_cast<f32*>(&pos), 8, 1); in OnSetConstants()
95 services->setVertexShaderConstant("mLightColor", in OnSetConstants()
98 services->setVertexShaderConstant(reinterpret_cast<f32*>(&col), 9, 1); in OnSetConstants()
107 services->setVertexShaderConstant("mTransWorld", world.pointer(), 16); in OnSetConstants()
115 services->setVertexShaderConstant(world.pointer(), 10, 4); in OnSetConstants()
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/include/
H A DIMaterialRendererServices.h66 virtual bool setVertexShaderConstant(const c8* name, const f32* floats, int count) = 0;
69 virtual bool setVertexShaderConstant(const c8* name, const bool* bools, int count) = 0;
72 virtual bool setVertexShaderConstant(const c8* name, const s32* ints, int count) = 0;
80 virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) = 0;
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/
H A DCOpenGLParallaxMapRenderer.cpp288 services->setVertexShaderConstant(tWorld.pointer(), 0, 4); in OnSetConstants()
295 services->setVertexShaderConstant(tr.pointer(), 8, 4); in OnSetConstants()
323 services->setVertexShaderConstant( in OnSetConstants()
326 services->setVertexShaderConstant( in OnSetConstants()
337 services->setVertexShaderConstant(reinterpret_cast<const f32*>(&viewPos.X), 16, 1); in OnSetConstants()
H A DCOpenGLNormalMapRenderer.cpp242 services->setVertexShaderConstant(tWorld.pointer(), 0, 4); in OnSetConstants()
249 services->setVertexShaderConstant(tr.pointer(), 8, 4); in OnSetConstants()
277 services->setVertexShaderConstant( in OnSetConstants()
280 services->setVertexShaderConstant( in OnSetConstants()
H A DCOpenGLSLMaterialRenderer.h89 virtual bool setVertexShaderConstant(const c8* name, const f32* floats, int count);
90 virtual bool setVertexShaderConstant(const c8* name, const bool* bools, int count);
91 virtual bool setVertexShaderConstant(const c8* name, const s32* ints, int count);
92 virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1);
H A DCOGLES2MaterialRenderer.h75 virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1);
77 virtual bool setVertexShaderConstant(s32 index, const f32* floats, int count);
78 virtual bool setVertexShaderConstant(s32 index, const s32* ints, int count);
H A DCOGLES2MaterialRenderer.cpp348 void COGLES2MaterialRenderer::setVertexShaderConstant(const f32* data, s32 startRegister, s32 const… in setVertexShaderConstant() function in irr::video::COGLES2MaterialRenderer
358 bool COGLES2MaterialRenderer::setVertexShaderConstant(s32 index, const f32* floats, int count) in setVertexShaderConstant() function in irr::video::COGLES2MaterialRenderer
363 bool COGLES2MaterialRenderer::setVertexShaderConstant(s32 index, const s32* ints, int count) in setVertexShaderConstant() function in irr::video::COGLES2MaterialRenderer
H A DCOpenGLDriver.h288 virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1);
294 virtual bool setVertexShaderConstant(const c8* name, const f32* floats, int count);
297 virtual bool setVertexShaderConstant(const c8* name, const bool* bools, int count);
300 virtual bool setVertexShaderConstant(const c8* name, const s32* ints, int count);
H A DCOpenGLSLMaterialRenderer.cpp498 bool COpenGLSLMaterialRenderer::setVertexShaderConstant(const c8* name, const f32* floats, int coun… in setVertexShaderConstant() function in irr::video::COpenGLSLMaterialRenderer
503 bool COpenGLSLMaterialRenderer::setVertexShaderConstant(const c8* name, const bool* bools, int coun… in setVertexShaderConstant() function in irr::video::COpenGLSLMaterialRenderer
508 bool COpenGLSLMaterialRenderer::setVertexShaderConstant(const c8* name, const s32* ints, int count) in setVertexShaderConstant() function in irr::video::COpenGLSLMaterialRenderer
513 void COpenGLSLMaterialRenderer::setVertexShaderConstant(const f32* data, s32 startRegister, s32 con… in setVertexShaderConstant() function in irr::video::COpenGLSLMaterialRenderer
/dports/games/freeminer/freeminer-0.4.10.4/src/
H A Dshader.cpp231 services->setVertexShaderConstant("mInvWorld", invWorld.pointer(), 16); in onSetConstants()
233 services->setVertexShaderConstant(invWorld.pointer(), 0, 4); in onSetConstants()
241 services->setVertexShaderConstant("mWorldViewProj", worldViewProj.pointer(), 16); in onSetConstants()
243 services->setVertexShaderConstant(worldViewProj.pointer(), 4, 4); in onSetConstants()
249 services->setVertexShaderConstant("mTransWorld", transWorld.pointer(), 16); in onSetConstants()
251 services->setVertexShaderConstant(transWorld.pointer(), 8, 4); in onSetConstants()
256 services->setVertexShaderConstant("mWorld", world.pointer(), 16); in onSetConstants()
258 services->setVertexShaderConstant(world.pointer(), 8, 4); in onSetConstants()
/dports/science/chrono/chrono-7.0.1/src/chrono_irrlicht/
H A DChIrrEffects.h56 services->setVertexShaderConstant("MaxD", &FarLink, 1); in OnSetConstants()
90 services->setVertexShaderConstant("MAPRES", &MapRes, 1); in OnSetConstants()
1978 services->setVertexShaderConstant("screenX", &screenX, 1); in OnSetConstants()
1979 services->setVertexShaderConstant("screenY", &screenY, 1); in OnSetConstants()
1996 services->setVertexShaderConstant("LineStarts0", &sLines[0].start.X, 3); in OnSetConstants()
1997 services->setVertexShaderConstant("LineStarts1", &sLines[1].start.X, 3); in OnSetConstants()
1998 services->setVertexShaderConstant("LineStarts2", &sLines[2].start.X, 3); in OnSetConstants()
2001 services->setVertexShaderConstant("LineEnds0", &sLines[0].end.X, 3); in OnSetConstants()
2002 services->setVertexShaderConstant("LineEnds1", &sLines[1].end.X, 3); in OnSetConstants()
2003 services->setVertexShaderConstant("LineEnds2", &sLines[2].end.X, 3); in OnSetConstants()
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