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Searched refs:setWeapon (Results 1 – 25 of 28) sorted by relevance

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/dports/games/scorched3d/scorched/src/server/tankai/
H A DTankAICurrentMove.cpp389 setWeapon(tanket, weapons.roller); in makeProjectileShot()
402 if (weapons.digger) setWeapon(tanket, weapons.digger); in makeProjectileShot()
417 if (weapons.digger) setWeapon(tanket, weapons.digger); in makeProjectileShot()
439 if (weapons.small) setWeapon(tanket, weapons.small); in makeProjectileShot()
440 else if (weapons.large) setWeapon(tanket, weapons.large); in makeProjectileShot()
513 if (weapons.digger) setWeapon(tanket, weapons.digger); in makeSniperShot()
528 if (weapons.digger) setWeapon(tanket, weapons.digger); in makeSniperShot()
593 setWeapon(tanket, weapons.laser); in makeLaserSniperShot()
644 setWeapon(tanket, weapons.uncover); in makeBurriedShot()
788 setWeapon(tanket, fuel); in makeMoveShot()
[all …]
H A DTankAICurrentMove.h107 void setWeapon(Tanket *tanket, Accessory *accessory);
/dports/games/wop/wop-0.4.3/src/
H A Dstationarygun.hpp80 void setWeapon( Weapon* const weapon = 0x0 ) { in setWeapon() function in StationaryGun
101 void setWeapon( const Sint32 weaponID ) { in setWeapon() function in StationaryGun
102 setWeapon( Weapon::newWeapon(weaponID) ); in setWeapon()
114 setWeapon( weapon ); in setFixedWeapon()
118 void removeWeapon() { setWeapon((Weapon*)0x0); } in removeWeapon()
H A Dclient.cpp459 m_myEvent.setWeapon( 1 ); in handleEvent()
461 m_myEvent.setWeapon( 2 ); in handleEvent()
463 m_myEvent.setWeapon( 3 ); in handleEvent()
465 m_myEvent.setWeapon( 4 ); in handleEvent()
467 m_myEvent.setWeapon( 5 ); in handleEvent()
469 m_myEvent.setWeapon( 6 ); in handleEvent()
471 m_myEvent.setWeapon( 7 ); in handleEvent()
473 m_myEvent.setWeapon( 8 ); in handleEvent()
475 m_myEvent.setWeapon( 9 ); in handleEvent()
477 m_myEvent.setWeapon( 10 ); in handleEvent()
[all …]
H A Dsimplebot.cpp97 m_event.setWeapon( 2 ); in update()
99 m_event.setWeapon( 1 ); in update()
H A Devent.hpp37 void setWeapon( const Uint32 w );
105 inline void Event::setWeapon( const Uint32 w ) { in setWeapon() function in Event
H A Dscusibot.cpp389 m_event.setWeapon( 6 ); in shootAt()
392 m_event.setWeapon( 1 ); in shootAt()
395 m_event.setWeapon( 2 ); in shootAt()
398 m_event.setWeapon( 3 ); in shootAt()
H A Dstationarygun.cpp161 setWeapon( weapon ); in changeWeapon()
175 setWeapon( m_weaponList[m_currWeaponIndex] ); in changeWeapon()
349 setWeapon( currWeaponID ); in deserialize()
H A Dtombot.cpp165 m_event.setWeapon( nextWeapon+1 ); in update()
/dports/games/scorched3d/scorched/src/common/tanket/
H A DTanketWeapon.cpp58 setWeapon(*itor); in changed()
65 bool TanketWeapon::setWeapon(Accessory *wp) in setWeapon() function in TanketWeapon
H A DTanketWeapon.h52 bool setWeapon(Accessory *wp);
/dports/games/scorched3d/scorched/src/common/lua/
H A DLUAScript.h54 void setWeapon(Weapon *weapon) { weapon_ = weapon; } in setWeapon() function
/dports/games/scorched3d/scorched/src/client/GLW/
H A DGLWTankTip.cpp148 tank_->getAccessories().getWeapons().setWeapon(accessory); in itemSelected()
156 tank_->getAccessories().getWeapons().setWeapon(entries.front()); in itemSelected()
160 tank_->getAccessories().getWeapons().setWeapon(0); in itemSelected()
543 tank_->getAccessories().getWeapons().setWeapon((Accessory *) entry->getUserData()); in itemSelected()
/dports/games/scorched3d/scorched/src/common/weapons/
H A DWeaponScript.cpp58 script_->setWeapon(this); in parseXML()
/dports/games/violetland/violetland-0.5/src/game/lifeforms/
H A DPlayer.h86 void setWeapon(Weapon *value);
H A DPlayer.cpp272 void Player::setWeapon(Weapon *value) { in setWeapon() function in violetland::Player
/dports/games/scorched3d/scorched/src/client/client/
H A DClientStartGameHandler.cpp135 current->getAccessories().getWeapons().setWeapon(currentWeapon); in startGame()
/dports/games/violetland/violetland-0.5/src/game/
H A DPowerup.cpp164 player->setWeapon(weapon); in modify()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/game/
H A Dplayer.h202 EquipError setWeapon(const Weapon *w);
/dports/games/scorched3d/scorched/src/client/tankgraph/
H A DTankKeyboardControlUtil.cpp189 tank->getAccessories().getWeapons().setWeapon(*itor); in nextWeapon()
216 tank->getAccessories().getWeapons().setWeapon(*itor); in prevWeapon()
H A DTankMenus.cpp451 tank->getAccessories().getWeapons().setWeapon(accessory); in menuSelection()
/dports/games/scourge/scourge/src/rpg/
H A Drpgitem.h214 …inline void setWeapon( int damage, int damageType, int damageSkill, int parry, int ap, int range, … in setWeapon() function
H A Drpgitem.cpp316 last->setWeapon( baseDamage, damageType, skill, parry, ap, range, twoHanded ); in initItemEntries()
/dports/games/freesynd/freesynd-0.7.5/src/ia/
H A Dactions.h430 void setWeapon(WeaponInstance *pWeapon) { pWeapon_ = pWeapon; } in setWeapon() function
H A Dbehaviour.cpp272 pWalk->setWeapon(pWeapon); in updateAltActionsWith()

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