/dports/games/scorched3d/scorched/src/server/tankai/ |
H A D | TankAICurrentMove.cpp | 389 setWeapon(tanket, weapons.roller); in makeProjectileShot() 402 if (weapons.digger) setWeapon(tanket, weapons.digger); in makeProjectileShot() 417 if (weapons.digger) setWeapon(tanket, weapons.digger); in makeProjectileShot() 439 if (weapons.small) setWeapon(tanket, weapons.small); in makeProjectileShot() 440 else if (weapons.large) setWeapon(tanket, weapons.large); in makeProjectileShot() 513 if (weapons.digger) setWeapon(tanket, weapons.digger); in makeSniperShot() 528 if (weapons.digger) setWeapon(tanket, weapons.digger); in makeSniperShot() 593 setWeapon(tanket, weapons.laser); in makeLaserSniperShot() 644 setWeapon(tanket, weapons.uncover); in makeBurriedShot() 788 setWeapon(tanket, fuel); in makeMoveShot() [all …]
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H A D | TankAICurrentMove.h | 107 void setWeapon(Tanket *tanket, Accessory *accessory);
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/dports/games/wop/wop-0.4.3/src/ |
H A D | stationarygun.hpp | 80 void setWeapon( Weapon* const weapon = 0x0 ) { in setWeapon() function in StationaryGun 101 void setWeapon( const Sint32 weaponID ) { in setWeapon() function in StationaryGun 102 setWeapon( Weapon::newWeapon(weaponID) ); in setWeapon() 114 setWeapon( weapon ); in setFixedWeapon() 118 void removeWeapon() { setWeapon((Weapon*)0x0); } in removeWeapon()
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H A D | client.cpp | 459 m_myEvent.setWeapon( 1 ); in handleEvent() 461 m_myEvent.setWeapon( 2 ); in handleEvent() 463 m_myEvent.setWeapon( 3 ); in handleEvent() 465 m_myEvent.setWeapon( 4 ); in handleEvent() 467 m_myEvent.setWeapon( 5 ); in handleEvent() 469 m_myEvent.setWeapon( 6 ); in handleEvent() 471 m_myEvent.setWeapon( 7 ); in handleEvent() 473 m_myEvent.setWeapon( 8 ); in handleEvent() 475 m_myEvent.setWeapon( 9 ); in handleEvent() 477 m_myEvent.setWeapon( 10 ); in handleEvent() [all …]
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H A D | simplebot.cpp | 97 m_event.setWeapon( 2 ); in update() 99 m_event.setWeapon( 1 ); in update()
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H A D | event.hpp | 37 void setWeapon( const Uint32 w ); 105 inline void Event::setWeapon( const Uint32 w ) { in setWeapon() function in Event
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H A D | scusibot.cpp | 389 m_event.setWeapon( 6 ); in shootAt() 392 m_event.setWeapon( 1 ); in shootAt() 395 m_event.setWeapon( 2 ); in shootAt() 398 m_event.setWeapon( 3 ); in shootAt()
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H A D | stationarygun.cpp | 161 setWeapon( weapon ); in changeWeapon() 175 setWeapon( m_weaponList[m_currWeaponIndex] ); in changeWeapon() 349 setWeapon( currWeaponID ); in deserialize()
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H A D | tombot.cpp | 165 m_event.setWeapon( nextWeapon+1 ); in update()
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/dports/games/scorched3d/scorched/src/common/tanket/ |
H A D | TanketWeapon.cpp | 58 setWeapon(*itor); in changed() 65 bool TanketWeapon::setWeapon(Accessory *wp) in setWeapon() function in TanketWeapon
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H A D | TanketWeapon.h | 52 bool setWeapon(Accessory *wp);
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/dports/games/scorched3d/scorched/src/common/lua/ |
H A D | LUAScript.h | 54 void setWeapon(Weapon *weapon) { weapon_ = weapon; } in setWeapon() function
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/dports/games/scorched3d/scorched/src/client/GLW/ |
H A D | GLWTankTip.cpp | 148 tank_->getAccessories().getWeapons().setWeapon(accessory); in itemSelected() 156 tank_->getAccessories().getWeapons().setWeapon(entries.front()); in itemSelected() 160 tank_->getAccessories().getWeapons().setWeapon(0); in itemSelected() 543 tank_->getAccessories().getWeapons().setWeapon((Accessory *) entry->getUserData()); in itemSelected()
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/dports/games/scorched3d/scorched/src/common/weapons/ |
H A D | WeaponScript.cpp | 58 script_->setWeapon(this); in parseXML()
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/dports/games/violetland/violetland-0.5/src/game/lifeforms/ |
H A D | Player.h | 86 void setWeapon(Weapon *value);
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H A D | Player.cpp | 272 void Player::setWeapon(Weapon *value) { in setWeapon() function in violetland::Player
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/dports/games/scorched3d/scorched/src/client/client/ |
H A D | ClientStartGameHandler.cpp | 135 current->getAccessories().getWeapons().setWeapon(currentWeapon); in startGame()
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/dports/games/violetland/violetland-0.5/src/game/ |
H A D | Powerup.cpp | 164 player->setWeapon(weapon); in modify()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/game/ |
H A D | player.h | 202 EquipError setWeapon(const Weapon *w);
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/dports/games/scorched3d/scorched/src/client/tankgraph/ |
H A D | TankKeyboardControlUtil.cpp | 189 tank->getAccessories().getWeapons().setWeapon(*itor); in nextWeapon() 216 tank->getAccessories().getWeapons().setWeapon(*itor); in prevWeapon()
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H A D | TankMenus.cpp | 451 tank->getAccessories().getWeapons().setWeapon(accessory); in menuSelection()
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/dports/games/scourge/scourge/src/rpg/ |
H A D | rpgitem.h | 214 …inline void setWeapon( int damage, int damageType, int damageSkill, int parry, int ap, int range, … in setWeapon() function
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H A D | rpgitem.cpp | 316 last->setWeapon( baseDamage, damageType, skill, parry, ap, range, twoHanded ); in initItemEntries()
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/dports/games/freesynd/freesynd-0.7.5/src/ia/ |
H A D | actions.h | 430 void setWeapon(WeaponInstance *pWeapon) { pWeapon_ = pWeapon; } in setWeapon() function
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H A D | behaviour.cpp | 272 pWalk->setWeapon(pWeapon); in updateAltActionsWith()
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