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Searched refs:setWorkers (Results 1 – 9 of 9) sorted by relevance

/dports/www/owncloud/owncloud/apps/files_external/3rdparty/google/apiclient-services/src/Google/Service/Dataflow/
H A DStageExecutionDetails.php36 public function setWorkers($workers) function in Google_Service_Dataflow_StageExecutionDetails
/dports/math/oink/oink-c1259fe/src/
H A Dpsi.hpp34 void setWorkers(int count) { workers = count; } in setWorkers() function in pg::PSISolver
H A Doink.hpp91 void setWorkers(int count) { workers = count; } in setWorkers() function in pg::Oink
/dports/math/oink/oink-c1259fe/src/tools/
H A Dsolve.cpp337 if (options.count("workers")) en.setWorkers(options["workers"].as<int>()); in main()
/dports/math/oink/oink-c1259fe/test/
H A Dtest_solvers.cpp101 solver.setWorkers(opt_workers); in test_solver()
/dports/games/gigalomania/gigalomaniasrc/
H A Dplayer.cpp477 sector->setWorkers( 0 ); in doSectorAI()
845 sector->setWorkers((work_weight * pop) / split); in doSectorAI()
H A Dsector.h528 void setWorkers(int n_workers);
H A Dsector.cpp951 …this->setWorkers(0); // call to also set the particle system rate; must be done after setting the … in initTowerStuff()
1093 this->setWorkers(0); // call to also set the particle system rate in destroyBuilding()
2446 this->setWorkers(0); // call to also set the particle system rate in setCurrentManufacture()
2578 void Sector::setWorkers(int n_workers) { in setWorkers() function in Sector
2836 this->setWorkers(0); in evacuate()
H A Dgamestate.cpp2963 sector->setWorkers(n_workers); in setNWorkers()