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Searched refs:set_as_audio_listener_2d (Results 1 – 16 of 16) sorted by relevance

/dports/devel/godot2/godot-2.1.6-stable/scene/main/
H A Dviewport.h284 void set_as_audio_listener_2d(bool p_enable);
H A Dviewport.cpp723 void Viewport::set_as_audio_listener_2d(bool p_enable) { in set_as_audio_listener_2d() function in Viewport
2480 …ypeDB::bind_method(_MD("set_as_audio_listener_2d", "enable"), &Viewport::set_as_audio_listener_2d); in _bind_methods()
H A Dscene_main_loop.cpp1665 root->set_as_audio_listener_2d(true); in SceneTree()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/main/
H A Dviewport.h284 void set_as_audio_listener_2d(bool p_enable);
H A Dviewport.cpp723 void Viewport::set_as_audio_listener_2d(bool p_enable) { in set_as_audio_listener_2d() function in Viewport
2480 …ypeDB::bind_method(_MD("set_as_audio_listener_2d", "enable"), &Viewport::set_as_audio_listener_2d); in _bind_methods()
H A Dscene_main_loop.cpp1665 root->set_as_audio_listener_2d(true); in SceneTree()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/main/
H A Dviewport.h437 void set_as_audio_listener_2d(bool p_enable);
H A Dviewport.cpp789 void Viewport::set_as_audio_listener_2d(bool p_enable) { in set_as_audio_listener_2d() function in Viewport
3182 …::bind_method(D_METHOD("set_as_audio_listener_2d", "enable"), &Viewport::set_as_audio_listener_2d); in _bind_methods()
H A Dscene_tree.cpp2071 root->set_as_audio_listener_2d(true); in SceneTree()
/dports/devel/godot/godot-3.2.3-stable/scene/main/
H A Dviewport.h437 void set_as_audio_listener_2d(bool p_enable);
H A Dviewport.cpp789 void Viewport::set_as_audio_listener_2d(bool p_enable) { in set_as_audio_listener_2d() function in Viewport
3182 …::bind_method(D_METHOD("set_as_audio_listener_2d", "enable"), &Viewport::set_as_audio_listener_2d); in _bind_methods()
H A Dscene_tree.cpp2071 root->set_as_audio_listener_2d(true); in SceneTree()
/dports/devel/godot2-tools/godot-2.1.6-stable/editor/
H A Deditor_node.cpp301 get_tree()->get_root()->set_as_audio_listener_2d(false); in _notification()
5408 scene_root->set_as_audio_listener_2d(true); in EditorNode()
/dports/devel/godot2/godot-2.1.6-stable/editor/
H A Deditor_node.cpp301 get_tree()->get_root()->set_as_audio_listener_2d(false); in _notification()
5408 scene_root->set_as_audio_listener_2d(true); in EditorNode()
/dports/devel/godot/godot-3.2.3-stable/editor/
H A Deditor_node.cpp470 get_tree()->get_root()->set_as_audio_listener_2d(false); in _notification()
6188 scene_root->set_as_audio_listener_2d(true); in EditorNode()
/dports/devel/godot-tools/godot-3.2.3-stable/editor/
H A Deditor_node.cpp470 get_tree()->get_root()->set_as_audio_listener_2d(false); in _notification()
6188 scene_root->set_as_audio_listener_2d(true); in EditorNode()