/dports/games/widelands/widelands-build21/src/economy/ |
H A D | ship_fleet.cc | 78 void ShipFleet::set_economy(Economy* e, WareWorker type) { in set_economy() function in Widelands::ShipFleet 90 temp_ship->set_economy(*game, e, type); in set_economy() 387 ship->set_economy(*game, nullptr, wwWARE); in add_ship() 388 ship->set_economy(*game, nullptr, wwWORKER); in add_ship() 410 ship->set_economy(*game, nullptr, wwWARE); in remove_ship() 411 ship->set_economy(*game, nullptr, wwWORKER); in remove_ship() 546 set_economy(ports_[0]->get_economy(wwWARE), wwWARE); in add_port() 547 set_economy(ports_[0]->get_economy(wwWORKER), wwWORKER); in add_port() 582 set_economy(nullptr, wwWARE); in remove_port() 583 set_economy(nullptr, wwWORKER); in remove_port() [all …]
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H A D | flag.cc | 193 PlayerImmovable::set_economy(e, type); in set_economy() 197 wares_[i].ware->set_economy(e); in set_economy() 202 building_->set_economy(e, type); in set_economy() 207 temp_job.request->set_economy(e); in set_economy() 213 road->set_economy(e, type); in set_economy() 231 building.set_economy(get_economy(wwWARE), wwWARE); in attach_building() 232 building.set_economy(get_economy(wwWORKER), wwWORKER); in attach_building() 241 building_->set_economy(nullptr, wwWARE); in detach_building() 242 building_->set_economy(nullptr, wwWORKER); in detach_building() 267 roads_[dir - 1]->set_economy(nullptr, wwWARE); in detach_road() [all …]
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H A D | idleworkersupply.cc | 39 set_economy(w.get_economy(wwWORKER)); in IdleWorkerSupply() 46 set_economy(nullptr); in ~IdleWorkerSupply() 52 void IdleWorkerSupply::set_economy(Economy* const e) { in set_economy() function in Widelands::IdleWorkerSupply
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H A D | ware_instance.cc | 52 void set_economy(Economy*); 75 set_economy(ware.get_economy()); in IdleWareSupply() 82 set_economy(nullptr); in ~IdleWareSupply() 88 void IdleWareSupply::set_economy(Economy* const e) { in set_economy() function in Widelands::IdleWareSupply 218 void WareInstance::set_economy(Economy* const e) { in set_economy() function in Widelands::WareInstance 228 supply_->set_economy(e); in set_economy() 265 set_economy(eco); in set_location() 268 set_economy(nullptr); in set_location()
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H A D | shippingitem.cc | 64 void ShippingItem::set_economy(Game& game, Economy* e, WareWorker type) { in set_economy() function in Widelands::ShippingItem 70 ware->set_economy(e); in set_economy() 73 worker->set_economy(e, type); in set_economy()
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H A D | wares_queue.cc | 80 request_->set_economy(nullptr); in remove_from_economy() 88 request_->set_economy(&e); in add_to_economy()
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H A D | portdock.cc | 125 void PortDock::set_economy(Economy* e, WareWorker type) { in set_economy() function in Widelands::PortDock 130 PlayerImmovable::set_economy(e, type); in set_economy() 132 fleet_->set_economy(e, type); in set_economy() 137 shipping_item.set_economy(*game, e, type); in set_economy() 142 expedition_bootstrap_->set_economy(e, type); in set_economy()
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H A D | idleworkersupply.h | 32 void set_economy(Economy*);
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H A D | shippingitem.h | 52 void set_economy(Game&, Economy* e, WareWorker);
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H A D | road.cc | 133 void Road::set_economy(Economy* const e, WareWorker type) { in set_economy() function in Widelands::Road 134 RoadBase::set_economy(e, type); in set_economy() 138 slot.carrier_request->set_economy(e); in set_economy()
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H A D | warehousesupply.h | 39 void set_economy(Economy*, WareWorker);
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H A D | expedition_bootstrap.h | 69 void set_economy(Economy* economy, WareWorker);
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H A D | ware_instance.h | 76 void set_economy(Economy*);
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H A D | road.h | 82 void set_economy(Economy*, WareWorker) override;
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H A D | request.h | 101 void set_economy(Economy*);
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H A D | portdock.h | 89 void set_economy(Economy*, WareWorker) override;
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/dports/games/widelands/widelands-build21/src/logic/map_objects/tribes/ |
H A D | partially_finished_building.cc | 89 void PartiallyFinishedBuilding::set_economy(Economy* const e, WareWorker type) { in set_economy() function in Widelands::PartiallyFinishedBuilding 100 Building::set_economy(e, type); in set_economy() 102 builder_request_->set_economy(e); in set_economy()
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H A D | ship.cc | 652 worker->set_economy(nullptr, wwWARE); in ship_update_idle() 653 worker->set_economy(nullptr, wwWORKER); in ship_update_idle() 718 void Ship::set_economy(Game& game, Economy* e, WareWorker type) { in set_economy() function in Widelands::Ship 724 shipping_item.set_economy(game, e, type); in set_economy() 839 set_economy(game, expedition_->ware_economy, wwWARE); in start_task_expedition() 840 set_economy(game, expedition_->worker_economy, wwWORKER); in start_task_expedition() 953 set_economy(game, nullptr, wwWARE); in exp_cancel() 954 set_economy(game, nullptr, wwWORKER); in exp_cancel() 960 set_economy(game, expedition_->ware_economy, wwWARE); in exp_cancel() 961 set_economy(game, expedition_->worker_economy, wwWORKER); in exp_cancel() [all …]
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H A D | warehouse.cc | 123 set_economy(nullptr, wwWARE); in ~WarehouseSupply() 129 set_economy(nullptr, wwWORKER); in ~WarehouseSupply() 618 portdock_->set_economy(get_economy(wwWARE), wwWARE); in init_portdock() 619 portdock_->set_economy(get_economy(wwWORKER), wwWORKER); in init_portdock() 626 portdock_->set_economy(get_economy(wwWARE), wwWARE); in init_portdock() 629 portdock_->set_economy(get_economy(wwWORKER), wwWORKER); in init_portdock() 795 void Warehouse::set_economy(Economy* const e, WareWorker type) { in set_economy() function in Widelands::Warehouse 805 portdock_->set_economy(e, type); in set_economy() 807 supply_->set_economy(e, type); in set_economy() 808 Building::set_economy(e, type); in set_economy() [all …]
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H A D | partially_finished_building.h | 51 void set_economy(Economy*, WareWorker) override;
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H A D | ferry.h | 63 void set_economy(Game&, Economy*, WareWorker);
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H A D | ferry.cc | 237 void Ferry::set_economy(Game& game, Economy* e, WareWorker type) { in set_economy() function in Widelands::Ferry 240 ware->set_economy(e); in set_economy()
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H A D | worker.cc | 1191 set_economy(eco_wo, wwWORKER); in set_location() 1196 set_economy(eco_wa, wwWARE); in set_location() 1205 set_economy(nullptr, wwWARE); in set_location() 1206 set_economy(nullptr, wwWORKER); in set_location() 1231 ware->set_economy(ware_economy_); in set_economy() 1240 supply_->set_economy(worker_economy_); in set_economy() 1291 set_economy(nullptr, wwWARE); in cleanup() 1292 set_economy(nullptr, wwWORKER); in cleanup() 1669 set_economy(nullptr, wwWARE); in shipping_pop() 1670 set_economy(nullptr, wwWORKER); in shipping_pop() [all …]
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H A D | militarysite.cc | 428 void MilitarySite::set_economy(Economy* const e, WareWorker type) { in set_economy() function in Widelands::MilitarySite 429 Building::set_economy(e, type); in set_economy() 432 normal_soldier_request_->set_economy(e); in set_economy() 434 upgrade_soldier_request_->set_economy(e); in set_economy()
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/dports/games/widelands/widelands-build21/src/wui/ |
H A D | economy_options_window.h | 92 void set_economy(Widelands::Serial serial); 114 void set_economy(Widelands::Serial serial);
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