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Searched refs:set_economy (Results 1 – 25 of 43) sorted by relevance

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/dports/games/widelands/widelands-build21/src/economy/
H A Dship_fleet.cc78 void ShipFleet::set_economy(Economy* e, WareWorker type) { in set_economy() function in Widelands::ShipFleet
90 temp_ship->set_economy(*game, e, type); in set_economy()
387 ship->set_economy(*game, nullptr, wwWARE); in add_ship()
388 ship->set_economy(*game, nullptr, wwWORKER); in add_ship()
410 ship->set_economy(*game, nullptr, wwWARE); in remove_ship()
411 ship->set_economy(*game, nullptr, wwWORKER); in remove_ship()
546 set_economy(ports_[0]->get_economy(wwWARE), wwWARE); in add_port()
547 set_economy(ports_[0]->get_economy(wwWORKER), wwWORKER); in add_port()
582 set_economy(nullptr, wwWARE); in remove_port()
583 set_economy(nullptr, wwWORKER); in remove_port()
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H A Dflag.cc193 PlayerImmovable::set_economy(e, type); in set_economy()
197 wares_[i].ware->set_economy(e); in set_economy()
202 building_->set_economy(e, type); in set_economy()
207 temp_job.request->set_economy(e); in set_economy()
213 road->set_economy(e, type); in set_economy()
231 building.set_economy(get_economy(wwWARE), wwWARE); in attach_building()
232 building.set_economy(get_economy(wwWORKER), wwWORKER); in attach_building()
241 building_->set_economy(nullptr, wwWARE); in detach_building()
242 building_->set_economy(nullptr, wwWORKER); in detach_building()
267 roads_[dir - 1]->set_economy(nullptr, wwWARE); in detach_road()
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H A Didleworkersupply.cc39 set_economy(w.get_economy(wwWORKER)); in IdleWorkerSupply()
46 set_economy(nullptr); in ~IdleWorkerSupply()
52 void IdleWorkerSupply::set_economy(Economy* const e) { in set_economy() function in Widelands::IdleWorkerSupply
H A Dware_instance.cc52 void set_economy(Economy*);
75 set_economy(ware.get_economy()); in IdleWareSupply()
82 set_economy(nullptr); in ~IdleWareSupply()
88 void IdleWareSupply::set_economy(Economy* const e) { in set_economy() function in Widelands::IdleWareSupply
218 void WareInstance::set_economy(Economy* const e) { in set_economy() function in Widelands::WareInstance
228 supply_->set_economy(e); in set_economy()
265 set_economy(eco); in set_location()
268 set_economy(nullptr); in set_location()
H A Dshippingitem.cc64 void ShippingItem::set_economy(Game& game, Economy* e, WareWorker type) { in set_economy() function in Widelands::ShippingItem
70 ware->set_economy(e); in set_economy()
73 worker->set_economy(e, type); in set_economy()
H A Dwares_queue.cc80 request_->set_economy(nullptr); in remove_from_economy()
88 request_->set_economy(&e); in add_to_economy()
H A Dportdock.cc125 void PortDock::set_economy(Economy* e, WareWorker type) { in set_economy() function in Widelands::PortDock
130 PlayerImmovable::set_economy(e, type); in set_economy()
132 fleet_->set_economy(e, type); in set_economy()
137 shipping_item.set_economy(*game, e, type); in set_economy()
142 expedition_bootstrap_->set_economy(e, type); in set_economy()
H A Didleworkersupply.h32 void set_economy(Economy*);
H A Dshippingitem.h52 void set_economy(Game&, Economy* e, WareWorker);
H A Droad.cc133 void Road::set_economy(Economy* const e, WareWorker type) { in set_economy() function in Widelands::Road
134 RoadBase::set_economy(e, type); in set_economy()
138 slot.carrier_request->set_economy(e); in set_economy()
H A Dwarehousesupply.h39 void set_economy(Economy*, WareWorker);
H A Dexpedition_bootstrap.h69 void set_economy(Economy* economy, WareWorker);
H A Dware_instance.h76 void set_economy(Economy*);
H A Droad.h82 void set_economy(Economy*, WareWorker) override;
H A Drequest.h101 void set_economy(Economy*);
H A Dportdock.h89 void set_economy(Economy*, WareWorker) override;
/dports/games/widelands/widelands-build21/src/logic/map_objects/tribes/
H A Dpartially_finished_building.cc89 void PartiallyFinishedBuilding::set_economy(Economy* const e, WareWorker type) { in set_economy() function in Widelands::PartiallyFinishedBuilding
100 Building::set_economy(e, type); in set_economy()
102 builder_request_->set_economy(e); in set_economy()
H A Dship.cc652 worker->set_economy(nullptr, wwWARE); in ship_update_idle()
653 worker->set_economy(nullptr, wwWORKER); in ship_update_idle()
718 void Ship::set_economy(Game& game, Economy* e, WareWorker type) { in set_economy() function in Widelands::Ship
724 shipping_item.set_economy(game, e, type); in set_economy()
839 set_economy(game, expedition_->ware_economy, wwWARE); in start_task_expedition()
840 set_economy(game, expedition_->worker_economy, wwWORKER); in start_task_expedition()
953 set_economy(game, nullptr, wwWARE); in exp_cancel()
954 set_economy(game, nullptr, wwWORKER); in exp_cancel()
960 set_economy(game, expedition_->ware_economy, wwWARE); in exp_cancel()
961 set_economy(game, expedition_->worker_economy, wwWORKER); in exp_cancel()
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H A Dwarehouse.cc123 set_economy(nullptr, wwWARE); in ~WarehouseSupply()
129 set_economy(nullptr, wwWORKER); in ~WarehouseSupply()
618 portdock_->set_economy(get_economy(wwWARE), wwWARE); in init_portdock()
619 portdock_->set_economy(get_economy(wwWORKER), wwWORKER); in init_portdock()
626 portdock_->set_economy(get_economy(wwWARE), wwWARE); in init_portdock()
629 portdock_->set_economy(get_economy(wwWORKER), wwWORKER); in init_portdock()
795 void Warehouse::set_economy(Economy* const e, WareWorker type) { in set_economy() function in Widelands::Warehouse
805 portdock_->set_economy(e, type); in set_economy()
807 supply_->set_economy(e, type); in set_economy()
808 Building::set_economy(e, type); in set_economy()
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H A Dpartially_finished_building.h51 void set_economy(Economy*, WareWorker) override;
H A Dferry.h63 void set_economy(Game&, Economy*, WareWorker);
H A Dferry.cc237 void Ferry::set_economy(Game& game, Economy* e, WareWorker type) { in set_economy() function in Widelands::Ferry
240 ware->set_economy(e); in set_economy()
H A Dworker.cc1191 set_economy(eco_wo, wwWORKER); in set_location()
1196 set_economy(eco_wa, wwWARE); in set_location()
1205 set_economy(nullptr, wwWARE); in set_location()
1206 set_economy(nullptr, wwWORKER); in set_location()
1231 ware->set_economy(ware_economy_); in set_economy()
1240 supply_->set_economy(worker_economy_); in set_economy()
1291 set_economy(nullptr, wwWARE); in cleanup()
1292 set_economy(nullptr, wwWORKER); in cleanup()
1669 set_economy(nullptr, wwWARE); in shipping_pop()
1670 set_economy(nullptr, wwWORKER); in shipping_pop()
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H A Dmilitarysite.cc428 void MilitarySite::set_economy(Economy* const e, WareWorker type) { in set_economy() function in Widelands::MilitarySite
429 Building::set_economy(e, type); in set_economy()
432 normal_soldier_request_->set_economy(e); in set_economy()
434 upgrade_soldier_request_->set_economy(e); in set_economy()
/dports/games/widelands/widelands-build21/src/wui/
H A Deconomy_options_window.h92 void set_economy(Widelands::Serial serial);
114 void set_economy(Widelands::Serial serial);

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