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Searched refs:set_flat (Results 1 – 25 of 104) sorted by relevance

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/dports/devel/godot/godot-3.2.3-stable/editor/plugins/
H A Droot_motion_editor_plugin.cpp210 assign->set_flat(false); in update_property()
213 assign->set_flat(true); in update_property()
262 assign->set_flat(true); in EditorPropertyRootMotion()
269 clear->set_flat(true); in EditorPropertyRootMotion()
/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/
H A Droot_motion_editor_plugin.cpp210 assign->set_flat(false); in update_property()
213 assign->set_flat(true); in update_property()
262 assign->set_flat(true); in EditorPropertyRootMotion()
269 clear->set_flat(true); in EditorPropertyRootMotion()
/dports/math/z3/z3-z3-4.8.13/src/ast/rewriter/bit_blaster/
H A Dbit_blaster.h62 void set_flat(bool f) { m_rw.set_flat(f); } in set_flat() function
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/gui/
H A Dtool_button.cpp33 set_flat(true); in ToolButton()
H A Dbutton.h69 void set_flat(bool p_flat);
H A Dbutton.cpp174 void Button::set_flat(bool p_flat) { in set_flat() function in Button
215 ObjectTypeDB::bind_method(_MD("set_flat", "enabled"), &Button::set_flat); in _bind_methods()
/dports/devel/godot2/godot-2.1.6-stable/scene/gui/
H A Dtool_button.cpp33 set_flat(true); in ToolButton()
H A Dbutton.h69 void set_flat(bool p_flat);
H A Dbutton.cpp174 void Button::set_flat(bool p_flat) { in set_flat() function in Button
215 ObjectTypeDB::bind_method(_MD("set_flat", "enabled"), &Button::set_flat); in _bind_methods()
H A Dmenu_button.cpp109 set_flat(true); in MenuButton()
/dports/devel/godot/godot-3.2.3-stable/scene/gui/
H A Dtool_button.cpp34 set_flat(true); in ToolButton()
H A Dbutton.h74 void set_flat(bool p_flat);
/dports/devel/godot-tools/godot-3.2.3-stable/scene/gui/
H A Dtool_button.cpp34 set_flat(true); in ToolButton()
H A Dbutton.h74 void set_flat(bool p_flat);
/dports/devel/godot-tools/godot-3.2.3-stable/editor/
H A Deditor_properties.cpp204 options->set_flat(true); in EditorPropertyTextEnum()
531 options->set_flat(true); in EditorPropertyEnum()
865 spin->set_flat(true); in EditorPropertyInteger()
945 spin->set_flat(true); in EditorPropertyFloat()
1137 spin->set_flat(true); in EditorPropertyEasing()
1947 picker->set_flat(true); in EditorPropertyColor()
2019 assign->set_flat(true); in update_property()
2076 assign->set_flat(true); in EditorPropertyNodePath()
2083 clear->set_flat(true); in EditorPropertyNodePath()
2934 assign->set_flat(true); in EditorPropertyResource()
[all …]
H A Deditor_spin_slider.h101 void set_flat(bool p_enable);
/dports/devel/godot/godot-3.2.3-stable/editor/
H A Deditor_properties.cpp204 options->set_flat(true); in EditorPropertyTextEnum()
531 options->set_flat(true); in EditorPropertyEnum()
865 spin->set_flat(true); in EditorPropertyInteger()
945 spin->set_flat(true); in EditorPropertyFloat()
1137 spin->set_flat(true); in EditorPropertyEasing()
1947 picker->set_flat(true); in EditorPropertyColor()
2019 assign->set_flat(true); in update_property()
2076 assign->set_flat(true); in EditorPropertyNodePath()
2083 clear->set_flat(true); in EditorPropertyNodePath()
2934 assign->set_flat(true); in EditorPropertyResource()
[all …]
H A Deditor_spin_slider.h101 void set_flat(bool p_enable);
/dports/games/exult/exult-snapshot-v1.7.0.20211128/objs/
H A Dchunkter.h84 void set_flat(int tilex, int tiley, const ShapeID& id);
/dports/devel/zfp/zfp-0.5.5/cfp/include/
H A Dcfparray1f.h32 void (*set_flat)(cfp_array1f* self, uint i, float val); member
H A Dcfparray1d.h32 void (*set_flat)(cfp_array1d* self, uint i, double val); member
H A Dcfparray2d.h34 void (*set_flat)(cfp_array2d* self, uint i, double val); member
H A Dcfparray2f.h34 void (*set_flat)(cfp_array2f* self, uint i, float val); member
H A Dcfparray3f.h35 void (*set_flat)(cfp_array3f* self, uint i, float val); member
H A Dcfparray3d.h35 void (*set_flat)(cfp_array3d* self, uint i, double val); member

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