Searched refs:set_ground (Results 1 – 8 of 8) sorted by relevance
80 void set_ground(Ground ground);
78 void TilePatternData::set_ground(Ground ground) { in set_ground() function in Solarus::TilePatternData534 pattern_data.set_ground(ground); in l_tile_pattern()
188 void TerrainObject::set_ground(int id, int additional) { in set_ground() function in openage::TerrainObject495 target_location->set_ground(build.foundation_terrain, 0); in complete_building()
164 void set_ground(int id, int additional=0);
87 #define set_ground(w) (w &= ~MARK_MASK, w |= FIRST_MASK) macro202 set_ground(t->definition); in update_ground()
2677 goto set_ground; in TileLoop_Track()2685 goto set_ground; in TileLoop_Track()2730 set_ground: in TileLoop_Track()
967 pattern.set_ground(ground); in set_pattern_ground()
904 target_location->set_ground(build.foundation_terrain, 0); in update_in_range()