Searched refs:set_key_names (Results 1 – 2 of 2) sorted by relevance
84 static void set_key_names (glObjectEditor *editor,579 set_key_names (editor, merge); in merge_changed_cb()589 set_key_names (glObjectEditor *editor, in set_key_names() function
1196 static const BITSET_NAME set_key_names [] = { /* Set Port Key parameter */ variable1207 { FMT_INIT (set_key_names, 7, msb_first, has_alt, append_bar) };