/dports/audio/gsequencer/gsequencer-3.10.4/ags/thread/ |
H A D | ags_concurrency_provider.c | 101 g_return_if_fail(concurrency_provider_interface->set_main_loop); in ags_concurrency_provider_set_main_loop() 103 concurrency_provider_interface->set_main_loop(concurrency_provider, in ags_concurrency_provider_set_main_loop()
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H A D | ags_concurrency_provider.h | 47 void (*set_main_loop)(AgsConcurrencyProvider *concurrency_provider, member
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/dports/devel/godot2/godot-2.1.6-stable/platform/server/ |
H A D | os_server.cpp | 179 void OS_Server::set_main_loop(MainLoop *p_main_loop) { in set_main_loop() function in OS_Server 182 input->set_main_loop(p_main_loop); in set_main_loop()
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H A D | os_server.h | 86 virtual void set_main_loop(MainLoop *p_main_loop);
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/dports/devel/godot2-tools/godot-2.1.6-stable/platform/server/ |
H A D | os_server.cpp | 179 void OS_Server::set_main_loop(MainLoop *p_main_loop) { in set_main_loop() function in OS_Server 182 input->set_main_loop(p_main_loop); in set_main_loop()
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H A D | os_server.h | 86 virtual void set_main_loop(MainLoop *p_main_loop);
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/dports/devel/godot-tools/godot-3.2.3-stable/platform/server/ |
H A D | os_server.cpp | 181 void OS_Server::set_main_loop(MainLoop *p_main_loop) { in set_main_loop() function in OS_Server 184 input->set_main_loop(p_main_loop); in set_main_loop()
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H A D | os_server.h | 89 virtual void set_main_loop(MainLoop *p_main_loop);
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/dports/devel/godot/godot-3.2.3-stable/platform/server/ |
H A D | os_server.cpp | 181 void OS_Server::set_main_loop(MainLoop *p_main_loop) { in set_main_loop() function in OS_Server 184 input->set_main_loop(p_main_loop); in set_main_loop()
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H A D | os_server.h | 89 virtual void set_main_loop(MainLoop *p_main_loop);
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/dports/devel/godot2-tools/godot-2.1.6-stable/platform/haiku/ |
H A D | os_haiku.cpp | 190 void OS_Haiku::set_main_loop(MainLoop *p_main_loop) { in set_main_loop() function in OS_Haiku 192 input->set_main_loop(p_main_loop); in set_main_loop()
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H A D | os_haiku.h | 83 virtual void set_main_loop(MainLoop *p_main_loop);
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/dports/devel/godot2/godot-2.1.6-stable/platform/haiku/ |
H A D | os_haiku.cpp | 190 void OS_Haiku::set_main_loop(MainLoop *p_main_loop) { in set_main_loop() function in OS_Haiku 192 input->set_main_loop(p_main_loop); in set_main_loop()
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H A D | os_haiku.h | 83 virtual void set_main_loop(MainLoop *p_main_loop);
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/dports/devel/godot2/godot-2.1.6-stable/platform/bb10/ |
H A D | os_bb10.h | 112 virtual void set_main_loop(MainLoop *p_main_loop);
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H A D | os_bb10.cpp | 169 void OSBB10::set_main_loop(MainLoop *p_main_loop) { in set_main_loop() function in OSBB10 171 input->set_main_loop(p_main_loop); in set_main_loop()
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/dports/devel/godot2-tools/godot-2.1.6-stable/platform/bb10/ |
H A D | os_bb10.h | 112 virtual void set_main_loop(MainLoop *p_main_loop);
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H A D | os_bb10.cpp | 169 void OSBB10::set_main_loop(MainLoop *p_main_loop) { in set_main_loop() function in OSBB10 171 input->set_main_loop(p_main_loop); in set_main_loop()
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/dports/devel/godot2/godot-2.1.6-stable/platform/javascript/ |
H A D | os_javascript.h | 96 virtual void set_main_loop(MainLoop *p_main_loop);
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/dports/devel/godot2-tools/godot-2.1.6-stable/platform/javascript/ |
H A D | os_javascript.h | 96 virtual void set_main_loop(MainLoop *p_main_loop);
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/dports/devel/godot/godot-3.2.3-stable/platform/iphone/ |
H A D | os_iphone.cpp | 194 void OSIPhone::set_main_loop(MainLoop *p_main_loop) { in set_main_loop() function in OSIPhone 199 input->set_main_loop(p_main_loop); in set_main_loop()
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/dports/devel/godot-tools/godot-3.2.3-stable/platform/iphone/ |
H A D | os_iphone.cpp | 194 void OSIPhone::set_main_loop(MainLoop *p_main_loop) { in set_main_loop() function in OSIPhone 199 input->set_main_loop(p_main_loop); in set_main_loop()
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H A D | os_iphone.h | 87 virtual void set_main_loop(MainLoop *p_main_loop);
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/dports/devel/godot2-tools/godot-2.1.6-stable/platform/iphone/ |
H A D | os_iphone.h | 109 virtual void set_main_loop(MainLoop *p_main_loop);
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/dports/devel/godot2/godot-2.1.6-stable/platform/iphone/ |
H A D | os_iphone.h | 109 virtual void set_main_loop(MainLoop *p_main_loop);
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