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Searched refs:set_main_loop (Results 1 – 25 of 114) sorted by relevance

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/dports/audio/gsequencer/gsequencer-3.10.4/ags/thread/
H A Dags_concurrency_provider.c101 g_return_if_fail(concurrency_provider_interface->set_main_loop); in ags_concurrency_provider_set_main_loop()
103 concurrency_provider_interface->set_main_loop(concurrency_provider, in ags_concurrency_provider_set_main_loop()
H A Dags_concurrency_provider.h47 void (*set_main_loop)(AgsConcurrencyProvider *concurrency_provider, member
/dports/devel/godot2/godot-2.1.6-stable/platform/server/
H A Dos_server.cpp179 void OS_Server::set_main_loop(MainLoop *p_main_loop) { in set_main_loop() function in OS_Server
182 input->set_main_loop(p_main_loop); in set_main_loop()
H A Dos_server.h86 virtual void set_main_loop(MainLoop *p_main_loop);
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/server/
H A Dos_server.cpp179 void OS_Server::set_main_loop(MainLoop *p_main_loop) { in set_main_loop() function in OS_Server
182 input->set_main_loop(p_main_loop); in set_main_loop()
H A Dos_server.h86 virtual void set_main_loop(MainLoop *p_main_loop);
/dports/devel/godot-tools/godot-3.2.3-stable/platform/server/
H A Dos_server.cpp181 void OS_Server::set_main_loop(MainLoop *p_main_loop) { in set_main_loop() function in OS_Server
184 input->set_main_loop(p_main_loop); in set_main_loop()
H A Dos_server.h89 virtual void set_main_loop(MainLoop *p_main_loop);
/dports/devel/godot/godot-3.2.3-stable/platform/server/
H A Dos_server.cpp181 void OS_Server::set_main_loop(MainLoop *p_main_loop) { in set_main_loop() function in OS_Server
184 input->set_main_loop(p_main_loop); in set_main_loop()
H A Dos_server.h89 virtual void set_main_loop(MainLoop *p_main_loop);
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/haiku/
H A Dos_haiku.cpp190 void OS_Haiku::set_main_loop(MainLoop *p_main_loop) { in set_main_loop() function in OS_Haiku
192 input->set_main_loop(p_main_loop); in set_main_loop()
H A Dos_haiku.h83 virtual void set_main_loop(MainLoop *p_main_loop);
/dports/devel/godot2/godot-2.1.6-stable/platform/haiku/
H A Dos_haiku.cpp190 void OS_Haiku::set_main_loop(MainLoop *p_main_loop) { in set_main_loop() function in OS_Haiku
192 input->set_main_loop(p_main_loop); in set_main_loop()
H A Dos_haiku.h83 virtual void set_main_loop(MainLoop *p_main_loop);
/dports/devel/godot2/godot-2.1.6-stable/platform/bb10/
H A Dos_bb10.h112 virtual void set_main_loop(MainLoop *p_main_loop);
H A Dos_bb10.cpp169 void OSBB10::set_main_loop(MainLoop *p_main_loop) { in set_main_loop() function in OSBB10
171 input->set_main_loop(p_main_loop); in set_main_loop()
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/bb10/
H A Dos_bb10.h112 virtual void set_main_loop(MainLoop *p_main_loop);
H A Dos_bb10.cpp169 void OSBB10::set_main_loop(MainLoop *p_main_loop) { in set_main_loop() function in OSBB10
171 input->set_main_loop(p_main_loop); in set_main_loop()
/dports/devel/godot2/godot-2.1.6-stable/platform/javascript/
H A Dos_javascript.h96 virtual void set_main_loop(MainLoop *p_main_loop);
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/javascript/
H A Dos_javascript.h96 virtual void set_main_loop(MainLoop *p_main_loop);
/dports/devel/godot/godot-3.2.3-stable/platform/iphone/
H A Dos_iphone.cpp194 void OSIPhone::set_main_loop(MainLoop *p_main_loop) { in set_main_loop() function in OSIPhone
199 input->set_main_loop(p_main_loop); in set_main_loop()
/dports/devel/godot-tools/godot-3.2.3-stable/platform/iphone/
H A Dos_iphone.cpp194 void OSIPhone::set_main_loop(MainLoop *p_main_loop) { in set_main_loop() function in OSIPhone
199 input->set_main_loop(p_main_loop); in set_main_loop()
H A Dos_iphone.h87 virtual void set_main_loop(MainLoop *p_main_loop);
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/iphone/
H A Dos_iphone.h109 virtual void set_main_loop(MainLoop *p_main_loop);
/dports/devel/godot2/godot-2.1.6-stable/platform/iphone/
H A Dos_iphone.h109 virtual void set_main_loop(MainLoop *p_main_loop);

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