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Searched refs:set_minimum_move_value (Results 1 – 7 of 7) sorted by relevance

/dports/games/gnugo/gnugo-3.8/engine/
H A Dshapes.c63 set_minimum_move_value(move, J_VALUE); in handle_joseki_patterns()
110 set_minimum_move_value(move, min_value); in handle_joseki_patterns()
130 set_minimum_move_value(move, U_VALUE); in handle_joseki_patterns()
147 set_minimum_move_value(move, attribute->value); in handle_joseki_patterns()
H A Dfuseki.c255 if (set_minimum_move_value(move, value)) in announce_move()
335 set_minimum_move_value(fuseki_moves[k], 74); in search_fuseki_database()
H A Dgenmove.c830 set_minimum_move_value(tengen, 30.0); in break_mirror_go()
H A Dliberty.h399 int set_minimum_move_value(int pos, float value);
H A Dmove_reasons.c1307 set_minimum_move_value(int pos, float value) in set_minimum_move_value() function
/dports/games/gnugo/gnugo-3.8/patterns/
H A Dhelpers.c509 set_minimum_move_value(dpos, 0.1); in backfill_helper()
/dports/games/gnugo/gnugo-3.8/regression/
H A Dtrevor.tst80 # set_minimum_move_value(ti, tj, 27 * board_size / 19.0);