Searched refs:set_minimum_move_value (Results 1 – 7 of 7) sorted by relevance
/dports/games/gnugo/gnugo-3.8/engine/ |
H A D | shapes.c | 63 set_minimum_move_value(move, J_VALUE); in handle_joseki_patterns() 110 set_minimum_move_value(move, min_value); in handle_joseki_patterns() 130 set_minimum_move_value(move, U_VALUE); in handle_joseki_patterns() 147 set_minimum_move_value(move, attribute->value); in handle_joseki_patterns()
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H A D | fuseki.c | 255 if (set_minimum_move_value(move, value)) in announce_move() 335 set_minimum_move_value(fuseki_moves[k], 74); in search_fuseki_database()
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H A D | genmove.c | 830 set_minimum_move_value(tengen, 30.0); in break_mirror_go()
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H A D | liberty.h | 399 int set_minimum_move_value(int pos, float value);
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H A D | move_reasons.c | 1307 set_minimum_move_value(int pos, float value) in set_minimum_move_value() function
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/dports/games/gnugo/gnugo-3.8/patterns/ |
H A D | helpers.c | 509 set_minimum_move_value(dpos, 0.1); in backfill_helper()
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/dports/games/gnugo/gnugo-3.8/regression/ |
H A D | trevor.tst | 80 # set_minimum_move_value(ti, tj, 27 * board_size / 19.0);
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