Searched refs:set_movement_mode (Results 1 – 20 of 20) sorted by relevance
56 dummy.set_movement_mode( move_mode ); in move_cost_mod()77 dummy.set_movement_mode( move_mode ); in actual_burn_rate()396 dummy.set_movement_mode( move_mode_run );400 dummy.set_movement_mode( move_mode_walk );404 dummy.set_movement_mode( move_mode_crouch );
140 player_character.set_movement_mode( move_mode_crouch ); in test_all()142 player_character.set_movement_mode( move_mode_walk ); in test_all()
97 dummy.set_movement_mode( move_mode_id( "walk" ) ); in clear_character()
1496 void avatar::set_movement_mode( const move_mode_id &new_mode ) in set_movement_mode() function in avatar1514 set_movement_mode( move_mode_id( "walk" ) ); in toggle_run_mode()1516 set_movement_mode( move_mode_id( "run" ) ); in toggle_run_mode()1523 set_movement_mode( move_mode_id( "walk" ) ); in toggle_crouch_mode()1525 set_movement_mode( move_mode_id( "crouch" ) ); in toggle_crouch_mode()1532 set_movement_mode( move_mode_id( "walk" ) ); in reset_move_mode()1539 set_movement_mode( next ); in cycle_move_mode()1542 set_movement_mode( next->cycle() ); in cycle_move_mode()
230 void set_movement_mode( const move_mode_id &mode ) override;
1126 void set_movement_mode( const move_mode_id &mode ) override;
716 virtual void set_movement_mode( const move_mode_id &mode ) = 0;
1431 player_character.set_movement_mode( modes[as_m.ret] ); in open_movement_mode_menu()
4642 void npc::set_movement_mode( const move_mode_id &new_mode ) in set_movement_mode() function in npc
1321 set_movement_mode( move_mode_id( "walk" ) ); in forced_dismount()1363 set_movement_mode( move_mode_id( "walk" ) ); in dismount()