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Searched refs:set_network_peer (Results 1 – 11 of 11) sorted by relevance

/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/networking/multiplayer_pong/logic/
H A Dlobby.gd48 get_tree().set_network_peer(null) # Remove peer.
65 get_tree().set_network_peer(null) # Remove peer.
91 get_tree().set_network_peer(host)
106 get_tree().set_network_peer(host)
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/networking/websocket_multiplayer/script/
H A Dmain.gd55 get_tree().set_network_peer(null)
74 get_tree().set_network_peer(host)
88 get_tree().set_network_peer(host)
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/networking/multiplayer_bomber/
H A Dgamestate.gd54 get_tree().set_network_peer(null) # Remove peer
130 get_tree().set_network_peer(host)
137 get_tree().set_network_peer(client)
/dports/devel/godot-tools/godot-3.2.3-stable/core/io/
H A Dmultiplayer_api.h134 void set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_peer);
H A Dmultiplayer_api.cpp139 void MultiplayerAPI::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_peer) { in set_network_peer() function in MultiplayerAPI
958 ClassDB::bind_method(D_METHOD("set_network_peer", "peer"), &MultiplayerAPI::set_network_peer); in _bind_methods()
/dports/devel/godot/godot-3.2.3-stable/core/io/
H A Dmultiplayer_api.h134 void set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_peer);
H A Dmultiplayer_api.cpp139 void MultiplayerAPI::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_peer) { in set_network_peer() function in MultiplayerAPI
958 ClassDB::bind_method(D_METHOD("set_network_peer", "peer"), &MultiplayerAPI::set_network_peer); in _bind_methods()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/main/
H A Dscene_tree.h402 void set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_network_peer);
H A Dscene_tree.cpp1784 void SceneTree::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_network_peer) { in set_network_peer() function in SceneTree
1786 multiplayer->set_network_peer(p_network_peer); in set_network_peer()
1893 ClassDB::bind_method(D_METHOD("set_network_peer", "peer"), &SceneTree::set_network_peer); in _bind_methods()
/dports/devel/godot/godot-3.2.3-stable/scene/main/
H A Dscene_tree.h402 void set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_network_peer);
H A Dscene_tree.cpp1784 void SceneTree::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_network_peer) { in set_network_peer() function in SceneTree
1786 multiplayer->set_network_peer(p_network_peer); in set_network_peer()
1893 ClassDB::bind_method(D_METHOD("set_network_peer", "peer"), &SceneTree::set_network_peer); in _bind_methods()