Searched refs:set_network_peer (Results 1 – 11 of 11) sorted by relevance
48 get_tree().set_network_peer(null) # Remove peer.65 get_tree().set_network_peer(null) # Remove peer.91 get_tree().set_network_peer(host)106 get_tree().set_network_peer(host)
55 get_tree().set_network_peer(null)74 get_tree().set_network_peer(host)88 get_tree().set_network_peer(host)
54 get_tree().set_network_peer(null) # Remove peer130 get_tree().set_network_peer(host)137 get_tree().set_network_peer(client)
134 void set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_peer);
139 void MultiplayerAPI::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_peer) { in set_network_peer() function in MultiplayerAPI958 ClassDB::bind_method(D_METHOD("set_network_peer", "peer"), &MultiplayerAPI::set_network_peer); in _bind_methods()
402 void set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_network_peer);
1784 void SceneTree::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_network_peer) { in set_network_peer() function in SceneTree1786 multiplayer->set_network_peer(p_network_peer); in set_network_peer()1893 ClassDB::bind_method(D_METHOD("set_network_peer", "peer"), &SceneTree::set_network_peer); in _bind_methods()