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Searched refs:set_npc_name (Results 1 – 11 of 11) sorted by relevance

/dports/games/exult/exult-snapshot-v1.7.0.20211128/usecode/
H A Dsiintrinsics.h237 USECODE_INTRINSIC_PTR(set_npc_name), // 0xd2
H A Dsibetaintrinsics.h235 USECODE_INTRINSIC_PTR(set_npc_name), // 0xd1
H A Dbgintrinsics.h223 USECODE_INTRINSIC_PTR(set_npc_name), // 0xc7
H A Ducinternal.h399 USECODE_INTRINSIC_DECL(set_npc_name);
H A Dintrinsics.cc628 USECODE_INTRINSIC(set_npc_name) { in USECODE_INTRINSIC() argument
634 npc->set_npc_name(parms[1].get_str_value()); in USECODE_INTRINSIC()
/dports/games/exult/exult-snapshot-v1.7.0.20211128/
H A Dreadnpcs.cc70 main_actor->set_npc_name(Game::get_avname()); in read_npcs()
H A Dactors.h444 void set_npc_name(const char *n);
H A Dactors.cc2306 npc->set_npc_name(name.c_str()); in update_from_studio()
2418 void Actor::set_npc_name(const char *n) { in set_npc_name() function in Actor
H A Dcheat_screen.cc1393 actor->set_npc_name(input); in NPCActivate()
H A DChangeLog4323 * Added two new intrinsics: set_npc_name and set_usecode_fun, as well as
/dports/games/exult/exult-snapshot-v1.7.0.20211128/content/sifixes/src/misc/
H A Degg_skullcrusher_automatons.uc31 npc->set_npc_name(name);