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Searched refs:set_player_state (Results 1 – 15 of 15) sorted by relevance

/dports/games/widelands/widelands-build21/src/network/
H A Dnetwork_player_settings_backend.cc24 void NetworkPlayerSettingsBackend::set_player_state(PlayerSlot id, PlayerSettings::State state) { in set_player_state() function in NetworkPlayerSettingsBackend
28 s->set_player_state(id, state); in set_player_state()
H A Dnetwork_player_settings_backend.h30 void set_player_state(PlayerSlot id, PlayerSettings::State state);
H A Dgameclient.h83 void set_player_state(uint8_t number, PlayerSettings::State state) override;
H A Dgamehost.cc126 void set_player_state(uint8_t number, PlayerSettings::State const state) override { in set_player_state() function
130 host_->set_player_state(number, state); in set_player_state()
593 set_player_state(playernumber, PlayerSettings::State::kComputer); in replace_client_with_ai()
1146 void GameHost::set_player_state(uint8_t const number, in set_player_state() function in GameHost
1209 set_player_state(i, PlayerSettings::State::kClosed, host); in set_player_state()
1425 set_player_state(old, PlayerSettings::State::kOpen); in switch_to_player()
1433 set_player_state(number, PlayerSettings::State::kHuman); in switch_to_player()
2400 set_player_state(number, PlayerSettings::State::kOpen); in disconnect_player_controller()
H A Dgamehost.h75 void set_player_state(uint8_t number, PlayerSettings::State state, bool host = false);
H A Dgameclient.cc388 void GameClient::set_player_state(uint8_t, PlayerSettings::State) { in set_player_state() function in GameClient
/dports/games/widelands/widelands-build21/src/ui_fsmenu/
H A Dlaunch_mpg.cc482 settings_->set_player_state(i, PlayerSettings::State::kComputer); in set_scenario_values()
486 settings_->set_player_state(i, PlayerSettings::State::kOpen); in set_scenario_values()
523 settings_->set_player_state(i - 1, PlayerSettings::State::kClosed); in load_previous_playerdata()
534 settings_->set_player_state(i - 1, PlayerSettings::State::kOpen); in load_previous_playerdata()
537 settings_->set_player_state(i - 1, PlayerSettings::State::kComputer); in load_previous_playerdata()
H A Dlaunch_spg.cc350 settings_->set_player_state(0, PlayerSettings::State::kClosed); in safe_place_for_host()
351 settings_->set_player_state(0, PlayerSettings::State::kOpen); in safe_place_for_host()
/dports/games/widelands/widelands-build21/src/logic/
H A Dsingle_player_game_settings_provider.h49 void set_player_state(uint8_t const number, PlayerSettings::State state) override;
H A Dgame_settings.h205 virtual void set_player_state(uint8_t number, PlayerSettings::State) = 0;
H A Dsingle_player_game_settings_provider.cc113 void SinglePlayerGameSettingsProvider::set_player_state(uint8_t const number, in set_player_state() function in SinglePlayerGameSettingsProvider
/dports/games/widelands/widelands-build21/src/wui/
H A Dplayerdescrgroup.cc200 d->settings->set_player_state(d->plnum, PlayerSettings::State::kComputer); in enable_player()
204 d->settings->set_player_state(d->plnum, PlayerSettings::State::kClosed); in enable_player()
H A Dmultiplayersetupgroup.cc338 n->set_player_state(id_, state); in set_type()
625 n->set_player_state(slot, settings.players[slot].state); in update()
/dports/www/chromium-legacy/chromium-88.0.4324.182/fuchsia/engine/browser/
H A Dmedia_player_impl.cc174 status.set_player_state(SessionStateToPlayerState(info->state)); in MediaSessionInfoChanged()
/dports/audio/hvl2wav/hivelytracker-8296a50/
H A Dreplay.c4095 static void set_player_state(uint32 newstate) in set_player_state() function
4133 set_player_state(STS_IDLE); in rp_send_command()
4159 set_player_state(STS_IDLE); in rp_send_command()
4177 set_player_state(STS_IDLE); in rp_send_command()
4189 set_player_state(STS_IDLE); in rp_send_command()