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Searched refs:set_recording_active (Results 1 – 5 of 5) sorted by relevance

/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/audio/mic_record/
H A DMicRecord.gd16 effect.set_recording_active(false)
22 effect.set_recording_active(true)
/dports/devel/godot/godot-3.2.3-stable/servers/audio/effects/
H A Daudio_effect_record.h101 void set_recording_active(bool p_record);
H A Daudio_effect_record.cpp186 void AudioEffectRecord::set_recording_active(bool p_record) { in set_recording_active() function in AudioEffectRecord
290 …:bind_method(D_METHOD("set_recording_active", "record"), &AudioEffectRecord::set_recording_active); in _bind_methods()
/dports/devel/godot-tools/godot-3.2.3-stable/servers/audio/effects/
H A Daudio_effect_record.h101 void set_recording_active(bool p_record);
H A Daudio_effect_record.cpp186 void AudioEffectRecord::set_recording_active(bool p_record) { in set_recording_active() function in AudioEffectRecord
290 …:bind_method(D_METHOD("set_recording_active", "record"), &AudioEffectRecord::set_recording_active); in _bind_methods()