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Searched refs:set_release_32 (Results 1 – 8 of 8) sorted by relevance

/dports/devel/godot-tools/godot-3.2.3-stable/platform/x11/export/
H A Dexport.cpp53 platform->set_release_32("linux_x11_32_release"); in register_x11_exporter()
/dports/devel/godot/godot-3.2.3-stable/platform/x11/export/
H A Dexport.cpp53 platform->set_release_32("linux_x11_32_release"); in register_x11_exporter()
/dports/devel/godot-tools/godot-3.2.3-stable/platform/windows/export/
H A Dexport.cpp358 platform->set_release_32("windows_32_release.exe");
/dports/devel/godot/godot-3.2.3-stable/platform/windows/export/
H A Dexport.cpp358 platform->set_release_32("windows_32_release.exe");
/dports/devel/godot/godot-3.2.3-stable/editor/
H A Deditor_export.h449 void set_release_32(const String &p_file);
H A Deditor_export.cpp1728 void EditorExportPlatformPC::set_release_32(const String &p_file) { in set_release_32() function in EditorExportPlatformPC
/dports/devel/godot-tools/godot-3.2.3-stable/editor/
H A Deditor_export.h449 void set_release_32(const String &p_file);
H A Deditor_export.cpp1728 void EditorExportPlatformPC::set_release_32(const String &p_file) { in set_release_32() function in EditorExportPlatformPC