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Searched refs:set_save_mode (Results 1 – 10 of 10) sorted by relevance

/dports/games/wesnoth/wesnoth-1.14.17/src/gui/dialogs/
H A Dfile_dialog.hpp169 file_dialog& set_save_mode(bool value) in set_save_mode() function in gui2::dialogs::file_dialog
/dports/math/geogram/geogram-1.7.7/src/lib/geogram_gfx/ImGui_ext/
H A Dimgui_ext.cpp577 void set_save_mode(bool x) { in set_save_mode() function in __anon9ebe6e350111::FileDialog
1025 dlg->set_save_mode(true); in OpenFileDialog()
1028 dlg->set_save_mode(false); in OpenFileDialog()
/dports/games/wesnoth/wesnoth-1.14.17/src/editor/map/
H A Dcontext_manager.cpp646 .set_save_mode(true) in save_map_as_dialog()
667 .set_save_mode(true) in save_scenario_as_dialog()
/dports/devel/godot/godot-3.2.3-stable/editor/
H A Deditor_properties.h124 void set_save_mode();
H A Dproject_export.cpp1131 export_path->set_save_mode(); in ProjectExportDialog()
H A Deditor_properties.cpp267 void EditorPropertyPath::set_save_mode() { in set_save_mode() function in EditorPropertyPath
3145 editor->set_save_mode(); in parse_property()
/dports/devel/godot-tools/godot-3.2.3-stable/editor/
H A Deditor_properties.h124 void set_save_mode();
H A Dproject_export.cpp1131 export_path->set_save_mode(); in ProjectExportDialog()
H A Deditor_properties.cpp267 void EditorPropertyPath::set_save_mode() { in set_save_mode() function in EditorPropertyPath
3145 editor->set_save_mode(); in parse_property()
/dports/games/wesnoth/wesnoth-1.14.17/src/
H A Dmenu_events.cpp177 .set_save_mode(true) in save_map()