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Searched refs:set_shape_pos (Results 1 – 11 of 11) sorted by relevance

/dports/games/exult/exult-snapshot-v1.7.0.20211128/gumps/
H A DGump.cc255 obj->set_shape_pos(255, 255); in add()
271 obj->set_shape_pos(sx, sy); in add()
323 obj->set_shape_pos(255, 255); in check_elem_positions()
374 obj->set_shape_pos(px - shape->get_xright(), in paint()
H A DActor_gump.cc160 obj->set_shape_pos( in set_to_spot()
178 obj->set_shape_pos(newcx, newcy); in set_to_spot()
H A DJawbone_gump.cc131 obj->set_shape_pos(sx + shape->get_xleft() - w / 2, in set_to_spot()
H A DPaperdoll_gump.cc337 obj->set_shape_pos( in set_to_spot()
861 obj->set_shape_pos(mx + shape->get_xleft() - w / 2, in check_object()
/dports/games/exult/exult-snapshot-v1.7.0.20211128/objs/
H A Dobjs.h159 void set_shape_pos(unsigned int shapex, unsigned int shapey) { in set_shape_pos() function
H A Degg.cc1150 set_shape_pos(newtx % c_tiles_per_chunk, newty % c_tiles_per_chunk); in move()
/dports/games/exult/exult-snapshot-v1.7.0.20211128/
H A Dactorio.cc441 set_shape_pos(tilex, tiley); in read()
H A Ddrag.cc314 obj->set_shape_pos(old_pos.tx, old_pos.ty); in put_back()
H A Dactors.cc884 set_shape_pos(new_sx, new_sy); in movef()
3483 obj->set_shape_pos(0, 0); // Clear coords. (set by gump). in add()
3540 obj->set_shape_pos(0, 0); in add_readied()
4176 item->set_shape_pos(255, 255); // So it gets placed. in die()
H A Dcheat.cc711 newobj->set_shape_pos(t.tx % c_tiles_per_chunk, in cut()
H A Dgamemap.cc1116 obj->set_shape_pos(obj->get_tx() & 0xf, in read_ireg_objects()