Searched refs:set_shape_pos (Results 1 – 11 of 11) sorted by relevance
/dports/games/exult/exult-snapshot-v1.7.0.20211128/gumps/ |
H A D | Gump.cc | 255 obj->set_shape_pos(255, 255); in add() 271 obj->set_shape_pos(sx, sy); in add() 323 obj->set_shape_pos(255, 255); in check_elem_positions() 374 obj->set_shape_pos(px - shape->get_xright(), in paint()
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H A D | Actor_gump.cc | 160 obj->set_shape_pos( in set_to_spot() 178 obj->set_shape_pos(newcx, newcy); in set_to_spot()
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H A D | Jawbone_gump.cc | 131 obj->set_shape_pos(sx + shape->get_xleft() - w / 2, in set_to_spot()
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H A D | Paperdoll_gump.cc | 337 obj->set_shape_pos( in set_to_spot() 861 obj->set_shape_pos(mx + shape->get_xleft() - w / 2, in check_object()
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/objs/ |
H A D | objs.h | 159 void set_shape_pos(unsigned int shapex, unsigned int shapey) { in set_shape_pos() function
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H A D | egg.cc | 1150 set_shape_pos(newtx % c_tiles_per_chunk, newty % c_tiles_per_chunk); in move()
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/ |
H A D | actorio.cc | 441 set_shape_pos(tilex, tiley); in read()
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H A D | drag.cc | 314 obj->set_shape_pos(old_pos.tx, old_pos.ty); in put_back()
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H A D | actors.cc | 884 set_shape_pos(new_sx, new_sy); in movef() 3483 obj->set_shape_pos(0, 0); // Clear coords. (set by gump). in add() 3540 obj->set_shape_pos(0, 0); in add_readied() 4176 item->set_shape_pos(255, 255); // So it gets placed. in die()
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H A D | cheat.cc | 711 newobj->set_shape_pos(t.tx % c_tiles_per_chunk, in cut()
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H A D | gamemap.cc | 1116 obj->set_shape_pos(obj->get_tx() & 0xf, in read_ireg_objects()
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