/dports/games/flightgear/flightgear-2020.3.11/src/Cockpit/ |
H A D | od_gauge.hxx | 49 simgear::canvas::Placements set_texture( osg::Node* branch, 84 set_texture( osg::Node* branch,
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H A D | od_gauge.cxx | 278 FGODGauge::set_texture( osg::Node* branch, in set_texture() function in FGODGauge 293 return set_texture in set_aircraft_texture() 303 FGODGauge::set_texture( osg::Node* branch, in set_texture() function in FGODGauge 325 return set_texture in set_aircraft_texture()
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/dports/games/freeorion/freeorion-0.4.10.2/parse/ |
H A D | EffectParser3.cpp | 143 set_texture in effect_parser_rules_3() 163 | set_texture in effect_parser_rules_3() 180 set_texture.name("SetTexture"); in effect_parser_rules_3() 197 debug(set_texture); in effect_parser_rules_3()
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/dports/multimedia/obs-streamfx/obs-StreamFX-0.9.3/source/filters/ |
H A D | filter-sdf-effects.cpp | 355 _sdf_producer_effect.get_parameter("_image").set_texture(_source_texture); in video_render() 357 _sdf_producer_effect.get_parameter("_sdf").set_texture(_sdf_texture); in video_render() 425 _sdf_consumer_effect.get_parameter("pSDFTexture").set_texture(_sdf_texture); in video_render() 427 _sdf_consumer_effect.get_parameter("pImageTexture").set_texture(_source_texture->get_object()); in video_render() 438 _sdf_consumer_effect.get_parameter("pSDFTexture").set_texture(_sdf_texture); in video_render() 440 _sdf_consumer_effect.get_parameter("pImageTexture").set_texture(_source_texture->get_object()); in video_render() 451 _sdf_consumer_effect.get_parameter("pSDFTexture").set_texture(_sdf_texture); in video_render() 453 _sdf_consumer_effect.get_parameter("pImageTexture").set_texture(_source_texture->get_object()); in video_render() 463 _sdf_consumer_effect.get_parameter("pSDFTexture").set_texture(_sdf_texture); in video_render() 465 _sdf_consumer_effect.get_parameter("pImageTexture").set_texture(_source_texture->get_object()); in video_render() [all …]
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/dports/emulators/mess/mame-mame0226/src/osd/modules/render/d3d/ |
H A D | d3dhlsl.cpp | 430 void shaders::set_texture(texture_info *texture) in set_texture() function in shaders 1126 curr_effect->set_texture("Diffuse", rt->source_texture[next_index]); in prescale_pass() 1149 curr_effect->set_texture("Diffuse", rt->target_texture[next_index]); in deconverge_pass() 1178 curr_effect->set_texture("Diffuse", rt->target_texture[next_index]); in scanline_pass() 1201 curr_effect->set_texture("Diffuse", rt->target_texture[next_index]); in defocus_pass() 1222 curr_effect->set_texture("Diffuse", rt->target_texture[next_index]); in phosphor_pass() 1223 curr_effect->set_texture("LastPass", rt->cache_texture); in phosphor_pass() 1313 curr_effect->set_texture("DiffuseTexture", in downsample_pass() 1357 curr_effect->set_texture(name, rt->bloom_texture[index - 1]); in bloom_pass() 1362 curr_effect->set_texture(name, black_texture); in bloom_pass() [all …]
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/dports/emulators/mame/mame-mame0226/src/osd/modules/render/d3d/ |
H A D | d3dhlsl.cpp | 430 void shaders::set_texture(texture_info *texture) in set_texture() function in shaders 1126 curr_effect->set_texture("Diffuse", rt->source_texture[next_index]); in prescale_pass() 1149 curr_effect->set_texture("Diffuse", rt->target_texture[next_index]); in deconverge_pass() 1178 curr_effect->set_texture("Diffuse", rt->target_texture[next_index]); in scanline_pass() 1201 curr_effect->set_texture("Diffuse", rt->target_texture[next_index]); in defocus_pass() 1222 curr_effect->set_texture("Diffuse", rt->target_texture[next_index]); in phosphor_pass() 1223 curr_effect->set_texture("LastPass", rt->cache_texture); in phosphor_pass() 1313 curr_effect->set_texture("DiffuseTexture", in downsample_pass() 1357 curr_effect->set_texture(name, rt->bloom_texture[index - 1]); in bloom_pass() 1362 curr_effect->set_texture(name, black_texture); in bloom_pass() [all …]
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/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/mupen64plus-video-paraLLEl/parallel-rdp/vulkan/ |
H A D | descriptor_set.cpp | 354 void BindlessDescriptorPool::set_texture(unsigned binding, const ImageView &view) in set_texture() function in Vulkan::BindlessDescriptorPool 357 …set_texture(binding, view.get_float_view(), view.get_image().get_layout(VK_IMAGE_LAYOUT_SHADER_REA… in set_texture() 362 …set_texture(binding, view.get_unorm_view(), view.get_image().get_layout(VK_IMAGE_LAYOUT_SHADER_REA… in set_texture_unorm() 367 …set_texture(binding, view.get_srgb_view(), view.get_image().get_layout(VK_IMAGE_LAYOUT_SHADER_READ… in set_texture_srgb() 370 void BindlessDescriptorPool::set_texture(unsigned binding, VkImageView view, VkImageLayout layout) in set_texture() function in Vulkan::BindlessDescriptorPool
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H A D | descriptor_set.hpp | 99 void set_texture(unsigned binding, const ImageView &view); 109 void set_texture(unsigned binding, VkImageView view, VkImageLayout layout);
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/ |
H A D | mesh_instance_2d.cpp | 47 ClassDB::bind_method(D_METHOD("set_texture", "texture"), &MeshInstance2D::set_texture); in _bind_methods() 71 void MeshInstance2D::set_texture(const Ref<Texture> &p_texture) { in set_texture() function in MeshInstance2D
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H A D | multimesh_instance_2d.cpp | 47 ClassDB::bind_method(D_METHOD("set_texture", "texture"), &MultiMeshInstance2D::set_texture); in _bind_methods() 71 void MultiMeshInstance2D::set_texture(const Ref<Texture> &p_texture) { in set_texture() function in MultiMeshInstance2D
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/dports/devel/godot/godot-3.2.3-stable/scene/2d/ |
H A D | multimesh_instance_2d.cpp | 47 ClassDB::bind_method(D_METHOD("set_texture", "texture"), &MultiMeshInstance2D::set_texture); in _bind_methods() 71 void MultiMeshInstance2D::set_texture(const Ref<Texture> &p_texture) { in set_texture() function in MultiMeshInstance2D
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H A D | mesh_instance_2d.cpp | 47 ClassDB::bind_method(D_METHOD("set_texture", "texture"), &MeshInstance2D::set_texture); in _bind_methods() 71 void MeshInstance2D::set_texture(const Ref<Texture> &p_texture) { in set_texture() function in MeshInstance2D
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/dports/devel/godot2/godot-2.1.6-stable/main/tests/ |
H A D | test_gui.cpp | 94 sp->set_texture( vp->get_render_target_texture() ); in init() 142 tf->set_texture(tt); in init() 360 sprite->set_texture(text); in init() 366 sprite->set_texture(text); in init()
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/dports/devel/godot2-tools/godot-2.1.6-stable/main/tests/ |
H A D | test_gui.cpp | 94 sp->set_texture( vp->get_render_target_texture() ); in init() 142 tf->set_texture(tt); in init() 360 sprite->set_texture(text); in init() 366 sprite->set_texture(text); in init()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/texturing/ |
H A D | max-samplers.c | 203 set_texture(int unit) in set_texture() function 275 set_texture(unit); in piglit_init() 283 set_texture(unit); in piglit_init()
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/dports/x11-wm/muffin/muffin-4.8.0/src/compositor/ |
H A D | meta-background-actor.c | 92 static void set_texture (MetaScreenBackground *background, 108 set_texture (background, NULL); in free_screen_background() 261 set_texture (MetaScreenBackground *background, in set_texture() function 312 set_texture (background, texture); in set_texture_to_stage_color() 584 set_texture (background, texture); in meta_background_actor_update()
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/dports/games/libretro-beetle_psx/beetle-psx-libretro-3ec155d/parallel-psx/renderer/ |
H A D | renderer.cpp | 642 cmd->set_texture(0, 0, *scaled_views[i - 1], StockSampler::LinearClamp); in mipmap_framebuffer() 714 cmd->set_texture(0, 1, *scaled_views[0], StockSampler::LinearClamp); in ssaa_framebuffer() 914 cmd->set_texture(0, 0, *scaled_views[0], StockSampler::LinearClamp); in scanout_vram_to_texture() 1156 cmd->set_texture(0, 0, *scaled_views[0], StockSampler::LinearWrap); in scanout_to_texture() 1171 cmd->set_texture(0, 2, dither_lut->get_view(), StockSampler::NearestWrap); in scanout_to_texture() 1243 cmd->set_texture(0, 0, image->get_view(), StockSampler::LinearClamp); in scanout() 1373 cmd->set_texture(0, 1, *scaled_views[0], StockSampler::NearestClamp); in flush_resolves() 1997 cmd->set_texture(0, 2, dither_lut->get_view(), StockSampler::NearestWrap); in flush_render_pass() 2060 cmd->set_texture(0, 0, *scaled_views[0], StockSampler::NearestClamp); in dispatch() 2198 cmd->set_texture(0, 0, *scaled_views[0], StockSampler::NearestClamp); in render_semi_transparent_primitives() [all …]
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/dports/games/kodi-addon-game.libretro.beetle-psx/game.libretro.beetle-psx-0.9.44.22-Matrix/depends/common/beetle-psx/parallel-psx/renderer/ |
H A D | renderer.cpp | 642 cmd->set_texture(0, 0, *scaled_views[i - 1], StockSampler::LinearClamp); in mipmap_framebuffer() 714 cmd->set_texture(0, 1, *scaled_views[0], StockSampler::LinearClamp); in ssaa_framebuffer() 914 cmd->set_texture(0, 0, *scaled_views[0], StockSampler::LinearClamp); in scanout_vram_to_texture() 1156 cmd->set_texture(0, 0, *scaled_views[0], StockSampler::LinearWrap); in scanout_to_texture() 1171 cmd->set_texture(0, 2, dither_lut->get_view(), StockSampler::NearestWrap); in scanout_to_texture() 1243 cmd->set_texture(0, 0, image->get_view(), StockSampler::LinearClamp); in scanout() 1373 cmd->set_texture(0, 1, *scaled_views[0], StockSampler::NearestClamp); in flush_resolves() 1997 cmd->set_texture(0, 2, dither_lut->get_view(), StockSampler::NearestWrap); in flush_render_pass() 2060 cmd->set_texture(0, 0, *scaled_views[0], StockSampler::NearestClamp); in dispatch() 2198 cmd->set_texture(0, 0, *scaled_views[0], StockSampler::NearestClamp); in render_semi_transparent_primitives() [all …]
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/dports/games/frogatto/frogatto-1.3.1/src/ |
H A D | label.cpp | 139 void label::set_texture(graphics::texture t) { in set_texture() function in gui::label 241 set_texture(font::render_text(txt, color(), size())); in recalculate_texture() 243 set_texture(graphics::texture()); in recalculate_texture()
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/dports/multimedia/obs-streamfx/obs-StreamFX-0.9.3/source/gfx/blur/ |
H A D | gfx-blur-box.cpp | 279 effect.get_parameter("pImage").set_texture(_input_texture); in render() 298 effect.get_parameter("pImage").set_texture(_rendertarget2->get_texture()); in render() 368 effect.get_parameter("pImage").set_texture(_input_texture); in render() 443 effect.get_parameter("pImage").set_texture(_input_texture); in render() 509 effect.get_parameter("pImage").set_texture(_input_texture); in render()
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/dports/devel/godot2/godot-2.1.6-stable/scene/gui/ |
H A D | patch_9_frame.cpp | 71 ObjectTypeDB::bind_method(_MD("set_texture", "texture"), &Patch9Frame::set_texture); in _bind_methods() 94 void Patch9Frame::set_texture(const Ref<Texture> &p_tex) { in set_texture() function in Patch9Frame
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/gui/ |
H A D | patch_9_frame.cpp | 71 ObjectTypeDB::bind_method(_MD("set_texture", "texture"), &Patch9Frame::set_texture); in _bind_methods() 94 void Patch9Frame::set_texture(const Ref<Texture> &p_tex) { in set_texture() function in Patch9Frame
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/dports/games/libretro-pcsx_rearmed/pcsx_rearmed-c2d67cd/plugins/gpu_neon/psx_gpu/ |
H A D | psx_gpu_parse.c | 93 void set_texture(psx_gpu_struct *psx_gpu, u32 texture_settings) in set_texture() function 304 set_texture(psx_gpu, list_s16[9]); in gpu_parse() 332 set_texture(psx_gpu, list_s16[9]); in gpu_parse() 361 set_texture(psx_gpu, list_s16[11]); in gpu_parse() 392 set_texture(psx_gpu, list_s16[11]); in gpu_parse() 654 set_texture(psx_gpu, list[0]); in gpu_parse() 1130 set_texture(psx_gpu, list_s16[9]); in gpu_parse_enhanced() 1157 set_texture(psx_gpu, list_s16[9]); in gpu_parse_enhanced() 1185 set_texture(psx_gpu, list_s16[11]); in gpu_parse_enhanced() 1215 set_texture(psx_gpu, list_s16[11]); in gpu_parse_enhanced() [all …]
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/dports/games/kodi-addon-game.libretro.pcsx-rearmed/game.libretro.pcsx-rearmed-22.0.0.19-Matrix/depends/common/pcsx-rearmed/plugins/gpu_neon/psx_gpu/ |
H A D | psx_gpu_parse.c | 93 void set_texture(psx_gpu_struct *psx_gpu, u32 texture_settings) in set_texture() function 304 set_texture(psx_gpu, list_s16[9]); in gpu_parse() 332 set_texture(psx_gpu, list_s16[9]); in gpu_parse() 361 set_texture(psx_gpu, list_s16[11]); in gpu_parse() 392 set_texture(psx_gpu, list_s16[11]); in gpu_parse() 654 set_texture(psx_gpu, list[0]); in gpu_parse() 1130 set_texture(psx_gpu, list_s16[9]); in gpu_parse_enhanced() 1157 set_texture(psx_gpu, list_s16[9]); in gpu_parse_enhanced() 1185 set_texture(psx_gpu, list_s16[11]); in gpu_parse_enhanced() 1215 set_texture(psx_gpu, list_s16[11]); in gpu_parse_enhanced() [all …]
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/dports/print/transfig/transfig.3.2.5e/fig2dev/dev/ |
H A D | gentpic.c | 190 static void set_texture(cur_texture) in set_texture() function 241 set_texture(l->fill_style); 334 set_texture(l->fill_style); 498 set_texture(e->fill_style); 595 set_texture(a->fill_style); 691 set_texture(s->fill_style); /* probably won't work! */ 728 set_texture(s->fill_style); /* probably won't work! */
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