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Searched refs:set_top_left_xy (Results 1 – 5 of 5) sorted by relevance

/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/tests/src/tests/
H A DPathFinding.cpp37 entity.set_top_left_xy(144, 104); in test_path_to_hero()
39 hero.set_top_left_xy(200, 144); in test_path_to_hero()
H A DPathMovement.cpp139 entity.set_top_left_xy(155, 108); // Not aligned to the grid. in snap_test()
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/entities/
H A DEntity.h170 void set_top_left_xy(int x, int y);
171 void set_top_left_xy(const Point& xy);
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/entities/
H A DEntity.cpp795 void Entity::set_top_left_xy(int x, int y) { in set_top_left_xy() function in Solarus::Entity
804 void Entity::set_top_left_xy(const Point& xy) { in set_top_left_xy() function in Solarus::Entity
805 set_top_left_xy(xy.x, xy.y); in set_top_left_xy()
H A DHero.cpp758 set_top_left_xy(0, 0); in place_on_destination()