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Searched refs:set_transparent_background (Results 1 – 16 of 16) sorted by relevance

/dports/sysutils/conky-awesome/conky-1.12.2/src/
H A Dx11.h110 void set_transparent_background(Window win);
H A Dconky.cc2024 set_transparent_background(window.window);
2157 set_transparent_background(window.window);
2571 set_transparent_background(window.window);
H A Dx11.cc571 void set_transparent_background(Window win) { in set_transparent_background() function
/dports/sysutils/conky/conky-1.12.2/src/
H A Dx11.h110 void set_transparent_background(Window win);
H A Dconky.cc2024 set_transparent_background(window.window);
2157 set_transparent_background(window.window);
2571 set_transparent_background(window.window);
H A Dx11.cc571 void set_transparent_background(Window win) { in set_transparent_background() function
/dports/devel/godot2/godot-2.1.6-stable/scene/main/
H A Dviewport.h308 void set_transparent_background(bool p_enable);
H A Dviewport.cpp910 void Viewport::set_transparent_background(bool p_enable) { in set_transparent_background() function in Viewport
2423 …B::bind_method(_MD("set_transparent_background", "enable"), &Viewport::set_transparent_background); in _bind_methods()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/main/
H A Dviewport.h308 void set_transparent_background(bool p_enable);
H A Dviewport.cpp910 void Viewport::set_transparent_background(bool p_enable) { in set_transparent_background() function in Viewport
2423 …B::bind_method(_MD("set_transparent_background", "enable"), &Viewport::set_transparent_background); in _bind_methods()
/dports/devel/godot/godot-3.2.3-stable/editor/plugins/
H A Dmaterial_editor_plugin.cpp126 viewport->set_transparent_background(true); in MaterialEditor()
/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/
H A Dmaterial_editor_plugin.cpp126 viewport->set_transparent_background(true); in MaterialEditor()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/main/
H A Dviewport.h469 void set_transparent_background(bool p_enable);
H A Dviewport.cpp1008 void Viewport::set_transparent_background(bool p_enable) { in set_transparent_background() function in Viewport
3127 …nd_method(D_METHOD("set_transparent_background", "enable"), &Viewport::set_transparent_background); in _bind_methods()
/dports/devel/godot/godot-3.2.3-stable/scene/main/
H A Dviewport.h469 void set_transparent_background(bool p_enable);
H A Dviewport.cpp1008 void Viewport::set_transparent_background(bool p_enable) { in set_transparent_background() function in Viewport
3127 …nd_method(D_METHOD("set_transparent_background", "enable"), &Viewport::set_transparent_background); in _bind_methods()