/dports/games/widelands/widelands-build21/test/maps/lua_testsuite.wmf/scripting/ |
H A D | road.lua | 72 self.r:set_workers("barbarians_carrier",1) 77 self.r:set_workers("barbarians_carrier",1) 80 self.r:set_workers("barbarians_carrier",0) 83 self.r:set_workers("barbarians_carrier",1) 89 self.r:set_workers{barbarians_lumberjack=1} 94 self.r:set_workers("kjhskjh", 1) 98 self.r:set_workers{barbarians_carrier=1} 100 self.r:set_workers{barbarians_carrier=2}
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H A D | productionsite.lua | 60 self.inn:set_workers("barbarians_innkeeper", 1) 63 self.inn:set_workers{barbarians_innkeeper=2} 76 self.inn:set_workers("barbarians_innkeeper", 1) -- Innkeeper will be created as an instance. 81 self.warmill:set_workers("barbarians_blacksmith_master",1) 88 self.warmill:set_workers("barbarians_blacksmith",1) 95 self.warmill:set_workers{barbarians_blacksmith=1, barbarians_blacksmith_master = 1} 103 self.warmill:set_workers{barbarians_blacksmith=1, barbarians_blacksmith_master = 1} 112 self.warmill:set_workers("jhsf",1) 117 self.warmill:set_workers("barbarians_lumberjack", 1) 122 self.warmill:set_workers{barbarians_blacksmith=2}
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H A D | trainingsite.lua | 44 self.camp:set_workers("barbarians_trainer", 1) 47 self.camp:set_workers{barbarians_trainer=1} 56 self.camp:set_workers{barbarians_trainer=1} 64 self.camp:set_workers("jhsf",1) 69 self.camp:set_workers("barbarians_lumberjack", 1) 74 self.camp:set_workers{barbarians_trainer=2}
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H A D | warehouse.lua | 93 self.w:set_workers("sdjsgfhg", 100) 99 self.w:set_workers("barbarians_builder", 190) 106 self.w:set_workers{barbarians_builder=190, barbarians_lumberjack=170} 115 self.w:set_workers(k) 122 self.w:set_workers(k)
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/dports/science/py-scipy/scipy-1.7.1/scipy/fft/tests/ |
H A D | test_multithreading.py | 61 with fft.set_workers(4): 64 with fft.set_workers(-1): 71 with fft.set_workers(-cpus): 78 with fft.set_workers(0): 82 with fft.set_workers(-os.cpu_count()-1):
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/dports/games/widelands/widelands-build21/data/scripting/ |
H A D | infrastructure.lua | 56 if roadtype == "normal" then r:set_workers(p.tribe.carrier, 1) 57 … elseif roadtype == "busy" then r:set_workers({[p.tribe.carrier] = 1, [p.tribe.carrier2] = 1}) 58 else r:set_workers(p.tribe.ferry, 1) end 112 if b.valid_workers then b:set_workers(b.valid_workers) end 113 if bdescr.workers then b:set_workers(bdescr.workers) end
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/dports/games/widelands/widelands-build21/data/campaigns/emp04.wmf/scripting/ |
H A D | mission_thread.lua | 461 field_brewery.immovable:set_workers("empire_brewer", 0) 462 field_mill.immovable:set_workers("empire_miller", 0) 463 wh[1]:set_workers("empire_carrier", 0) 464 wh[1]:set_workers("empire_recruit", 0) 466 field_well.immovable:set_workers("empire_carrier", 0) 467 r1:set_workers("empire_carrier", 0) 468 r2:set_workers("empire_carrier", 0) 469 r3:set_workers("empire_carrier", 0) 470 r4:set_workers("empire_carrier", 0)
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/dports/games/widelands/widelands-build21/data/campaigns/bar02.wmf/scripting/ |
H A D | starting_conditions.lua | 42 hq:set_workers{ 68 wh:set_workers{ barbarians_carrier=40, barbarians_builder=1, barbarians_lumberjack=4 } 121 wh:set_workers {
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/dports/games/widelands/widelands-build21/test/maps/plain.wmf/scripting/ |
H A D | test_upgraded_workers.lua | 8 hq:set_workers("barbarians_miner_chief", 5) 21 hq:set_workers("barbarians_miner_master", 1)
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H A D | test_geologist_messages_do_not_crash.lua | 9 hq:set_workers("barbarians_geologist", 2)
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/dports/games/widelands/widelands-build21/data/campaigns/tutorial04_economy.wmf/scripting/ |
H A D | helper_functions.lua | 11 if b.valid_workers then b:set_workers(b.valid_workers) end 12 if bdescr.workers then b:set_workers(bdescr.workers) end
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/dports/games/widelands/widelands-build21/test/maps/ship_transportation.wmf/scripting/ |
H A D | test_rip_portdock_with_worker_and_ware_in_transit.lua | 9 northern_port():set_workers{ 16 southern_port():set_workers{
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H A D | test_rip_farm_with_ware_and_worker_in_transit.lua | 12 southern_port():set_workers{
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H A D | test_rip_first_port_with_worker_in_portdock.lua | 11 southern_port():set_workers{
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H A D | test_rip_ship_before_picking_up_transporting_ware.lua | 12 northern_port():set_workers{
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H A D | test_rip_ship_while_transporting_ware.lua | 12 northern_port():set_workers{
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/dports/games/widelands/widelands-build21/data/campaigns/fri02.wmf/scripting/ |
H A D | starting_conditions.lua | 39 port1:set_workers { 173 hq2:set_workers { 271 hq3:set_workers {
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/dports/games/widelands/widelands-build21/data/campaigns/fri01.wmf/scripting/ |
H A D | starting_conditions.lua | 27 hq:set_workers { 100 hq2:set_workers {
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/dports/games/widelands/widelands-build21/data/maps/MP_Scenarios/Island_Hopping.wmf/scripting/ |
H A D | hop_island.lua | 12 hq:set_workers(name, hq:get_workers(name) + count) 39 old:set_workers(name, 0)
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/dports/games/widelands/widelands-build21/data/campaigns/tutorial03_seafaring.wmf/scripting/ |
H A D | helper_functions.lua | 11 if b.valid_workers then b:set_workers(b.valid_workers) end 12 if bdescr.workers then b:set_workers(bdescr.workers) end
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/dports/games/widelands/widelands-build21/data/campaigns/atl01.wmf/scripting/ |
H A D | starting_conditions.lua | 17 hq:set_workers{atlanteans_shipwright=1}
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/dports/devel/erlang-gproc/gproc-0.8.0/src/ |
H A D | gproc_pool.erl | 717 set_workers(K, Workers), 729 set_workers(K, Workers); 732 set_workers(K, Workers1); 735 set_workers(K, Workers1) 788 set_workers(K, Ws1) 810 set_workers(K, Ws1) 958 set_workers(K, L) when is_list(L) -> function
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/dports/games/widelands/widelands-build21/test/maps/expedition.wmf/scripting/ |
H A D | test_no_double_colonizing.lua | 11 port:set_workers("barbarians_builder", 5)
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/dports/sysutils/flowgger/flowgger-0.2.10/cargo-crates/may-0.3.17/examples/ |
H A D | general_io.rs | 15 may::config().set_workers(1);
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/dports/science/py-scipy/scipy-1.7.1/scipy/fft/ |
H A D | __init__.py | 94 from ._pocketfft.helper import set_workers, get_workers
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