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/dports/games/widelands/widelands-build21/test/maps/lua_testsuite.wmf/scripting/
H A Droad.lua72 self.r:set_workers("barbarians_carrier",1)
77 self.r:set_workers("barbarians_carrier",1)
80 self.r:set_workers("barbarians_carrier",0)
83 self.r:set_workers("barbarians_carrier",1)
89 self.r:set_workers{barbarians_lumberjack=1}
94 self.r:set_workers("kjhskjh", 1)
98 self.r:set_workers{barbarians_carrier=1}
100 self.r:set_workers{barbarians_carrier=2}
H A Dproductionsite.lua60 self.inn:set_workers("barbarians_innkeeper", 1)
63 self.inn:set_workers{barbarians_innkeeper=2}
76 self.inn:set_workers("barbarians_innkeeper", 1) -- Innkeeper will be created as an instance.
81 self.warmill:set_workers("barbarians_blacksmith_master",1)
88 self.warmill:set_workers("barbarians_blacksmith",1)
95 self.warmill:set_workers{barbarians_blacksmith=1, barbarians_blacksmith_master = 1}
103 self.warmill:set_workers{barbarians_blacksmith=1, barbarians_blacksmith_master = 1}
112 self.warmill:set_workers("jhsf",1)
117 self.warmill:set_workers("barbarians_lumberjack", 1)
122 self.warmill:set_workers{barbarians_blacksmith=2}
H A Dtrainingsite.lua44 self.camp:set_workers("barbarians_trainer", 1)
47 self.camp:set_workers{barbarians_trainer=1}
56 self.camp:set_workers{barbarians_trainer=1}
64 self.camp:set_workers("jhsf",1)
69 self.camp:set_workers("barbarians_lumberjack", 1)
74 self.camp:set_workers{barbarians_trainer=2}
H A Dwarehouse.lua93 self.w:set_workers("sdjsgfhg", 100)
99 self.w:set_workers("barbarians_builder", 190)
106 self.w:set_workers{barbarians_builder=190, barbarians_lumberjack=170}
115 self.w:set_workers(k)
122 self.w:set_workers(k)
/dports/science/py-scipy/scipy-1.7.1/scipy/fft/tests/
H A Dtest_multithreading.py61 with fft.set_workers(4):
64 with fft.set_workers(-1):
71 with fft.set_workers(-cpus):
78 with fft.set_workers(0):
82 with fft.set_workers(-os.cpu_count()-1):
/dports/games/widelands/widelands-build21/data/scripting/
H A Dinfrastructure.lua56 if roadtype == "normal" then r:set_workers(p.tribe.carrier, 1)
57 … elseif roadtype == "busy" then r:set_workers({[p.tribe.carrier] = 1, [p.tribe.carrier2] = 1})
58 else r:set_workers(p.tribe.ferry, 1) end
112 if b.valid_workers then b:set_workers(b.valid_workers) end
113 if bdescr.workers then b:set_workers(bdescr.workers) end
/dports/games/widelands/widelands-build21/data/campaigns/emp04.wmf/scripting/
H A Dmission_thread.lua461 field_brewery.immovable:set_workers("empire_brewer", 0)
462 field_mill.immovable:set_workers("empire_miller", 0)
463 wh[1]:set_workers("empire_carrier", 0)
464 wh[1]:set_workers("empire_recruit", 0)
466 field_well.immovable:set_workers("empire_carrier", 0)
467 r1:set_workers("empire_carrier", 0)
468 r2:set_workers("empire_carrier", 0)
469 r3:set_workers("empire_carrier", 0)
470 r4:set_workers("empire_carrier", 0)
/dports/games/widelands/widelands-build21/data/campaigns/bar02.wmf/scripting/
H A Dstarting_conditions.lua42 hq:set_workers{
68 wh:set_workers{ barbarians_carrier=40, barbarians_builder=1, barbarians_lumberjack=4 }
121 wh:set_workers {
/dports/games/widelands/widelands-build21/test/maps/plain.wmf/scripting/
H A Dtest_upgraded_workers.lua8 hq:set_workers("barbarians_miner_chief", 5)
21 hq:set_workers("barbarians_miner_master", 1)
H A Dtest_geologist_messages_do_not_crash.lua9 hq:set_workers("barbarians_geologist", 2)
/dports/games/widelands/widelands-build21/data/campaigns/tutorial04_economy.wmf/scripting/
H A Dhelper_functions.lua11 if b.valid_workers then b:set_workers(b.valid_workers) end
12 if bdescr.workers then b:set_workers(bdescr.workers) end
/dports/games/widelands/widelands-build21/test/maps/ship_transportation.wmf/scripting/
H A Dtest_rip_portdock_with_worker_and_ware_in_transit.lua9 northern_port():set_workers{
16 southern_port():set_workers{
H A Dtest_rip_farm_with_ware_and_worker_in_transit.lua12 southern_port():set_workers{
H A Dtest_rip_first_port_with_worker_in_portdock.lua11 southern_port():set_workers{
H A Dtest_rip_ship_before_picking_up_transporting_ware.lua12 northern_port():set_workers{
H A Dtest_rip_ship_while_transporting_ware.lua12 northern_port():set_workers{
/dports/games/widelands/widelands-build21/data/campaigns/fri02.wmf/scripting/
H A Dstarting_conditions.lua39 port1:set_workers {
173 hq2:set_workers {
271 hq3:set_workers {
/dports/games/widelands/widelands-build21/data/campaigns/fri01.wmf/scripting/
H A Dstarting_conditions.lua27 hq:set_workers {
100 hq2:set_workers {
/dports/games/widelands/widelands-build21/data/maps/MP_Scenarios/Island_Hopping.wmf/scripting/
H A Dhop_island.lua12 hq:set_workers(name, hq:get_workers(name) + count)
39 old:set_workers(name, 0)
/dports/games/widelands/widelands-build21/data/campaigns/tutorial03_seafaring.wmf/scripting/
H A Dhelper_functions.lua11 if b.valid_workers then b:set_workers(b.valid_workers) end
12 if bdescr.workers then b:set_workers(bdescr.workers) end
/dports/games/widelands/widelands-build21/data/campaigns/atl01.wmf/scripting/
H A Dstarting_conditions.lua17 hq:set_workers{atlanteans_shipwright=1}
/dports/devel/erlang-gproc/gproc-0.8.0/src/
H A Dgproc_pool.erl717 set_workers(K, Workers),
729 set_workers(K, Workers);
732 set_workers(K, Workers1);
735 set_workers(K, Workers1)
788 set_workers(K, Ws1)
810 set_workers(K, Ws1)
958 set_workers(K, L) when is_list(L) -> function
/dports/games/widelands/widelands-build21/test/maps/expedition.wmf/scripting/
H A Dtest_no_double_colonizing.lua11 port:set_workers("barbarians_builder", 5)
/dports/sysutils/flowgger/flowgger-0.2.10/cargo-crates/may-0.3.17/examples/
H A Dgeneral_io.rs15 may::config().set_workers(1);
/dports/science/py-scipy/scipy-1.7.1/scipy/fft/
H A D__init__.py94 from ._pocketfft.helper import set_workers, get_workers

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