Searched refs:setpalettefade (Results 1 – 11 of 11) sorted by relevance
/dports/games/jfsw/jfsw-c434002/jfbuild/include/ |
H A D | build.h | 399 void setpalettefade(unsigned char r, unsigned char g, unsigned char b, unsigned char offset);
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | menus.c | 5138 setpalettefade(0,0,0,0); in SetFadeAmt() 5243 …setpalettefade(color.red, color.green, color.blue, faderamp[ min(31,max(0,32-abs(pp->FadeAmt))) ] … in SetFadeAmt() 5275 setpalettefade(0,0,0,0); in DoPaletteFlash() 5320 setpalettefade(0,0,0,0); in DoPaletteFlash() 5363 setpalettefade( in DoPaletteFlash() 5386 setpalettefade(0,0,0,0); in ResetPalette()
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H A D | inv.c | 635 setpalettefade(0,0,0,0); in DoPlayerNightVisionPalette()
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H A D | ninja.c | 2336 setpalettefade(0,0,0,0); in PlayerGameReset() 2446 setpalettefade(0,0,0,0); in InitPlayerSprite()
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H A D | player.c | 5092 setpalettefade(0,0,0,0); in DoPlayerDivePalette() 6971 setpalettefade(0,0,0,0); in DoPlayerDeathCheckKeys()
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H A D | game.c | 4262 setpalettefade(0,0,0,0); in SinglePlayInput()
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | sdlayer2.c | 1147 setpalettefade(palfadergb.r, palfadergb.g, palfadergb.b, palfadedelta); in setvideomode()
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H A D | engine.c | 9867 void setpalettefade(unsigned char r, unsigned char g, unsigned char b, unsigned char offset) in setpalettefade() function
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | premap.cpp | 1735 setpalettefade(r,g,b,start);
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | premap.cpp | 2331 setpalettefade(r,g,b,start);
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | game.cpp | 4166 setpalettefade(0,0,0,0); in SinglePlayInput()
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