/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | actors5.c | 253 setsprite(i,s->x,s->y,s->z); in moveexplosions() 335 setsprite(i,s->x,s->y,s->z); in moveexplosions() 339 setsprite(i,s->x,s->y,s->z); in moveexplosions() 562 setsprite(i,s->x,s->y,s->z); in moveexplosions() 587 setsprite(i,s->x,s->y,s->z); in moveexplosions() 621 setsprite(j,s->x,s->y,s->z); in moveexplosions()
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H A D | actors6.c | 480 setsprite(i,s->x,s->y,s->z); in moveeffectors() 595 setsprite(ps[p].i,s->x,s->y,s->z); in moveeffectors() 648 setsprite(i,s->x,s->y,s->z); in moveeffectors() 761 setsprite(i,s->x,s->y,s->z); in moveeffectors() 941 setsprite(i,s->x,s->y,s->z); in moveeffectors() 1078 setsprite(i,s->x,s->y,s->z); in moveeffectors() 1089 setsprite(i,s->x,s->y,s->z); in moveeffectors() 1096 setsprite(i,s->x,s->y,s->z); in moveeffectors() 1392 setsprite(i,s->x,s->y,s->z); in moveeffectors() 1424 setsprite(i,s->x,s->y,s->z); in moveeffectors() [all …]
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H A D | actors2.c | 192 setsprite(i,SX,SY,SZ); in movedummyplayers() 224 setsprite(i,s->x,s->y,s->z); in moveplayers() 323 setsprite(i,s->x,s->y,s->z); in moveplayers() 621 setsprite(j,msx[t[4]+1],msy[t[4]+1],sprite[j].z); in movestandables() 739 setsprite(msy[t[4]+2],s->x,s->y,s->z-(34<<8)); in movestandables() 757 setsprite(s->owner,s->x,s->y,s->z); in movestandables() 770 setsprite(ps[p].i,ps[p].posx,ps[p].posy,ps[p].posz); in movestandables()
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H A D | game3.c | 1014 … setsprite((short)spr,sprite[spr].x -= geox[gs],sprite[spr].y -= geoy[gs],sprite[spr].z); in displayrooms() 1036 … setsprite((short)spr,sprite[spr].x += geox[gs],sprite[spr].y += geoy[gs],sprite[spr].z); in displayrooms() 1050 … setsprite((short)spr,sprite[spr].x -= geox2[gs],sprite[spr].y -= geoy2[gs],sprite[spr].z); in displayrooms() 1072 … setsprite((short)spr,sprite[spr].x += geox2[gs],sprite[spr].y += geoy2[gs],sprite[spr].z); in displayrooms()
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H A D | lava.c | 391 setsprite(j,cx,cy,sprite[j].z); in moveminecart()
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H A D | actors1.c | 643 setsprite(spritenum,sprite[spritenum].x,sprite[spritenum].y,sprite[spritenum].z); in movesprite() 675 setsprite(spritenum,oldx,oldy,sprite[spritenum].z); in movesprite()
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H A D | game4.c | 308 setsprite(i,sprite[j].x,sprite[j].y,sprite[j].z); in spawn() 446 setsprite(i,sp->x,sp->y,sp->z); in spawn() 972 setsprite(s,sprite[s].x,sprite[s].y,sprite[s].z); in spawn()
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H A D | actors3.c | 402 setsprite(i,dax,day,daz); in moveweapons() 468 setsprite(i,dax,day,daz); in moveweapons()
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H A D | actors4.c | 206 setsprite(i,sprite[i].x,sprite[i].y,sector[sprite[i].sectnum].floorz-10); in moveactors() 1195 setsprite(i,s->x,s->y,hittype[i].floorz+(16<<8)); in moveactors()
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H A D | gamedef2.c | 335 setsprite(g_i,g_sp->x,g_sp->y,g_sp->z); in move() 1656 setsprite(ps[g_p].i,ps[g_p].posx,ps[g_p].posy,ps[g_p].posz+PHEIGHT); in parse()
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/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/ |
H A D | animation.cpp | 549 setsprite(i, &pos); in animateobjs() 791 setsprite(i, &pos); in animateobjs() 958 setsprite(i, &pos); in animateobjs() 1418 setsprite(i, &pos); in animateobjs() 1739 setsprite(i, &pos); in animateobjs() 1793 setsprite(i, &pos); in animateobjs() 1860 setsprite(i, &pos); in animateobjs() 2038 setsprite(i, &pos); in animateobjs() 2359 setsprite(i, &pos); in animateobjs() 3153 setsprite(i, &pos); in animateobjs() [all …]
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H A D | effects.cpp | 590 setsprite(plr->spritenum, &pos); in teleporter() 684 setsprite(spritenum, &pos); in warpsprite() 715 setsprite(spritenum, &pos); in ironbars() 736 setsprite(spritenum, &pos); in ironbars() 761 setsprite(spritenum, &pos); in ironbars() 780 setsprite(spritenum, &pos); in ironbars()
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H A D | network.cpp | 629 setsprite(s, x, y, z + (16 << 8)); in moveflag() 1158 setsprite(j, sprite[j].x, sprite[j].y, sprite[j].z); 1184 setsprite(j, sprite[j].x, sprite[j].y, sprite[j].z); 1209 setsprite(j, sprite[j].x, sprite[j].y, sprite[j].z); 1236 setsprite(j, sprite[j].x, sprite[j].y, sprite[j].z); 1269 setsprite(teamflagsprite[teamno], teamflagstartx[teamno], 1679 setsprite(plr->spritenum, plr->x, plr->y, plr->z + (plr->height << 8));
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H A D | input.cpp | 429 setsprite(plr->spritenum, &pos); in processinput() 1122 setsprite(plr->spritenum, &pos); in processinput()
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H A D | objects.cpp | 2076 setsprite(sn, &pos); in newstatus() 3455 setsprite(j, &pos); in spawnabaddy() 3480 setsprite(j, &pos); in spawnapentagram()
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/dports/games/freeminer/freeminer-0.4.10.4/games/minimal/mods/experimental/ |
H A D | init.lua | 240 self.object:setsprite({x=0, y=self.phase}) 307 self.object:setsprite({x=0,y=0}, 1, 0, true)
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | actors.cpp | 555 setsprite(spriteNum, &pSprite->pos); in A_MoveSpriteClipdist() 561 setsprite(spriteNum, &pSprite->pos); in A_MoveSpriteClipdist() 608 setsprite(spriteNum, &pSprite->pos); in A_MoveSpriteClipdist() 1533 setsprite(spriteNum,&pSprite->pos); in G_MovePlayers() 1821 setsprite(j, &vect); in G_MoveStandables() 1979 setsprite(ps->i, &ps->pos); in G_MoveStandables() 3675 setsprite(pPlayer->i, &vect); in P_FinishWaterChange() 6059 setsprite(j,&pSprite->pos); in G_MoveMisc() 6953 setsprite(spriteNum, &pSprite->pos); in G_MoveEffectors() 7374 setsprite(spriteNum,&pSprite->pos); in G_MoveEffectors() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | actors.cpp | 378 setsprite(spriteNum, (vec3_t *)pSprite); in A_MoveSprite() 435 setsprite(spriteNum, (vec3_t *)pSprite); in A_MoveSprite() 1597 setsprite(j, &vect); in G_MoveStandables() 1754 setsprite(ps->i, (vec3_t *)ps); in G_MoveStandables() 3354 setsprite(pPlayer->i, &vect); in P_FinishWaterChange() 4244 setsprite(spriteNum, &pos); in G_MoveActors() 5803 setsprite(spriteNum, &pos); in G_MoveActors() 7142 setsprite(j,(vec3_t *)pSprite); in G_MoveMisc() 7700 setsprite(spriteNum,&pSprite->pos); in G_MoveEffectors() 8600 setsprite(spriteNum,(vec3_t *)pSprite); in G_MoveEffectors() [all …]
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H A D | rrdh.cpp | 218 setsprite(a1, &pos); in ghcons_findnewspot() 3035 setsprite(a1, &pos); in ghtrax_deertrax() 3129 setsprite(a1, &pos); in ghtrax_boartrax() 3234 setsprite(a1, &pos); in ghtrax_deerdroppings() 3276 setsprite(a1, &pos); in ghtrax_boardroppings()
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H A D | osdcmds.cpp | 578 if (setsprite(idx, &vect) < 0) in osdcmd_spawn()
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/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | tekstat.cpp | 2626 setsprite(i, &pos); in statuslistcode() 2631 setsprite(i, &pos); in statuslistcode() 2636 setsprite(i, &pos); in statuslistcode() 2668 setsprite(i, &pos); in statuslistcode() 2675 setsprite(i, &pos); in statuslistcode() 3129 setsprite(i,&pos); in statuslistcode() 3265 setsprite(i,&pos); in statuslistcode() 3371 setsprite(i,&pos); in statuslistcode() 3455 setsprite(i,&pos); in statuslistcode() 3560 setsprite(i,&pos); in statuslistcode()
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H A D | tekspr.cpp | 197 setsprite(spritenum,&pos); in movesprite()
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H A D | tekprep.cpp | 616 setsprite(playersprite[snum],&pos); in tekrestoreplayer()
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H A D | tektag.cpp | 466 setsprite(playersprite[p],&pos); in tagcode() 645 setsprite(playersprite[p],&pos); in tagcode() 1456 setsprite(playersprite[p], &pos); in tektagcode()
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/dports/games/jfsw/jfsw-c434002/jfbuild/include/ |
H A D | build.h | 458 int setsprite(short spritenum, int newx, int newy, int newz);
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