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Searched refs:setsprite (Results 1 – 25 of 70) sorted by relevance

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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dactors5.c253 setsprite(i,s->x,s->y,s->z); in moveexplosions()
335 setsprite(i,s->x,s->y,s->z); in moveexplosions()
339 setsprite(i,s->x,s->y,s->z); in moveexplosions()
562 setsprite(i,s->x,s->y,s->z); in moveexplosions()
587 setsprite(i,s->x,s->y,s->z); in moveexplosions()
621 setsprite(j,s->x,s->y,s->z); in moveexplosions()
H A Dactors6.c480 setsprite(i,s->x,s->y,s->z); in moveeffectors()
595 setsprite(ps[p].i,s->x,s->y,s->z); in moveeffectors()
648 setsprite(i,s->x,s->y,s->z); in moveeffectors()
761 setsprite(i,s->x,s->y,s->z); in moveeffectors()
941 setsprite(i,s->x,s->y,s->z); in moveeffectors()
1078 setsprite(i,s->x,s->y,s->z); in moveeffectors()
1089 setsprite(i,s->x,s->y,s->z); in moveeffectors()
1096 setsprite(i,s->x,s->y,s->z); in moveeffectors()
1392 setsprite(i,s->x,s->y,s->z); in moveeffectors()
1424 setsprite(i,s->x,s->y,s->z); in moveeffectors()
[all …]
H A Dactors2.c192 setsprite(i,SX,SY,SZ); in movedummyplayers()
224 setsprite(i,s->x,s->y,s->z); in moveplayers()
323 setsprite(i,s->x,s->y,s->z); in moveplayers()
621 setsprite(j,msx[t[4]+1],msy[t[4]+1],sprite[j].z); in movestandables()
739 setsprite(msy[t[4]+2],s->x,s->y,s->z-(34<<8)); in movestandables()
757 setsprite(s->owner,s->x,s->y,s->z); in movestandables()
770 setsprite(ps[p].i,ps[p].posx,ps[p].posy,ps[p].posz); in movestandables()
H A Dgame3.c1014setsprite((short)spr,sprite[spr].x -= geox[gs],sprite[spr].y -= geoy[gs],sprite[spr].z); in displayrooms()
1036setsprite((short)spr,sprite[spr].x += geox[gs],sprite[spr].y += geoy[gs],sprite[spr].z); in displayrooms()
1050setsprite((short)spr,sprite[spr].x -= geox2[gs],sprite[spr].y -= geoy2[gs],sprite[spr].z); in displayrooms()
1072setsprite((short)spr,sprite[spr].x += geox2[gs],sprite[spr].y += geoy2[gs],sprite[spr].z); in displayrooms()
H A Dlava.c391 setsprite(j,cx,cy,sprite[j].z); in moveminecart()
H A Dactors1.c643 setsprite(spritenum,sprite[spritenum].x,sprite[spritenum].y,sprite[spritenum].z); in movesprite()
675 setsprite(spritenum,oldx,oldy,sprite[spritenum].z); in movesprite()
H A Dgame4.c308 setsprite(i,sprite[j].x,sprite[j].y,sprite[j].z); in spawn()
446 setsprite(i,sp->x,sp->y,sp->z); in spawn()
972 setsprite(s,sprite[s].x,sprite[s].y,sprite[s].z); in spawn()
H A Dactors3.c402 setsprite(i,dax,day,daz); in moveweapons()
468 setsprite(i,dax,day,daz); in moveweapons()
H A Dactors4.c206 setsprite(i,sprite[i].x,sprite[i].y,sector[sprite[i].sectnum].floorz-10); in moveactors()
1195 setsprite(i,s->x,s->y,hittype[i].floorz+(16<<8)); in moveactors()
H A Dgamedef2.c335 setsprite(g_i,g_sp->x,g_sp->y,g_sp->z); in move()
1656 setsprite(ps[g_p].i,ps[g_p].posx,ps[g_p].posy,ps[g_p].posz+PHEIGHT); in parse()
/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Danimation.cpp549 setsprite(i, &pos); in animateobjs()
791 setsprite(i, &pos); in animateobjs()
958 setsprite(i, &pos); in animateobjs()
1418 setsprite(i, &pos); in animateobjs()
1739 setsprite(i, &pos); in animateobjs()
1793 setsprite(i, &pos); in animateobjs()
1860 setsprite(i, &pos); in animateobjs()
2038 setsprite(i, &pos); in animateobjs()
2359 setsprite(i, &pos); in animateobjs()
3153 setsprite(i, &pos); in animateobjs()
[all …]
H A Deffects.cpp590 setsprite(plr->spritenum, &pos); in teleporter()
684 setsprite(spritenum, &pos); in warpsprite()
715 setsprite(spritenum, &pos); in ironbars()
736 setsprite(spritenum, &pos); in ironbars()
761 setsprite(spritenum, &pos); in ironbars()
780 setsprite(spritenum, &pos); in ironbars()
H A Dnetwork.cpp629 setsprite(s, x, y, z + (16 << 8)); in moveflag()
1158 setsprite(j, sprite[j].x, sprite[j].y, sprite[j].z);
1184 setsprite(j, sprite[j].x, sprite[j].y, sprite[j].z);
1209 setsprite(j, sprite[j].x, sprite[j].y, sprite[j].z);
1236 setsprite(j, sprite[j].x, sprite[j].y, sprite[j].z);
1269 setsprite(teamflagsprite[teamno], teamflagstartx[teamno],
1679 setsprite(plr->spritenum, plr->x, plr->y, plr->z + (plr->height << 8));
H A Dinput.cpp429 setsprite(plr->spritenum, &pos); in processinput()
1122 setsprite(plr->spritenum, &pos); in processinput()
H A Dobjects.cpp2076 setsprite(sn, &pos); in newstatus()
3455 setsprite(j, &pos); in spawnabaddy()
3480 setsprite(j, &pos); in spawnapentagram()
/dports/games/freeminer/freeminer-0.4.10.4/games/minimal/mods/experimental/
H A Dinit.lua240 self.object:setsprite({x=0, y=self.phase})
307 self.object:setsprite({x=0,y=0}, 1, 0, true)
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dactors.cpp555 setsprite(spriteNum, &pSprite->pos); in A_MoveSpriteClipdist()
561 setsprite(spriteNum, &pSprite->pos); in A_MoveSpriteClipdist()
608 setsprite(spriteNum, &pSprite->pos); in A_MoveSpriteClipdist()
1533 setsprite(spriteNum,&pSprite->pos); in G_MovePlayers()
1821 setsprite(j, &vect); in G_MoveStandables()
1979 setsprite(ps->i, &ps->pos); in G_MoveStandables()
3675 setsprite(pPlayer->i, &vect); in P_FinishWaterChange()
6059 setsprite(j,&pSprite->pos); in G_MoveMisc()
6953 setsprite(spriteNum, &pSprite->pos); in G_MoveEffectors()
7374 setsprite(spriteNum,&pSprite->pos); in G_MoveEffectors()
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dactors.cpp378 setsprite(spriteNum, (vec3_t *)pSprite); in A_MoveSprite()
435 setsprite(spriteNum, (vec3_t *)pSprite); in A_MoveSprite()
1597 setsprite(j, &vect); in G_MoveStandables()
1754 setsprite(ps->i, (vec3_t *)ps); in G_MoveStandables()
3354 setsprite(pPlayer->i, &vect); in P_FinishWaterChange()
4244 setsprite(spriteNum, &pos); in G_MoveActors()
5803 setsprite(spriteNum, &pos); in G_MoveActors()
7142 setsprite(j,(vec3_t *)pSprite); in G_MoveMisc()
7700 setsprite(spriteNum,&pSprite->pos); in G_MoveEffectors()
8600 setsprite(spriteNum,(vec3_t *)pSprite); in G_MoveEffectors()
[all …]
H A Drrdh.cpp218 setsprite(a1, &pos); in ghcons_findnewspot()
3035 setsprite(a1, &pos); in ghtrax_deertrax()
3129 setsprite(a1, &pos); in ghtrax_boartrax()
3234 setsprite(a1, &pos); in ghtrax_deerdroppings()
3276 setsprite(a1, &pos); in ghtrax_boardroppings()
H A Dosdcmds.cpp578 if (setsprite(idx, &vect) < 0) in osdcmd_spawn()
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dtekstat.cpp2626 setsprite(i, &pos); in statuslistcode()
2631 setsprite(i, &pos); in statuslistcode()
2636 setsprite(i, &pos); in statuslistcode()
2668 setsprite(i, &pos); in statuslistcode()
2675 setsprite(i, &pos); in statuslistcode()
3129 setsprite(i,&pos); in statuslistcode()
3265 setsprite(i,&pos); in statuslistcode()
3371 setsprite(i,&pos); in statuslistcode()
3455 setsprite(i,&pos); in statuslistcode()
3560 setsprite(i,&pos); in statuslistcode()
H A Dtekspr.cpp197 setsprite(spritenum,&pos); in movesprite()
H A Dtekprep.cpp616 setsprite(playersprite[snum],&pos); in tekrestoreplayer()
H A Dtektag.cpp466 setsprite(playersprite[p],&pos); in tagcode()
645 setsprite(playersprite[p],&pos); in tagcode()
1456 setsprite(playersprite[p], &pos); in tektagcode()
/dports/games/jfsw/jfsw-c434002/jfbuild/include/
H A Dbuild.h458 int setsprite(short spritenum, int newx, int newy, int newz);

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