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Searched refs:setspritez (Results 1 – 25 of 29) sorted by relevance

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/dports/games/jfsw/jfsw-c434002/jfbuild/include/
H A Dbuild.h459 int setspritez(short spritenum, int newx, int newy, int newz);
/dports/games/jfsw/jfsw-c434002/src/
H A Dskel.c569 setspritez(SpriteNum, sp->x, sp->y, sp->z); in DoSkelTeleport()
H A Dbreak.c611 setspritez(BreakSprite, hitx, hity, hitz); in AutoBreakWall()
H A Djsector.c98 setspritez(SpriteNum, midx, midy, midz); in SpawnWallSound()
H A Djweapon.c2216 setspritez(Weapon, ap->x, ap->y, SPRITEp_MID(ap)); in DoCarryFlag()
2375 setspritez(Weapon, ap->x, ap->y, SPRITEp_MID(ap)); in DoCarryFlagNoDet()
H A Dtrack.c1878 setspritez(sop->sp_num[i], sp->x, sp->y, sp->z); in MovePoints()
2056 setspritez(sop->sp_num[i], sp->x, sp->y, sp->z); in UpdateSectorObjectSprites()
H A Dsprite.c5186 setspritez(SpriteNum, sp->x, sp->y, sp->z); in DoGrating()
7125 setspritez(spritenum, spr->x, spr->y, spr->z); in move_sprite()
7369 setspritez(spritenum, sp->x, sp->y, sp->z); in move_missile()
H A Dsector.c1263 setspritez(sn, sp->x, sp->y, sp->z); in DoSpawnSpotsForKill()
H A Dweapon.c8786 setspritez(Weapon, ap->x, ap->y, ap->z); in DoPlasmaFountain()
9564 setspritez(Weapon, ap->x, ap->y, ap->z - u->sz); in DoMineStuck()
10043 setspritez(Weapon, ap->x, ap->y, ap->z - u->sz); in DoEMPBurst()
10557 setspritez(new,np->x,np->y,np->z); in DoMicro()
17857 setspritez(new, hitx, hity, hitz); in BulletHitSprite()
19309 setspritez(SpriteNum, sp->x, sp->y, sp->z); in InitEnemyUzi()
21881 setspritez(LoWangsQueue[LoWangsQueueHead],sp->x,sp->y,sp->z); in QueueLoWangs()
H A Dplayer.c1391 setspritez(effect, ep->x, ep->y, ep->z); in DoSpawnTeleporterEffect()
1418 setspritez(effect, ep->x, ep->y, ep->z); in DoSpawnTeleporterEffectPlace()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dskel.cpp569 setspritez(SpriteNum, (vec3_t *)sp); in DoSkelTeleport()
H A Dbreak.cpp609 setspritez(BreakSprite, &hit_pos); in AutoBreakWall()
H A Djsector.cpp95 setspritez(SpriteNum, &mid); in SpawnWallSound()
H A Dtrack.cpp1887 setspritez(sop->sp_num[i], (vec3_t *)sp); in MovePoints()
2065 setspritez(sop->sp_num[i], (vec3_t *)sp); in UpdateSectorObjectSprites()
H A Dsprite.cpp5159 setspritez(SpriteNum, (vec3_t *)sp); in DoGrating()
7110 setspritez(spritenum, (vec3_t *)spr); in move_sprite()
7352 setspritez(spritenum, (vec3_t *)sp); in move_missile()
H A Dsector.cpp1158 setspritez(sn, (vec3_t *)sp); in DoSpawnSpotsForKill()
H A Dplayer.cpp1404 setspritez(effect, (vec3_t *)ep); in DoSpawnTeleporterEffect()
1428 setspritez(effect, (vec3_t *)ep); in DoSpawnTeleporterEffectPlace()
H A Dweapon.cpp8654 setspritez(Weapon, (vec3_t *)ap); in DoPlasmaFountain()
10379 setspritez(New, (vec3_t *)np); in DoMicro()
17684 setspritez(New, &hit_pos); in BulletHitSprite()
19117 setspritez(SpriteNum, (vec3_t *)sp); in InitEnemyUzi()
21647 setspritez(LoWangsQueue[LoWangsQueueHead], (vec3_t *)sp); in QueueLoWangs()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dbuild.h1434 int32_t setspritez(int16_t spritenum, const vec3_t *) ATTRIBUTE((nonnull(2)));
1729 return setspritez(spritenum, &vector); in setspritez_old()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dgameexec.cpp479 setspritez(spriteNum, (vec3_t *)pSprite); in A_Fall()
533 setspritez(spriteNum, (vec3_t *)pSprite); in A_FallBomb()
1229 setspritez(spriteNum, (vec3_t *)pSprite); in VM_Fall()
H A Dastub.cpp5452 setspritez(sp, (vec3_t *)&sprite[sp]); in Keys3d()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dgameexec.cpp471 setspritez(spriteNum, &pSprite->pos); in A_Fall()
978 setspritez(spriteNum, &pSprite->pos);
H A Dastub.cpp5405 setspritez(sp, &sprite[sp].pos); in Keys3d()
H A Dactors.cpp666 setspritez(spriteNum, &pSprite->pos); in A_MoveSpriteClipdist()
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dbuild.cpp5933 setspritez(daspr-sprite, (const vec3_t *)daspr); in overheadeditor()
5962 if (setspritez(daspr, &vec) == -1 && osec>=0) in overheadeditor()

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