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/dports/games/freeciv-nox11/freeciv-2.6.6/ai/default/
H A Daisettler.c518 ai->settler->cache.miss++; in tdc_plr_get()
523 ai->settler->cache.old++; in tdc_plr_get()
528 ai->settler->cache.hit++; in tdc_plr_get()
548 ai->settler->cache.save++; in tdc_plr_set()
997 ai->settler = fc_calloc(1, sizeof(*ai->settler)); in dai_auto_settler_init()
1001 ai->settler->cache.hit = 0; in dai_auto_settler_init()
1002 ai->settler->cache.old = 0; in dai_auto_settler_init()
1199 ai->settler->cache.miss, ai->settler->cache.old, in dai_auto_settler_reset()
1222 if (ai->settler) { in dai_auto_settler_free()
1226 free(ai->settler); in dai_auto_settler_free()
[all …]
H A Daidata.h95 struct ai_settler *settler; member
H A Daidata.c92 ai->settler = NULL; in dai_data_init()
/dports/games/freeciv/freeciv-2.6.6/ai/default/
H A Daisettler.c518 ai->settler->cache.miss++; in tdc_plr_get()
523 ai->settler->cache.old++; in tdc_plr_get()
528 ai->settler->cache.hit++; in tdc_plr_get()
548 ai->settler->cache.save++; in tdc_plr_set()
997 ai->settler = fc_calloc(1, sizeof(*ai->settler)); in dai_auto_settler_init()
1001 ai->settler->cache.hit = 0; in dai_auto_settler_init()
1002 ai->settler->cache.old = 0; in dai_auto_settler_init()
1199 ai->settler->cache.miss, ai->settler->cache.old, in dai_auto_settler_reset()
1222 if (ai->settler) { in dai_auto_settler_free()
1226 free(ai->settler); in dai_auto_settler_free()
[all …]
H A Daidata.h95 struct ai_settler *settler; member
H A Daidata.c92 ai->settler = NULL; in dai_data_init()
/dports/science/gromacs/gromacs-2021.4/src/gromacs/mdlib/
H A Dsettle_gpu.cu510 int3 settler; in SettleGpu() local
511 settler.x = iatoms[i * nral1 + 1]; // Oxygen index in SettleGpu()
512 settler.y = iatoms[i * nral1 + 2]; // First hydrogen index in SettleGpu()
513 settler.z = iatoms[i * nral1 + 3]; // Second hydrogen index in SettleGpu()
514 t_atom ow1 = mtop.moltype.at(mt).atoms.atom[settler.x]; in SettleGpu()
515 t_atom hw2 = mtop.moltype.at(mt).atoms.atom[settler.y]; in SettleGpu()
516 t_atom hw3 = mtop.moltype.at(mt).atoms.atom[settler.z]; in SettleGpu()
602 int3 settler; in set() local
603 settler.x = iatoms[i * nral1 + 1]; // Oxygen index in set()
604 settler.y = iatoms[i * nral1 + 2]; // First hydrogen index in set()
[all …]
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/lib/bitrot/
H A Dcolonizer.g269 (add settler start-with 3)
424 (settler cities 1)
439 (settler cities 1)
454 (settler cities 1)
469 (settler cities 1)
484 (settler floating-city 1)
488 (settler floating-city 1)
492 (settler cities 1)
532 (settler rover 1)
572 (add settler vision-range 2)
[all …]
/dports/games/freeciv/freeciv-2.6.6/data/scenarios/
H A Dtutorial.sav160 …e, close the city\ndialog. If all goes well the city should display the settler\nproduction on th…
271 …("You have built a settler unit. Settlers are best used to build \nnew cities, so as to expand yo…
328 _("Your city cannot build a settler. Settlers take one unit of\npopulation to build, so a city of …
/dports/games/freeciv-nox11/freeciv-2.6.6/data/scenarios/
H A Dtutorial.sav160 …e, close the city\ndialog. If all goes well the city should display the settler\nproduction on th…
271 …("You have built a settler unit. Settlers are best used to build \nnew cities, so as to expand yo…
328 _("Your city cannot build a settler. Settlers take one unit of\npopulation to build, so a city of …
/dports/security/py-xkcdpass/xkcdpass-xkcdpass-1.17.4/xkcdpass/static/
H A Deff-special1026 settler
/dports/games/freeciv/freeciv-2.6.6/server/
H A Dunittools.c122 static bool maybe_become_veteran_real(struct unit *punit, bool settler);
206 static bool maybe_become_veteran_real(struct unit *punit, bool settler) in maybe_become_veteran_real() argument
224 } else if (!settler) { in maybe_become_veteran_real()
231 } else if (settler && unit_has_type_flag(punit, UTYF_SETTLERS)) { in maybe_become_veteran_real()
/dports/games/freeciv-nox11/freeciv-2.6.6/server/
H A Dunittools.c122 static bool maybe_become_veteran_real(struct unit *punit, bool settler);
206 static bool maybe_become_veteran_real(struct unit *punit, bool settler) in maybe_become_veteran_real() argument
224 } else if (!settler) { in maybe_become_veteran_real()
231 } else if (settler && unit_has_type_flag(punit, UTYF_SETTLERS)) { in maybe_become_veteran_real()
/dports/textproc/link-grammar/link-grammar-5.8.0/data/en/words/
H A Dentities.prof918 settler.n
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/lib/
H A Dciv2.g1581 (doctrine settler-doctrine
1592 (doctrines ((settlers engineers) settler-doctrine) (city city-doctrine))
/dports/games/freeciv/freeciv-2.6.6/data/civ1/
H A Dunits.ruleset39 ; The percentage chance of a settler/engineer increasing level through
H A Dterrain.ruleset996 settler; and sometimes a unit that the player cannot yet create), or \
/dports/games/freeciv-nox11/freeciv-2.6.6/data/civ1/
H A Dunits.ruleset39 ; The percentage chance of a settler/engineer increasing level through
H A Dterrain.ruleset996 settler; and sometimes a unit that the player cannot yet create), or \
/dports/www/firefox/firefox-99.0/third_party/rust/mapped_hyph/tests/
H A Dbase.word3679 settler
/dports/mail/thunderbird/thunderbird-91.8.0/third_party/rust/mapped_hyph/tests/
H A Dbase.word3679 settler
/dports/textproc/hyphen/hyphen-2.8.8/tests/
H A Dbase.word3679 settler
/dports/www/firefox-esr/firefox-91.8.0/third_party/rust/mapped_hyph/tests/
H A Dbase.word3679 settler
/dports/lang/spidermonkey78/firefox-78.9.0/third_party/rust/mapped_hyph/tests/
H A Dbase.word3679 settler
/dports/games/freeciv/freeciv-2.6.6/
H A DNEWS717 Bribe cost reduction for settler-like units is now under
962 + The AI's selection of ferries for settler units is improved.
2117 * (as of beta2) Improvements to AI settler management:
2738 bonus tech. Split settler abilities. Buildings ruleset syntax
3114 building a settler, and options for units on auto-attack mode in the

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