/dports/games/freeciv-nox11/freeciv-2.6.6/ai/default/ |
H A D | aisettler.c | 518 ai->settler->cache.miss++; in tdc_plr_get() 523 ai->settler->cache.old++; in tdc_plr_get() 528 ai->settler->cache.hit++; in tdc_plr_get() 548 ai->settler->cache.save++; in tdc_plr_set() 997 ai->settler = fc_calloc(1, sizeof(*ai->settler)); in dai_auto_settler_init() 1001 ai->settler->cache.hit = 0; in dai_auto_settler_init() 1002 ai->settler->cache.old = 0; in dai_auto_settler_init() 1199 ai->settler->cache.miss, ai->settler->cache.old, in dai_auto_settler_reset() 1222 if (ai->settler) { in dai_auto_settler_free() 1226 free(ai->settler); in dai_auto_settler_free() [all …]
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H A D | aidata.h | 95 struct ai_settler *settler; member
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H A D | aidata.c | 92 ai->settler = NULL; in dai_data_init()
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/dports/games/freeciv/freeciv-2.6.6/ai/default/ |
H A D | aisettler.c | 518 ai->settler->cache.miss++; in tdc_plr_get() 523 ai->settler->cache.old++; in tdc_plr_get() 528 ai->settler->cache.hit++; in tdc_plr_get() 548 ai->settler->cache.save++; in tdc_plr_set() 997 ai->settler = fc_calloc(1, sizeof(*ai->settler)); in dai_auto_settler_init() 1001 ai->settler->cache.hit = 0; in dai_auto_settler_init() 1002 ai->settler->cache.old = 0; in dai_auto_settler_init() 1199 ai->settler->cache.miss, ai->settler->cache.old, in dai_auto_settler_reset() 1222 if (ai->settler) { in dai_auto_settler_free() 1226 free(ai->settler); in dai_auto_settler_free() [all …]
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H A D | aidata.h | 95 struct ai_settler *settler; member
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H A D | aidata.c | 92 ai->settler = NULL; in dai_data_init()
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/dports/science/gromacs/gromacs-2021.4/src/gromacs/mdlib/ |
H A D | settle_gpu.cu | 510 int3 settler; in SettleGpu() local 511 settler.x = iatoms[i * nral1 + 1]; // Oxygen index in SettleGpu() 512 settler.y = iatoms[i * nral1 + 2]; // First hydrogen index in SettleGpu() 513 settler.z = iatoms[i * nral1 + 3]; // Second hydrogen index in SettleGpu() 514 t_atom ow1 = mtop.moltype.at(mt).atoms.atom[settler.x]; in SettleGpu() 515 t_atom hw2 = mtop.moltype.at(mt).atoms.atom[settler.y]; in SettleGpu() 516 t_atom hw3 = mtop.moltype.at(mt).atoms.atom[settler.z]; in SettleGpu() 602 int3 settler; in set() local 603 settler.x = iatoms[i * nral1 + 1]; // Oxygen index in set() 604 settler.y = iatoms[i * nral1 + 2]; // First hydrogen index in set() [all …]
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/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/lib/bitrot/ |
H A D | colonizer.g | 269 (add settler start-with 3) 424 (settler cities 1) 439 (settler cities 1) 454 (settler cities 1) 469 (settler cities 1) 484 (settler floating-city 1) 488 (settler floating-city 1) 492 (settler cities 1) 532 (settler rover 1) 572 (add settler vision-range 2) [all …]
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/dports/games/freeciv/freeciv-2.6.6/data/scenarios/ |
H A D | tutorial.sav | 160 …e, close the city\ndialog. If all goes well the city should display the settler\nproduction on th… 271 …("You have built a settler unit. Settlers are best used to build \nnew cities, so as to expand yo… 328 _("Your city cannot build a settler. Settlers take one unit of\npopulation to build, so a city of …
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/dports/games/freeciv-nox11/freeciv-2.6.6/data/scenarios/ |
H A D | tutorial.sav | 160 …e, close the city\ndialog. If all goes well the city should display the settler\nproduction on th… 271 …("You have built a settler unit. Settlers are best used to build \nnew cities, so as to expand yo… 328 _("Your city cannot build a settler. Settlers take one unit of\npopulation to build, so a city of …
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/dports/security/py-xkcdpass/xkcdpass-xkcdpass-1.17.4/xkcdpass/static/ |
H A D | eff-special | 1026 settler
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/dports/games/freeciv/freeciv-2.6.6/server/ |
H A D | unittools.c | 122 static bool maybe_become_veteran_real(struct unit *punit, bool settler); 206 static bool maybe_become_veteran_real(struct unit *punit, bool settler) in maybe_become_veteran_real() argument 224 } else if (!settler) { in maybe_become_veteran_real() 231 } else if (settler && unit_has_type_flag(punit, UTYF_SETTLERS)) { in maybe_become_veteran_real()
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/dports/games/freeciv-nox11/freeciv-2.6.6/server/ |
H A D | unittools.c | 122 static bool maybe_become_veteran_real(struct unit *punit, bool settler); 206 static bool maybe_become_veteran_real(struct unit *punit, bool settler) in maybe_become_veteran_real() argument 224 } else if (!settler) { in maybe_become_veteran_real() 231 } else if (settler && unit_has_type_flag(punit, UTYF_SETTLERS)) { in maybe_become_veteran_real()
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/dports/textproc/link-grammar/link-grammar-5.8.0/data/en/words/ |
H A D | entities.prof | 918 settler.n
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/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/lib/ |
H A D | civ2.g | 1581 (doctrine settler-doctrine 1592 (doctrines ((settlers engineers) settler-doctrine) (city city-doctrine))
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/dports/games/freeciv/freeciv-2.6.6/data/civ1/ |
H A D | units.ruleset | 39 ; The percentage chance of a settler/engineer increasing level through
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H A D | terrain.ruleset | 996 settler; and sometimes a unit that the player cannot yet create), or \
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/dports/games/freeciv-nox11/freeciv-2.6.6/data/civ1/ |
H A D | units.ruleset | 39 ; The percentage chance of a settler/engineer increasing level through
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H A D | terrain.ruleset | 996 settler; and sometimes a unit that the player cannot yet create), or \
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/dports/www/firefox/firefox-99.0/third_party/rust/mapped_hyph/tests/ |
H A D | base.word | 3679 settler
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/dports/mail/thunderbird/thunderbird-91.8.0/third_party/rust/mapped_hyph/tests/ |
H A D | base.word | 3679 settler
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/dports/textproc/hyphen/hyphen-2.8.8/tests/ |
H A D | base.word | 3679 settler
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/dports/www/firefox-esr/firefox-91.8.0/third_party/rust/mapped_hyph/tests/ |
H A D | base.word | 3679 settler
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/dports/lang/spidermonkey78/firefox-78.9.0/third_party/rust/mapped_hyph/tests/ |
H A D | base.word | 3679 settler
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/dports/games/freeciv/freeciv-2.6.6/ |
H A D | NEWS | 717 Bribe cost reduction for settler-like units is now under 962 + The AI's selection of ferries for settler units is improved. 2117 * (as of beta2) Improvements to AI settler management: 2738 bonus tech. Split settler abilities. Buildings ruleset syntax 3114 building a settler, and options for units on auto-attack mode in the
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