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Searched refs:setupFrameInWorld (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dslice_renderer.h103 …void setupFrameInWorld(int animationId, int animationFrame, Vector3 position, float facing, float …
H A Dslice_renderer.cpp101 void SliceRenderer::setupFrameInWorld(int animationId, int animationFrame, Vector3 position, float … in setupFrameInWorld() function in BladeRunner::SliceRenderer
113 setupFrameInWorld(animationId, animationFrame, position, facing, scale); in getScreenRectangle()
378 setupFrameInWorld(animationId, animationFrame, position, facing, scale); in drawInWorld()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dslice_renderer.h103 …void setupFrameInWorld(int animationId, int animationFrame, Vector3 position, float facing, float …
H A Dslice_renderer.cpp102 void SliceRenderer::setupFrameInWorld(int animationId, int animationFrame, Vector3 position, float … in setupFrameInWorld() function in BladeRunner::SliceRenderer
114 setupFrameInWorld(animationId, animationFrame, position, facing, scale); in getScreenRectangle()
379 setupFrameInWorld(animationId, animationFrame, position, facing, scale); in drawInWorld()