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Searched refs:setupPlayers (Results 1 – 7 of 7) sorted by relevance

/dports/games/lordsawar/lordsawar-0.3.2/src/
H A DCreateScenario.h185 bool setupPlayers(bool random_turns, int base_gold);
H A DCreateScenario.cpp306 if (!setupPlayers(g.random_turns, base_gold)) in create()
609 bool CreateScenario::setupPlayers(bool random_turns, in setupPlayers() function in CreateScenario
/dports/games/scorched3d/scorched/src/launcher/wxdialogs/
H A DSettingsDialog.cpp58 void setupPlayers();
553 setupPlayers(); in onMaxPlayerChange()
556 void SettingsFrame::setupPlayers() in setupPlayers() function in SettingsFrame
631 setupPlayers(); in TransferDataToWindow()
/dports/games/gigalomania/gigalomaniasrc/
H A Dgame.h516 void setupPlayers();
H A Dgame.cpp2759 void Game::setupPlayers() { in setupPlayers() function in Game
4267 setupPlayers(); in runTests()
H A Dgui.cpp471 game_g->setupPlayers(); in input()
H A Dgamestate.cpp609 game_g->setupPlayers(); in mouseClick()