Searched refs:setup_fragmentation_beam (Results 1 – 4 of 4) sorted by relevance
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | spl-damage.h | 49 bool setup_fragmentation_beam(bolt &beam, int pow, const actor *caster,
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H A D | target.cc | 756 if (!setup_fragmentation_beam(tempbeam, pow, agent, a, true, nullptr, temp)) in valid_aim() 769 if (setup_fragmentation_beam(tempbeam, pow, agent, a, true, nullptr, temp)) in set_aim()
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H A D | spl-damage.cc | 1217 bool setup_fragmentation_beam(bolt &beam, int pow, const actor *caster, in setup_fragmentation_beam() function 1283 if (!setup_fragmentation_beam(beam, pow, caster, target, false, &what, in cast_fragmentation() 1293 setup_fragmentation_beam(tempbeam, pow, caster, target, true, nullptr, in cast_fragmentation()
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H A D | mon-cast.cc | 4600 if (!setup_fragmentation_beam(beam, pow, mons, mons->target, true, in _mons_fragment_target() 4618 if (!setup_fragmentation_beam(beam, pow, mons, *di, true, nullptr, in _mons_fragment_target()
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