/dports/games/quake2max/Quake2maX_0.45-src_unix/client/ |
H A D | snd_dma.c | 594 char sexedFilename[MAX_QPATH]; in S_RegisterSexedSound() local 617 Com_sprintf (sexedFilename, sizeof(sexedFilename), "#players/%s/%s", model, base+1); in S_RegisterSexedSound() 618 sfx = S_FindName (sexedFilename, false); in S_RegisterSexedSound() 623 FS_FOpenFile (&sexedFilename[1], &f); in S_RegisterSexedSound() 628 sfx = S_RegisterSound (sexedFilename); in S_RegisterSexedSound() 634 sfx = S_AliasName (sexedFilename, maleFilename); in S_RegisterSexedSound()
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/dports/games/quake2-source/quake2-r0.16.2/src/client/ |
H A D | snd_dma.c | 594 char sexedFilename[MAX_QPATH]; in S_RegisterSexedSound() local 617 Com_sprintf (sexedFilename, sizeof(sexedFilename), "#players/%s/%s", model, base+1); in S_RegisterSexedSound() 618 sfx = S_FindName (sexedFilename, false); in S_RegisterSexedSound() 623 FS_FOpenFile (&sexedFilename[1], &f); in S_RegisterSexedSound() 628 sfx = S_RegisterSound (sexedFilename); in S_RegisterSexedSound() 634 sfx = S_AliasName (sexedFilename, maleFilename); in S_RegisterSexedSound()
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/dports/games/quake2lnx/quake2-r0.16.2/src/client/ |
H A D | snd_dma.c | 594 char sexedFilename[MAX_QPATH]; in S_RegisterSexedSound() local 617 Com_sprintf (sexedFilename, sizeof(sexedFilename), "#players/%s/%s", model, base+1); in S_RegisterSexedSound() 618 sfx = S_FindName (sexedFilename, false); in S_RegisterSexedSound() 623 FS_FOpenFile (&sexedFilename[1], &f); in S_RegisterSexedSound() 628 sfx = S_RegisterSound (sexedFilename); in S_RegisterSexedSound() 634 sfx = S_AliasName (sexedFilename, maleFilename); in S_RegisterSexedSound()
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/dports/games/egl/egl-0.3.1_9/client/ |
H A D | snd_main.c | 740 char sexedFilename[MAX_QPATH]; in Snd_RegisterSexedSound() local 766 Q_snprintfz (sexedFilename, sizeof (sexedFilename), "#players/%s/%s", model, base+1); in Snd_RegisterSexedSound() 767 sfx = Snd_FindName (sexedFilename, qFalse); in Snd_RegisterSexedSound() 771 FS_OpenFile (&sexedFilename[1], &fileNum, FS_MODE_READ_BINARY); in Snd_RegisterSexedSound() 775 sfx = Snd_RegisterSound (sexedFilename); in Snd_RegisterSexedSound() 780 sfx = Snd_AliasName (sexedFilename, maleFilename); in Snd_RegisterSexedSound()
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/dports/games/q2p/Q2P-0.2-2006-12-31/client/ |
H A D | snd_dma.c | 680 char sexedFilename[MAX_QPATH]; in S_RegisterSexedSound() local 701 Com_sprintf (sexedFilename, sizeof(sexedFilename), "#players/%s/%s", model, base+1); in S_RegisterSexedSound() 702 sfx = S_FindName (sexedFilename, false); in S_RegisterSexedSound() 706 FS_FOpenFile (&sexedFilename[1], &f, FS_READ); in S_RegisterSexedSound() 710 sfx = S_RegisterSound (sexedFilename); in S_RegisterSexedSound() 714 sfx = S_AliasName (sexedFilename, maleFilename); in S_RegisterSexedSound()
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/dports/games/qudos/QuDos-0.40.1-src/src/client/ |
H A D | snd_dma.c | 680 char sexedFilename[MAX_QPATH]; in S_RegisterSexedSound() local 701 Com_sprintf (sexedFilename, sizeof(sexedFilename), "#players/%s/%s", model, base+1); in S_RegisterSexedSound() 702 sfx = S_FindName (sexedFilename, false); in S_RegisterSexedSound() 706 FS_FOpenFile (&sexedFilename[1], &f, FS_READ); in S_RegisterSexedSound() 710 sfx = S_RegisterSound (sexedFilename); in S_RegisterSexedSound() 714 sfx = S_AliasName (sexedFilename, maleFilename); in S_RegisterSexedSound()
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/dports/games/q2pro/q2pro/source/ |
H A D | snd_dma.c | 680 char sexedFilename[MAX_QPATH]; in S_RegisterSexedSound() local 700 Com_sprintf( sexedFilename, sizeof( sexedFilename ), "#players/%s/%s", model, base + 1 ); in S_RegisterSexedSound() 701 sfx = S_FindName( sexedFilename, qfalse ); in S_RegisterSexedSound() 705 if ( FS_LoadFile( sexedFilename + 1, NULL ) > 0 ) { in S_RegisterSexedSound() 707 hSfx = S_RegisterSound( sexedFilename ); in S_RegisterSexedSound() 712 sfx = S_AliasName( sexedFilename, maleFilename ); in S_RegisterSexedSound()
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | snd_main.c | 596 char sexedFilename[MAX_QPATH]; in S_RegisterSexedSound() local 637 Com_sprintf(sexedFilename, sizeof(sexedFilename), "#players/%s/%s", model, base + 1); in S_RegisterSexedSound() 638 sfx = S_FindName(sexedFilename, false); in S_RegisterSexedSound() 641 sfx = S_RegisterSound(sexedFilename); in S_RegisterSexedSound() 645 sfx = S_AliasName(sexedFilename, maleFilename); in S_RegisterSexedSound()
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/dports/games/r1q2/r1q2-8012_5/client/ |
H A D | snd_dma.c | 817 char sexedFilename[MAX_QPATH]; in S_RegisterSexedSound() local 842 Com_sprintf (sexedFilename, sizeof(sexedFilename), "#players/%s/%s", model, base+1); in S_RegisterSexedSound() 843 sfx = S_FindName (sexedFilename, false); in S_RegisterSexedSound() 849 len = FS_LoadFile (&sexedFilename[1], NULL); in S_RegisterSexedSound() 854 sfx = S_RegisterSound (sexedFilename); in S_RegisterSexedSound() 860 sfx = S_AliasName (sexedFilename, maleFilename); in S_RegisterSexedSound()
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