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Searched refs:sf2bankfile (Results 1 – 3 of 3) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dmenus.cpp1217 static char sf2bankfile[BMAX_PATH]; variable
2296 !Bstrcmp(sf2bankfile, SF2_BankFile) in Menu_Pre()
3515 Bstrcpy(SF2_BankFile, sf2bankfile); in Menu_EntryLinkActivate()
4578 Bstrcpy(sf2bankfile, SF2_BankFile); in Menu_AboutToStartDisplaying()
4585 if (m_previousMenu->menuID == MENU_SOUND_DEVSETUP && !sf2bankfile[0]) in Menu_AboutToStartDisplaying()
4586 Bstrcpy(sf2bankfile, SF2_BankFile); in Menu_AboutToStartDisplaying()
4587 ME_SOUND_SF2.name = (!sf2bankfile[0]) ? "Select sound bank..." : sf2bankfile; in Menu_AboutToStartDisplaying()
4588 if (m_previousMenu->menuID == MENU_SOUND_SF2 && sf2bankfile[0]) in Menu_AboutToStartDisplaying()
4591 char *p = Bstrrchr(sf2bankfile, '/'); in Menu_AboutToStartDisplaying()
4592 if (!p) p = Bstrrchr(sf2bankfile, '\\'); in Menu_AboutToStartDisplaying()
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dmenus.cpp1286 static char sf2bankfile[BMAX_PATH]; variable
2469 !Bstrcmp(sf2bankfile, SF2_BankFile)); in Menu_Pre()
4291 Bstrcpy(SF2_BankFile, sf2bankfile); in Menu_EntryLinkActivate()
5289 Bstrcpy(sf2bankfile, SF2_BankFile); in Menu_AboutToStartDisplaying()
5294 if (m_previousMenu->menuID == MENU_SOUND_DEVSETUP && !sf2bankfile[0]) in Menu_AboutToStartDisplaying()
5295 Bstrcpy(sf2bankfile, SF2_BankFile); in Menu_AboutToStartDisplaying()
5296 ME_SOUND_SF2.name = (!sf2bankfile[0]) ? "Select sound bank..." : sf2bankfile; in Menu_AboutToStartDisplaying()
5297 if (m_previousMenu->menuID == MENU_SOUND_SF2 && sf2bankfile[0]) in Menu_AboutToStartDisplaying()
5300 char *p = Bstrrchr(sf2bankfile, '/'); in Menu_AboutToStartDisplaying()
5301 if (!p) p = Bstrrchr(sf2bankfile, '\\'); in Menu_AboutToStartDisplaying()
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dmenu.cpp629 static char sf2bankfile[BMAX_PATH]; variable
634 CGameMenuFileSelect itemOptionsSoundSF2FS("", 3, 0, 0, 0, "./", "*.sf2", sf2bankfile);
1935 Bstrcpy(SF2_BankFile, sf2bankfile); in SetSound()