Searched refs:sf2bankfile (Results 1 – 3 of 3) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | menus.cpp | 1217 static char sf2bankfile[BMAX_PATH]; variable 2296 !Bstrcmp(sf2bankfile, SF2_BankFile) in Menu_Pre() 3515 Bstrcpy(SF2_BankFile, sf2bankfile); in Menu_EntryLinkActivate() 4578 Bstrcpy(sf2bankfile, SF2_BankFile); in Menu_AboutToStartDisplaying() 4585 if (m_previousMenu->menuID == MENU_SOUND_DEVSETUP && !sf2bankfile[0]) in Menu_AboutToStartDisplaying() 4586 Bstrcpy(sf2bankfile, SF2_BankFile); in Menu_AboutToStartDisplaying() 4587 ME_SOUND_SF2.name = (!sf2bankfile[0]) ? "Select sound bank..." : sf2bankfile; in Menu_AboutToStartDisplaying() 4588 if (m_previousMenu->menuID == MENU_SOUND_SF2 && sf2bankfile[0]) in Menu_AboutToStartDisplaying() 4591 char *p = Bstrrchr(sf2bankfile, '/'); in Menu_AboutToStartDisplaying() 4592 if (!p) p = Bstrrchr(sf2bankfile, '\\'); in Menu_AboutToStartDisplaying() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | menus.cpp | 1286 static char sf2bankfile[BMAX_PATH]; variable 2469 !Bstrcmp(sf2bankfile, SF2_BankFile)); in Menu_Pre() 4291 Bstrcpy(SF2_BankFile, sf2bankfile); in Menu_EntryLinkActivate() 5289 Bstrcpy(sf2bankfile, SF2_BankFile); in Menu_AboutToStartDisplaying() 5294 if (m_previousMenu->menuID == MENU_SOUND_DEVSETUP && !sf2bankfile[0]) in Menu_AboutToStartDisplaying() 5295 Bstrcpy(sf2bankfile, SF2_BankFile); in Menu_AboutToStartDisplaying() 5296 ME_SOUND_SF2.name = (!sf2bankfile[0]) ? "Select sound bank..." : sf2bankfile; in Menu_AboutToStartDisplaying() 5297 if (m_previousMenu->menuID == MENU_SOUND_SF2 && sf2bankfile[0]) in Menu_AboutToStartDisplaying() 5300 char *p = Bstrrchr(sf2bankfile, '/'); in Menu_AboutToStartDisplaying() 5301 if (!p) p = Bstrrchr(sf2bankfile, '\\'); in Menu_AboutToStartDisplaying() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | menu.cpp | 629 static char sf2bankfile[BMAX_PATH]; variable 634 CGameMenuFileSelect itemOptionsSoundSF2FS("", 3, 0, 0, 0, "./", "*.sf2", sf2bankfile); 1935 Bstrcpy(SF2_BankFile, sf2bankfile); in SetSound()
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