Searched refs:sfcOK (Results 1 – 2 of 2) sorted by relevance
25 sfcOK = TheGame->LoadBitmap("ok", 320, 92); in BPMiniGame_PerfectPaths()74 SAFE_DELETE(sfcOK); in ~BPMiniGame_PerfectPaths()442 TheGame->DrawImage(sfcOK, 0, 172); in RenderOK()
73 Texture* sfcOK; variable