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Searched refs:sfxHandle (Results 1 – 25 of 32) sorted by relevance

12

/dports/games/iortcw/iortcw-1.51c/SP/code/client/
H A Dsnd_dma.c578 S_Base_MainStartSound( origin, entityNum, entchannel, sfxHandle, qfalse, flags ); in S_Base_StartSoundEx()
627 if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) { in S_Base_MainStartSound()
632 sfx = &s_knownSfx[ sfxHandle ]; in S_Base_MainStartSound()
827 S_Base_MainStartSound( origin, entityNum, entchannel, sfxHandle, qfalse, 0 ); in S_Base_StartSound()
835 void S_Base_StartLocalSound( sfxHandle_t sfxHandle, int channelNum ) { in S_Base_StartLocalSound() argument
840 if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) { in S_Base_StartLocalSound()
845 S_Base_MainStartSound( NULL, listener_number, channelNum, sfxHandle, qtrue, 0 ); in S_Base_StartLocalSound()
960 if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) { in S_Base_AddLoopingSound()
968 sfx = &s_knownSfx[ sfxHandle ]; in S_Base_AddLoopingSound()
1042 if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) { in S_Base_AddRealLoopingSound()
[all …]
/dports/games/iortcw/iortcw-1.51c/MP/code/client/
H A Dsnd_dma.c589 pushPop[tart].sfx = sfxHandle; in S_Base_StartSoundEx()
591 sfx = &s_knownSfx[ sfxHandle ]; in S_Base_StartSoundEx()
625 if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) { in S_Base_MainStartSound()
630 sfx = &s_knownSfx[ sfxHandle ]; in S_Base_MainStartSound()
819 S_Base_MainStartSound( origin, entityNum, entchannel, sfxHandle, qfalse, 0 ); in S_Base_StartSound()
827 void S_Base_StartLocalSound( sfxHandle_t sfxHandle, int channelNum ) { in S_Base_StartLocalSound() argument
832 if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) { in S_Base_StartLocalSound()
943 if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) { in S_Base_AddLoopingSound()
951 sfx = &s_knownSfx[ sfxHandle ]; in S_Base_AddLoopingSound()
1025 if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) { in S_Base_AddRealLoopingSound()
[all …]
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/
H A Dsnd_dma.c469 if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) { in S_Base_StartSound()
470 Com_Printf( S_COLOR_YELLOW, "S_StartSound: handle %i out of range\n", sfxHandle ); in S_Base_StartSound()
474 sfx = &s_knownSfx[ sfxHandle ]; in S_Base_StartSound()
576 void S_Base_StartLocalSound( sfxHandle_t sfxHandle, int channelNum ) { in S_Base_StartLocalSound() argument
581 if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) { in S_Base_StartLocalSound()
582 Com_Printf( S_COLOR_YELLOW, "S_StartLocalSound: handle %i out of range\n", sfxHandle ); in S_Base_StartLocalSound()
586 S_Base_StartSound (NULL, listener_number, channelNum, sfxHandle ); in S_Base_StartLocalSound()
690 if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) { in S_Base_AddLoopingSound()
695 sfx = &s_knownSfx[ sfxHandle ]; in S_Base_AddLoopingSound()
753 if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) { in S_Base_AddRealLoopingSound()
[all …]
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/
H A Dsnd_dma.c468 if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) { in S_Base_StartSound()
469 Com_Printf( S_COLOR_YELLOW "S_StartSound: handle %i out of range\n", sfxHandle ); in S_Base_StartSound()
473 sfx = &s_knownSfx[ sfxHandle ]; in S_Base_StartSound()
576 void S_Base_StartLocalSound( sfxHandle_t sfxHandle, int channelNum ) { in S_Base_StartLocalSound() argument
581 if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) { in S_Base_StartLocalSound()
582 Com_Printf( S_COLOR_YELLOW "S_StartLocalSound: handle %i out of range\n", sfxHandle ); in S_Base_StartLocalSound()
586 S_Base_StartSound (NULL, listener_number, channelNum, sfxHandle ); in S_Base_StartLocalSound()
686 if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) { in S_Base_AddLoopingSound()
691 sfx = &s_knownSfx[ sfxHandle ]; in S_Base_AddLoopingSound()
749 if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) { in S_Base_AddRealLoopingSound()
[all …]
/dports/games/ioquake3/ioquake3-1.36/code/client/
H A Dsnd_dma.c503 if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) { in S_Base_StartSound()
504 Com_Printf( S_COLOR_YELLOW "S_StartSound: handle %i out of range\n", sfxHandle ); in S_Base_StartSound()
508 sfx = &s_knownSfx[ sfxHandle ]; in S_Base_StartSound()
611 void S_Base_StartLocalSound( sfxHandle_t sfxHandle, int channelNum ) { in S_Base_StartLocalSound() argument
616 if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) { in S_Base_StartLocalSound()
617 Com_Printf( S_COLOR_YELLOW "S_StartLocalSound: handle %i out of range\n", sfxHandle ); in S_Base_StartLocalSound()
621 S_Base_StartSound (NULL, listener_number, channelNum, sfxHandle ); in S_Base_StartLocalSound()
721 if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) { in S_Base_AddLoopingSound()
726 sfx = &s_knownSfx[ sfxHandle ]; in S_Base_AddLoopingSound()
784 if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) { in S_Base_AddRealLoopingSound()
[all …]
/dports/games/ioquake3-server/ioquake3-1.36/code/client/
H A Dsnd_dma.c503 if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) { in S_Base_StartSound()
504 Com_Printf( S_COLOR_YELLOW "S_StartSound: handle %i out of range\n", sfxHandle ); in S_Base_StartSound()
508 sfx = &s_knownSfx[ sfxHandle ]; in S_Base_StartSound()
611 void S_Base_StartLocalSound( sfxHandle_t sfxHandle, int channelNum ) { in S_Base_StartLocalSound() argument
616 if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) { in S_Base_StartLocalSound()
617 Com_Printf( S_COLOR_YELLOW "S_StartLocalSound: handle %i out of range\n", sfxHandle ); in S_Base_StartLocalSound()
621 S_Base_StartSound (NULL, listener_number, channelNum, sfxHandle ); in S_Base_StartLocalSound()
721 if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) { in S_Base_AddLoopingSound()
726 sfx = &s_knownSfx[ sfxHandle ]; in S_Base_AddLoopingSound()
784 if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) { in S_Base_AddRealLoopingSound()
[all …]
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/client/
H A Dsnd_dma.c499 if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) { in S_Base_StartSound()
500 Com_Printf( S_COLOR_YELLOW "S_StartSound: handle %i out of range\n", sfxHandle ); in S_Base_StartSound()
504 sfx = &s_knownSfx[ sfxHandle ]; in S_Base_StartSound()
607 void S_Base_StartLocalSound( sfxHandle_t sfxHandle, int channelNum ) { in S_Base_StartLocalSound() argument
612 if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) { in S_Base_StartLocalSound()
613 Com_Printf( S_COLOR_YELLOW "S_StartLocalSound: handle %i out of range\n", sfxHandle ); in S_Base_StartLocalSound()
617 S_Base_StartSound (NULL, listener_number, channelNum, sfxHandle ); in S_Base_StartLocalSound()
717 if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) { in S_Base_AddLoopingSound()
722 sfx = &s_knownSfx[ sfxHandle ]; in S_Base_AddLoopingSound()
780 if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) { in S_Base_AddRealLoopingSound()
[all …]
/dports/games/openarena/openarena-engine-source-0.8.8/code/client/
H A Dsnd_dma.c499 if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) { in S_Base_StartSound()
500 Com_Printf( S_COLOR_YELLOW "S_StartSound: handle %i out of range\n", sfxHandle ); in S_Base_StartSound()
504 sfx = &s_knownSfx[ sfxHandle ]; in S_Base_StartSound()
607 void S_Base_StartLocalSound( sfxHandle_t sfxHandle, int channelNum ) { in S_Base_StartLocalSound() argument
612 if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) { in S_Base_StartLocalSound()
613 Com_Printf( S_COLOR_YELLOW "S_StartLocalSound: handle %i out of range\n", sfxHandle ); in S_Base_StartLocalSound()
617 S_Base_StartSound (NULL, listener_number, channelNum, sfxHandle ); in S_Base_StartLocalSound()
717 if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) { in S_Base_AddLoopingSound()
722 sfx = &s_knownSfx[ sfxHandle ]; in S_Base_AddLoopingSound()
780 if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) { in S_Base_AddRealLoopingSound()
[all …]
/dports/games/evq3/evq3/code/client/
H A Dsnd_dma.c504 if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) { in S_Base_StartSound()
505 Com_Printf( S_COLOR_YELLOW "S_StartSound: handle %i out of range\n", sfxHandle ); in S_Base_StartSound()
509 sfx = &s_knownSfx[ sfxHandle ]; in S_Base_StartSound()
612 void S_Base_StartLocalSound( sfxHandle_t sfxHandle, int channelNum ) { in S_Base_StartLocalSound() argument
617 if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) { in S_Base_StartLocalSound()
618 Com_Printf( S_COLOR_YELLOW "S_StartLocalSound: handle %i out of range\n", sfxHandle ); in S_Base_StartLocalSound()
622 S_Base_StartSound (NULL, listener_number, channelNum, sfxHandle ); in S_Base_StartLocalSound()
722 if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) { in S_Base_AddLoopingSound()
727 sfx = &s_knownSfx[ sfxHandle ]; in S_Base_AddLoopingSound()
785 if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) { in S_Base_AddRealLoopingSound()
[all …]
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_sound.c36 sfxHandle_t sfxHandle; member
124 scriptSound->sfxHandle = trap_S_RegisterSound( scriptSound->filename ); in CG_SoundScriptPrecache()
167 if ( !oldestSound->sfxHandle ) { in CG_SoundPickOldestRandomSound()
168 oldestSound->sfxHandle = trap_S_RegisterSound( oldestSound->filename ); in CG_SoundPickOldestRandomSound()
170 trap_S_StartSound( org, entnum, sound->channel, oldestSound->sfxHandle ); in CG_SoundPickOldestRandomSound()
356 scriptSound->sfxHandle = 0; in CG_SoundParseSounds()
443 soundScriptSounds[i].sfxHandle = 0; in CG_SoundInit()
/dports/games/openjk/OpenJK-07675e2/codemp/client/
H A Dsnd_public.h32 void S_AddAmbientLoopingSound( const vec3_t origin, unsigned char volume, sfxHandle_t sfxHandle );
33 …artAmbientSound( const vec3_t origin, int entityNum, unsigned char volume, sfxHandle_t sfxHandle );
43 float S_GetSampleLengthInMilliSeconds( sfxHandle_t sfxHandle);
H A DFxSystem.h79 …inline void PlaySound( vec3_t origin, int entityNum, int entchannel, sfxHandle_t sfxHandle, int vo… in PlaySound() argument
82 S_StartSound( origin, ENTITYNUM_NONE, CHAN_AUTO, sfxHandle ); in PlaySound()
84 inline void PlayLocalSound(sfxHandle_t sfxHandle, int entchannel) in PlayLocalSound() argument
87 S_StartLocalSound(sfxHandle, entchannel); in PlayLocalSound()
H A Dsnd_dma.cpp1452 if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) in S_StartAmbientSound()
1455 sfx = &s_knownSfx[ sfxHandle ]; in S_StartAmbientSound()
1559 if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) { in S_StartSound()
1563 sfx = &s_knownSfx[ sfxHandle ]; in S_StartSound()
1666 if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) { in S_StartLocalSound()
1686 if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) { in S_StartLocalLoopingSound()
1705 if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) in S_GetSampleLengthInMilliSeconds()
1708 sfx = &s_knownSfx[ sfxHandle ]; in S_GetSampleLengthInMilliSeconds()
1767 if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) { in S_CIN_StopSound()
1938 if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) { in S_AddLoopingSound()
[all …]
/dports/games/openjk/OpenJK-07675e2/code/client/
H A Dsnd_public.h31 void S_AddAmbientLoopingSound( const vec3_t origin, unsigned char volume, sfxHandle_t sfxHandle );
32 …artAmbientSound( const vec3_t origin, int entityNum, unsigned char volume, sfxHandle_t sfxHandle );
41 float S_GetSampleLengthInMilliSeconds( sfxHandle_t sfxHandle);
H A Dsnd_dma.cpp1455 if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) in S_StartAmbientSound()
1458 sfx = &s_knownSfx[ sfxHandle ]; in S_StartAmbientSound()
1535 if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) { in S_StartSound()
1539 sfx = &s_knownSfx[ sfxHandle ]; in S_StartSound()
1650 if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) { in S_StartLocalSound()
1669 if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) { in S_StartLocalLoopingSound()
1688 if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) in S_GetSampleLengthInMilliSeconds()
1691 sfx = &s_knownSfx[ sfxHandle ]; in S_GetSampleLengthInMilliSeconds()
1748 if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) { in S_CIN_StopSound()
1891 if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) { in S_AddLoopingSound()
[all …]
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_sound.c97 scriptSound->sfxHandle = trap_S_RegisterSound( scriptSound->filename ); in CG_SoundScriptPrecache()
142 if ( !oldestSound->sfxHandle ) { in CG_SoundPickOldestRandomSound()
143 oldestSound->sfxHandle = trap_S_RegisterSound( oldestSound->filename ); in CG_SoundPickOldestRandomSound()
146 trap_S_StartSound( org, entnum, sound->channel, oldestSound->sfxHandle ); in CG_SoundPickOldestRandomSound()
148 trap_S_StartLocalSound( oldestSound->sfxHandle, sound->channel ); in CG_SoundPickOldestRandomSound()
357 scriptSound->sfxHandle = 0; in CG_SoundParseSounds()
444 soundScriptSounds[i].sfxHandle = 0; in CG_SoundInit()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A DFxSystem.cpp107 void SFxHelper::PlaySound( const vec3_t org, int entityNum, int entchannel, int sfxHandle ) in PlaySound() argument
109 cgi_S_StartSound( org, entityNum, entchannel, sfxHandle ); in PlaySound()
113 void SFxHelper::PlayLocalSound( int sfxHandle, int channelNum ) in PlayLocalSound() argument
115 cgi_S_StartLocalSound(sfxHandle, channelNum); in PlayLocalSound()
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A DFxSystem.cpp105 void SFxHelper::PlaySound( vec3_t org, int entityNum, int entchannel, int sfxHandle ) in PlaySound() argument
107 cgi_S_StartSound( org, entityNum, entchannel, sfxHandle ); in PlaySound()
/dports/games/ioquake3-server/ioquake3-1.36/code/null/
H A Dnull_snddma.c56 void S_StartLocalSound( sfxHandle_t sfxHandle, int channelNum ) { in S_StartLocalSound() argument
/dports/games/ioquake3/ioquake3-1.36/code/null/
H A Dnull_snddma.c56 void S_StartLocalSound( sfxHandle_t sfxHandle, int channelNum ) { in S_StartLocalSound() argument
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/null/
H A Dnull_snddma.c57 void S_StartLocalSound( sfxHandle_t sfxHandle, int channelNum ) { in S_StartLocalSound() argument
/dports/games/evq3/evq3/code/null/
H A Dnull_snddma.c55 void S_StartLocalSound( sfxHandle_t sfxHandle, int channelNum ) { in S_StartLocalSound() argument
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/null/
H A Dnull_snddma.c55 void S_StartLocalSound( sfxHandle_t sfxHandle, int channelNum ) { in S_StartLocalSound() argument
/dports/games/openarena/openarena-engine-source-0.8.8/code/null/
H A Dnull_snddma.c56 void S_StartLocalSound( sfxHandle_t sfxHandle, int channelNum ) { in S_StartLocalSound() argument
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/null/
H A Dnull_snddma.c56 void S_StartLocalSound( sfxHandle_t sfxHandle, int channelNum ) { in S_StartLocalSound() argument

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