Home
last modified time | relevance | path

Searched refs:sfxHandle_t (Results 1 – 25 of 312) sorted by relevance

12345678910>>...13

/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_media.h110 sfxHandle_t chunkSound;
111 sfxHandle_t grateSound;
244 sfxHandle_t selectSound;
254 sfxHandle_t talkSound;
255 sfxHandle_t noAmmoSound;
257 sfxHandle_t landSound;
258 sfxHandle_t rollSound;
267 sfxHandle_t watrInSound;
272 sfxHandle_t zoomStart;
273 sfxHandle_t zoomLoop;
[all …]
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_media.h150 sfxHandle_t chunkSound;
151 sfxHandle_t grateSound;
272 sfxHandle_t selectSound;
283 sfxHandle_t noAmmoSound;
285 sfxHandle_t landSound;
286 sfxHandle_t rollSound;
291 sfxHandle_t watrInSound;
302 sfxHandle_t zoomStart;
303 sfxHandle_t zoomLoop;
304 sfxHandle_t zoomEnd;
[all …]
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_local.h825 sfxHandle_t quadSound;
834 sfxHandle_t sfx_ric1;
835 sfxHandle_t sfx_ric2;
836 sfxHandle_t sfx_ric3;
837 sfxHandle_t sfx_railg;
842 sfxHandle_t sfx_nghit;
864 sfxHandle_t gibSound;
872 sfxHandle_t talkSound;
873 sfxHandle_t landSound;
885 sfxHandle_t hitSound;
[all …]
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_local.h825 sfxHandle_t quadSound;
834 sfxHandle_t sfx_ric1;
835 sfxHandle_t sfx_ric2;
836 sfxHandle_t sfx_ric3;
837 sfxHandle_t sfx_railg;
842 sfxHandle_t sfx_nghit;
864 sfxHandle_t gibSound;
872 sfxHandle_t talkSound;
873 sfxHandle_t landSound;
885 sfxHandle_t hitSound;
[all …]
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_local.h825 sfxHandle_t quadSound;
834 sfxHandle_t sfx_ric1;
835 sfxHandle_t sfx_ric2;
836 sfxHandle_t sfx_ric3;
837 sfxHandle_t sfx_railg;
842 sfxHandle_t sfx_nghit;
864 sfxHandle_t gibSound;
872 sfxHandle_t talkSound;
873 sfxHandle_t landSound;
885 sfxHandle_t hitSound;
[all …]
/dports/games/evq3/evq3/code/cgame/
H A Dcg_local.h825 sfxHandle_t quadSound;
834 sfxHandle_t sfx_ric1;
835 sfxHandle_t sfx_ric2;
836 sfxHandle_t sfx_ric3;
837 sfxHandle_t sfx_railg;
842 sfxHandle_t sfx_nghit;
864 sfxHandle_t gibSound;
872 sfxHandle_t talkSound;
873 sfxHandle_t landSound;
885 sfxHandle_t hitSound;
[all …]
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_local.h1295 sfxHandle_t n_health;
1298 sfxHandle_t quadSound;
1307 sfxHandle_t sfx_ric1;
1308 sfxHandle_t sfx_ric2;
1309 sfxHandle_t sfx_ric3;
1321 sfxHandle_t gibSound;
1329 sfxHandle_t talkSound;
1330 sfxHandle_t landSound;
1331 sfxHandle_t fallSound;
1342 sfxHandle_t hitSound;
[all …]
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_local.h1333 sfxHandle_t n_health;
1336 sfxHandle_t quadSound;
1345 sfxHandle_t sfx_ric1;
1346 sfxHandle_t sfx_ric2;
1347 sfxHandle_t sfx_ric3;
1360 sfxHandle_t gibSound;
1368 sfxHandle_t talkSound;
1369 sfxHandle_t landSound;
1370 sfxHandle_t fallSound;
1384 sfxHandle_t hitSound;
[all …]
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_local.h325 sfxHandle_t sfx;
1116 sfxHandle_t chunkSound;
1117 sfxHandle_t grateSound;
1254 sfxHandle_t loserSound;
1267 sfxHandle_t talkSound;
1268 sfxHandle_t landSound;
1269 sfxHandle_t fallSound;
1292 sfxHandle_t rollSound;
1375 sfxHandle_t zoomStart;
1376 sfxHandle_t zoomLoop;
[all …]
/dports/games/openjk/OpenJK-07675e2/codemp/client/
H A Dsnd_public.h32 void S_AddAmbientLoopingSound( const vec3_t origin, unsigned char volume, sfxHandle_t sfxHandle );
33 void S_StartAmbientSound( const vec3_t origin, int entityNum, unsigned char volume, sfxHandle_t sfx…
35 void S_StartSound( const vec3_t origin, int entnum, int entchannel, sfxHandle_t sfx );
36 void S_StartLocalSound( sfxHandle_t sfx, int channelNum );
37 void S_StartLocalLoopingSound( sfxHandle_t sfx);
43 float S_GetSampleLengthInMilliSeconds( sfxHandle_t sfxHandle);
59 void S_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx …
77 sfxHandle_t S_RegisterSound( const char *sample );
/dports/games/openjk/OpenJK-07675e2/code/client/
H A Dsnd_public.h31 void S_AddAmbientLoopingSound( const vec3_t origin, unsigned char volume, sfxHandle_t sfxHandle );
32 void S_StartAmbientSound( const vec3_t origin, int entityNum, unsigned char volume, sfxHandle_t sfx…
33 void S_StartSound( const vec3_t origin, int entnum, soundChannel_t entchannel, sfxHandle_t sfx );
34 void S_StartLocalSound( sfxHandle_t sfx, int channelNum );
35 void S_StartLocalLoopingSound( sfxHandle_t sfx);
41 float S_GetSampleLengthInMilliSeconds( sfxHandle_t sfxHandle);
56 void S_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx,…
74 sfxHandle_t S_RegisterSound( const char *sample );
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_local.h798 sfxHandle_t firingSound;
852 sfxHandle_t sound;
1176 sfxHandle_t tracerSound;
1177 sfxHandle_t selectSound;
1179 sfxHandle_t talkSound;
1182 sfxHandle_t landSound;
1183 sfxHandle_t fallSound;
1188 sfxHandle_t voteNow;
1189 sfxHandle_t votePassed;
1190 sfxHandle_t voteFailed;
[all …]
/dports/games/openjk/OpenJK-07675e2/code/ui/
H A Dui_shared.h134 sfxHandle_t menuEnterSound;
135 sfxHandle_t menuExitSound;
136 sfxHandle_t menuBuzzSound;
137 sfxHandle_t itemFocusSound;
138 sfxHandle_t forceChosenSound;
139 sfxHandle_t forceUnchosenSound;
140 sfxHandle_t datapadmoveRollSound;
141 sfxHandle_t datapadmoveJumpSound;
142 sfxHandle_t datapadmoveSaberSound1;
149 sfxHandle_t nullSound;
[all …]
/dports/games/iortcw/iortcw-1.51c/MP/code/client/
H A Dsnd_public.h28 void S_StartSound( vec3_t origin, int entnum, int entchannel, sfxHandle_t sfx );
29 void S_StartSoundEx( vec3_t origin, int entnum, int entchannel, sfxHandle_t sfx, int flags );
30 void S_StartLocalSound( sfxHandle_t sfx, int channelNum );
47 …ntityNum, const vec3_t origin, const vec3_t velocity, const int range, sfxHandle_t sfx, int volume…
48 …und( int entityNum, const vec3_t origin, const vec3_t velocity, const int range, sfxHandle_t sfx );
67 sfxHandle_t S_RegisterSound( const char *sample, qboolean compressed );
/dports/games/iortcw/iortcw-1.51c/SP/code/client/
H A Dsnd_public.h28 void S_StartSound( vec3_t origin, int entnum, int entchannel, sfxHandle_t sfx );
29 void S_StartSoundEx( vec3_t origin, int entnum, int entchannel, sfxHandle_t sfx, int flags );
30 void S_StartLocalSound( sfxHandle_t sfx, int channelNum );
51 …ntityNum, const vec3_t origin, const vec3_t velocity, const int range, sfxHandle_t sfx, int volume…
52 …und( int entityNum, const vec3_t origin, const vec3_t velocity, const int range, sfxHandle_t sfx );
71 sfxHandle_t S_RegisterSound( const char *sample, qboolean compressed );
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/
H A Dsnd_public.h29 void S_StartSound( vec3_t origin, int entnum, int entchannel, sfxHandle_t sfx );
30 void S_StartLocalSound( sfxHandle_t sfx, int channelNum );
45 void S_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx …
46 void S_AddRealLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t
65 sfxHandle_t S_RegisterSound( const char *sample, qboolean compressed );
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/
H A Dsnd_public.h28 void S_StartSound( vec3_t origin, int entnum, int entchannel, sfxHandle_t sfx );
29 void S_StartLocalSound( sfxHandle_t sfx, int channelNum );
44 void S_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx …
45 void S_AddRealLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t
64 sfxHandle_t S_RegisterSound( const char *sample, qboolean compressed );
/dports/games/ioquake3/ioquake3-1.36/code/client/
H A Dsnd_public.h28 void S_StartSound( vec3_t origin, int entnum, int entchannel, sfxHandle_t sfx );
29 void S_StartLocalSound( sfxHandle_t sfx, int channelNum );
44 void S_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx …
45 void S_AddRealLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t
64 sfxHandle_t S_RegisterSound( const char *sample, qboolean compressed );
/dports/games/ioquake3-server/ioquake3-1.36/code/client/
H A Dsnd_public.h28 void S_StartSound( vec3_t origin, int entnum, int entchannel, sfxHandle_t sfx );
29 void S_StartLocalSound( sfxHandle_t sfx, int channelNum );
44 void S_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx …
45 void S_AddRealLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t
64 sfxHandle_t S_RegisterSound( const char *sample, qboolean compressed );
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/client/
H A Dsnd_public.h28 void S_StartSound( vec3_t origin, int entnum, int entchannel, sfxHandle_t sfx );
29 void S_StartLocalSound( sfxHandle_t sfx, int channelNum );
44 void S_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx …
45 void S_AddRealLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t
64 sfxHandle_t S_RegisterSound( const char *sample, qboolean compressed );
/dports/games/openarena/openarena-engine-source-0.8.8/code/client/
H A Dsnd_public.h28 void S_StartSound( vec3_t origin, int entnum, int entchannel, sfxHandle_t sfx );
29 void S_StartLocalSound( sfxHandle_t sfx, int channelNum );
44 void S_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx …
45 void S_AddRealLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t
64 sfxHandle_t S_RegisterSound( const char *sample, qboolean compressed );
/dports/games/evq3/evq3/code/client/
H A Dsnd_public.h28 void S_StartSound( vec3_t origin, int entnum, int entchannel, sfxHandle_t sfx );
29 void S_StartLocalSound( sfxHandle_t sfx, int channelNum );
44 void S_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx …
45 void S_AddRealLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t
64 sfxHandle_t S_RegisterSound( const char *sample, qboolean compressed );
/dports/games/openjk/OpenJK-07675e2/codemp/ui/
H A Dui_shared.h303 sfxHandle_t focusSound;
378 sfxHandle_t menuEnterSound;
379 sfxHandle_t menuExitSound;
380 sfxHandle_t menuBuzzSound;
381 sfxHandle_t itemFocusSound;
397 sfxHandle_t moveRollSound;
398 sfxHandle_t moveJumpSound;
399 sfxHandle_t datapadmoveSaberSound1;
400 sfxHandle_t datapadmoveSaberSound2;
401 sfxHandle_t datapadmoveSaberSound3;
[all …]
/dports/games/ioquake3-server/ioquake3-1.36/code/q3_ui/
H A Dui_local.h159 sfxHandle_t (*key) (int key);
267 extern sfxHandle_t Menu_DefaultKey( menuframework_s *s, int key );
271 extern sfxHandle_t ScrollList_Key( menulist_s *l, int key );
272 extern sfxHandle_t menu_in_sound;
273 extern sfxHandle_t menu_move_sound;
274 extern sfxHandle_t menu_out_sound;
275 extern sfxHandle_t menu_buzz_sound;
276 extern sfxHandle_t menu_null_sound;
277 extern sfxHandle_t weaponChangeSound;
312 extern sfxHandle_t MenuField_Key( menufield_s* m, int* key );
[all …]
/dports/games/ioquake3/ioquake3-1.36/code/q3_ui/
H A Dui_local.h159 sfxHandle_t (*key) (int key);
267 extern sfxHandle_t Menu_DefaultKey( menuframework_s *s, int key );
271 extern sfxHandle_t ScrollList_Key( menulist_s *l, int key );
272 extern sfxHandle_t menu_in_sound;
273 extern sfxHandle_t menu_move_sound;
274 extern sfxHandle_t menu_out_sound;
275 extern sfxHandle_t menu_buzz_sound;
276 extern sfxHandle_t menu_null_sound;
277 extern sfxHandle_t weaponChangeSound;
312 extern sfxHandle_t MenuField_Key( menufield_s* m, int* key );
[all …]

12345678910>>...13