/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_media.h | 110 sfxHandle_t chunkSound; 111 sfxHandle_t grateSound; 244 sfxHandle_t selectSound; 254 sfxHandle_t talkSound; 255 sfxHandle_t noAmmoSound; 257 sfxHandle_t landSound; 258 sfxHandle_t rollSound; 267 sfxHandle_t watrInSound; 272 sfxHandle_t zoomStart; 273 sfxHandle_t zoomLoop; [all …]
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_media.h | 150 sfxHandle_t chunkSound; 151 sfxHandle_t grateSound; 272 sfxHandle_t selectSound; 283 sfxHandle_t noAmmoSound; 285 sfxHandle_t landSound; 286 sfxHandle_t rollSound; 291 sfxHandle_t watrInSound; 302 sfxHandle_t zoomStart; 303 sfxHandle_t zoomLoop; 304 sfxHandle_t zoomEnd; [all …]
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_local.h | 825 sfxHandle_t quadSound; 834 sfxHandle_t sfx_ric1; 835 sfxHandle_t sfx_ric2; 836 sfxHandle_t sfx_ric3; 837 sfxHandle_t sfx_railg; 842 sfxHandle_t sfx_nghit; 864 sfxHandle_t gibSound; 872 sfxHandle_t talkSound; 873 sfxHandle_t landSound; 885 sfxHandle_t hitSound; [all …]
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_local.h | 825 sfxHandle_t quadSound; 834 sfxHandle_t sfx_ric1; 835 sfxHandle_t sfx_ric2; 836 sfxHandle_t sfx_ric3; 837 sfxHandle_t sfx_railg; 842 sfxHandle_t sfx_nghit; 864 sfxHandle_t gibSound; 872 sfxHandle_t talkSound; 873 sfxHandle_t landSound; 885 sfxHandle_t hitSound; [all …]
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_local.h | 825 sfxHandle_t quadSound; 834 sfxHandle_t sfx_ric1; 835 sfxHandle_t sfx_ric2; 836 sfxHandle_t sfx_ric3; 837 sfxHandle_t sfx_railg; 842 sfxHandle_t sfx_nghit; 864 sfxHandle_t gibSound; 872 sfxHandle_t talkSound; 873 sfxHandle_t landSound; 885 sfxHandle_t hitSound; [all …]
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_local.h | 825 sfxHandle_t quadSound; 834 sfxHandle_t sfx_ric1; 835 sfxHandle_t sfx_ric2; 836 sfxHandle_t sfx_ric3; 837 sfxHandle_t sfx_railg; 842 sfxHandle_t sfx_nghit; 864 sfxHandle_t gibSound; 872 sfxHandle_t talkSound; 873 sfxHandle_t landSound; 885 sfxHandle_t hitSound; [all …]
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_local.h | 1295 sfxHandle_t n_health; 1298 sfxHandle_t quadSound; 1307 sfxHandle_t sfx_ric1; 1308 sfxHandle_t sfx_ric2; 1309 sfxHandle_t sfx_ric3; 1321 sfxHandle_t gibSound; 1329 sfxHandle_t talkSound; 1330 sfxHandle_t landSound; 1331 sfxHandle_t fallSound; 1342 sfxHandle_t hitSound; [all …]
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_local.h | 1333 sfxHandle_t n_health; 1336 sfxHandle_t quadSound; 1345 sfxHandle_t sfx_ric1; 1346 sfxHandle_t sfx_ric2; 1347 sfxHandle_t sfx_ric3; 1360 sfxHandle_t gibSound; 1368 sfxHandle_t talkSound; 1369 sfxHandle_t landSound; 1370 sfxHandle_t fallSound; 1384 sfxHandle_t hitSound; [all …]
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_local.h | 325 sfxHandle_t sfx; 1116 sfxHandle_t chunkSound; 1117 sfxHandle_t grateSound; 1254 sfxHandle_t loserSound; 1267 sfxHandle_t talkSound; 1268 sfxHandle_t landSound; 1269 sfxHandle_t fallSound; 1292 sfxHandle_t rollSound; 1375 sfxHandle_t zoomStart; 1376 sfxHandle_t zoomLoop; [all …]
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/dports/games/openjk/OpenJK-07675e2/codemp/client/ |
H A D | snd_public.h | 32 void S_AddAmbientLoopingSound( const vec3_t origin, unsigned char volume, sfxHandle_t sfxHandle ); 33 void S_StartAmbientSound( const vec3_t origin, int entityNum, unsigned char volume, sfxHandle_t sfx… 35 void S_StartSound( const vec3_t origin, int entnum, int entchannel, sfxHandle_t sfx ); 36 void S_StartLocalSound( sfxHandle_t sfx, int channelNum ); 37 void S_StartLocalLoopingSound( sfxHandle_t sfx); 43 float S_GetSampleLengthInMilliSeconds( sfxHandle_t sfxHandle); 59 void S_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx … 77 sfxHandle_t S_RegisterSound( const char *sample );
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/dports/games/openjk/OpenJK-07675e2/code/client/ |
H A D | snd_public.h | 31 void S_AddAmbientLoopingSound( const vec3_t origin, unsigned char volume, sfxHandle_t sfxHandle ); 32 void S_StartAmbientSound( const vec3_t origin, int entityNum, unsigned char volume, sfxHandle_t sfx… 33 void S_StartSound( const vec3_t origin, int entnum, soundChannel_t entchannel, sfxHandle_t sfx ); 34 void S_StartLocalSound( sfxHandle_t sfx, int channelNum ); 35 void S_StartLocalLoopingSound( sfxHandle_t sfx); 41 float S_GetSampleLengthInMilliSeconds( sfxHandle_t sfxHandle); 56 void S_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx,… 74 sfxHandle_t S_RegisterSound( const char *sample );
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_local.h | 798 sfxHandle_t firingSound; 852 sfxHandle_t sound; 1176 sfxHandle_t tracerSound; 1177 sfxHandle_t selectSound; 1179 sfxHandle_t talkSound; 1182 sfxHandle_t landSound; 1183 sfxHandle_t fallSound; 1188 sfxHandle_t voteNow; 1189 sfxHandle_t votePassed; 1190 sfxHandle_t voteFailed; [all …]
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/dports/games/openjk/OpenJK-07675e2/code/ui/ |
H A D | ui_shared.h | 134 sfxHandle_t menuEnterSound; 135 sfxHandle_t menuExitSound; 136 sfxHandle_t menuBuzzSound; 137 sfxHandle_t itemFocusSound; 138 sfxHandle_t forceChosenSound; 139 sfxHandle_t forceUnchosenSound; 140 sfxHandle_t datapadmoveRollSound; 141 sfxHandle_t datapadmoveJumpSound; 142 sfxHandle_t datapadmoveSaberSound1; 149 sfxHandle_t nullSound; [all …]
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/dports/games/iortcw/iortcw-1.51c/MP/code/client/ |
H A D | snd_public.h | 28 void S_StartSound( vec3_t origin, int entnum, int entchannel, sfxHandle_t sfx ); 29 void S_StartSoundEx( vec3_t origin, int entnum, int entchannel, sfxHandle_t sfx, int flags ); 30 void S_StartLocalSound( sfxHandle_t sfx, int channelNum ); 47 …ntityNum, const vec3_t origin, const vec3_t velocity, const int range, sfxHandle_t sfx, int volume… 48 …und( int entityNum, const vec3_t origin, const vec3_t velocity, const int range, sfxHandle_t sfx ); 67 sfxHandle_t S_RegisterSound( const char *sample, qboolean compressed );
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/dports/games/iortcw/iortcw-1.51c/SP/code/client/ |
H A D | snd_public.h | 28 void S_StartSound( vec3_t origin, int entnum, int entchannel, sfxHandle_t sfx ); 29 void S_StartSoundEx( vec3_t origin, int entnum, int entchannel, sfxHandle_t sfx, int flags ); 30 void S_StartLocalSound( sfxHandle_t sfx, int channelNum ); 51 …ntityNum, const vec3_t origin, const vec3_t velocity, const int range, sfxHandle_t sfx, int volume… 52 …und( int entityNum, const vec3_t origin, const vec3_t velocity, const int range, sfxHandle_t sfx ); 71 sfxHandle_t S_RegisterSound( const char *sample, qboolean compressed );
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/ |
H A D | snd_public.h | 29 void S_StartSound( vec3_t origin, int entnum, int entchannel, sfxHandle_t sfx ); 30 void S_StartLocalSound( sfxHandle_t sfx, int channelNum ); 45 void S_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx … 46 void S_AddRealLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t … 65 sfxHandle_t S_RegisterSound( const char *sample, qboolean compressed );
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/ |
H A D | snd_public.h | 28 void S_StartSound( vec3_t origin, int entnum, int entchannel, sfxHandle_t sfx ); 29 void S_StartLocalSound( sfxHandle_t sfx, int channelNum ); 44 void S_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx … 45 void S_AddRealLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t … 64 sfxHandle_t S_RegisterSound( const char *sample, qboolean compressed );
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/dports/games/ioquake3/ioquake3-1.36/code/client/ |
H A D | snd_public.h | 28 void S_StartSound( vec3_t origin, int entnum, int entchannel, sfxHandle_t sfx ); 29 void S_StartLocalSound( sfxHandle_t sfx, int channelNum ); 44 void S_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx … 45 void S_AddRealLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t … 64 sfxHandle_t S_RegisterSound( const char *sample, qboolean compressed );
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/dports/games/ioquake3-server/ioquake3-1.36/code/client/ |
H A D | snd_public.h | 28 void S_StartSound( vec3_t origin, int entnum, int entchannel, sfxHandle_t sfx ); 29 void S_StartLocalSound( sfxHandle_t sfx, int channelNum ); 44 void S_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx … 45 void S_AddRealLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t … 64 sfxHandle_t S_RegisterSound( const char *sample, qboolean compressed );
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/client/ |
H A D | snd_public.h | 28 void S_StartSound( vec3_t origin, int entnum, int entchannel, sfxHandle_t sfx ); 29 void S_StartLocalSound( sfxHandle_t sfx, int channelNum ); 44 void S_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx … 45 void S_AddRealLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t … 64 sfxHandle_t S_RegisterSound( const char *sample, qboolean compressed );
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/dports/games/openarena/openarena-engine-source-0.8.8/code/client/ |
H A D | snd_public.h | 28 void S_StartSound( vec3_t origin, int entnum, int entchannel, sfxHandle_t sfx ); 29 void S_StartLocalSound( sfxHandle_t sfx, int channelNum ); 44 void S_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx … 45 void S_AddRealLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t … 64 sfxHandle_t S_RegisterSound( const char *sample, qboolean compressed );
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/dports/games/evq3/evq3/code/client/ |
H A D | snd_public.h | 28 void S_StartSound( vec3_t origin, int entnum, int entchannel, sfxHandle_t sfx ); 29 void S_StartLocalSound( sfxHandle_t sfx, int channelNum ); 44 void S_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx … 45 void S_AddRealLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t … 64 sfxHandle_t S_RegisterSound( const char *sample, qboolean compressed );
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/dports/games/openjk/OpenJK-07675e2/codemp/ui/ |
H A D | ui_shared.h | 303 sfxHandle_t focusSound; 378 sfxHandle_t menuEnterSound; 379 sfxHandle_t menuExitSound; 380 sfxHandle_t menuBuzzSound; 381 sfxHandle_t itemFocusSound; 397 sfxHandle_t moveRollSound; 398 sfxHandle_t moveJumpSound; 399 sfxHandle_t datapadmoveSaberSound1; 400 sfxHandle_t datapadmoveSaberSound2; 401 sfxHandle_t datapadmoveSaberSound3; [all …]
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/dports/games/ioquake3-server/ioquake3-1.36/code/q3_ui/ |
H A D | ui_local.h | 159 sfxHandle_t (*key) (int key); 267 extern sfxHandle_t Menu_DefaultKey( menuframework_s *s, int key ); 271 extern sfxHandle_t ScrollList_Key( menulist_s *l, int key ); 272 extern sfxHandle_t menu_in_sound; 273 extern sfxHandle_t menu_move_sound; 274 extern sfxHandle_t menu_out_sound; 275 extern sfxHandle_t menu_buzz_sound; 276 extern sfxHandle_t menu_null_sound; 277 extern sfxHandle_t weaponChangeSound; 312 extern sfxHandle_t MenuField_Key( menufield_s* m, int* key ); [all …]
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/dports/games/ioquake3/ioquake3-1.36/code/q3_ui/ |
H A D | ui_local.h | 159 sfxHandle_t (*key) (int key); 267 extern sfxHandle_t Menu_DefaultKey( menuframework_s *s, int key ); 271 extern sfxHandle_t ScrollList_Key( menulist_s *l, int key ); 272 extern sfxHandle_t menu_in_sound; 273 extern sfxHandle_t menu_move_sound; 274 extern sfxHandle_t menu_out_sound; 275 extern sfxHandle_t menu_buzz_sound; 276 extern sfxHandle_t menu_null_sound; 277 extern sfxHandle_t weaponChangeSound; 312 extern sfxHandle_t MenuField_Key( menufield_s* m, int* key ); [all …]
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