/dports/games/iortcw/iortcw-1.51c/SP/code/client/ |
H A D | snd_mix.c | 332 S_AdpcmGetSamples( chunk, sfxScratchBuffer ); in S_SetVoiceAmplitudeFromADPCM() 338 samples = sfxScratchBuffer; in S_SetVoiceAmplitudeFromADPCM() 342 S_AdpcmGetSamples( chunk, sfxScratchBuffer ); in S_SetVoiceAmplitudeFromADPCM() 387 decodeWavelet( chunk, sfxScratchBuffer ); in S_SetVoiceAmplitudeFromWavelet() 392 samples = sfxScratchBuffer; in S_SetVoiceAmplitudeFromWavelet() 396 decodeWavelet( chunk, sfxScratchBuffer ); in S_SetVoiceAmplitudeFromWavelet() 607 S_AdpcmGetSamples( chunk, sfxScratchBuffer ); in S_PaintChannelFromWavelet() 612 samples = sfxScratchBuffer; in S_PaintChannelFromWavelet() 621 decodeWavelet(chunk, sfxScratchBuffer); in S_PaintChannelFromWavelet() 654 S_AdpcmGetSamples( chunk, sfxScratchBuffer ); in S_PaintChannelFromADPCM() [all …]
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H A D | snd_mem.c | 50 short *sfxScratchBuffer = NULL; variable 88 …sfxScratchBuffer = malloc(SND_CHUNK_SIZE * sizeof(short) * 4); //Hunk_Alloc(SND_CHUNK_SIZE * sizeo… in SND_setup() 105 free(sfxScratchBuffer); in SND_shutdown()
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/dports/games/iortcw/iortcw-1.51c/MP/code/client/ |
H A D | snd_mem.c | 50 short *sfxScratchBuffer = NULL; variable 88 …sfxScratchBuffer = malloc(SND_CHUNK_SIZE * sizeof(short) * 4); //Hunk_Alloc(SND_CHUNK_SIZE * sizeo… in SND_setup() 105 free(sfxScratchBuffer); in SND_shutdown()
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H A D | snd_mix.c | 385 S_AdpcmGetSamples( chunk, sfxScratchBuffer ); in S_PaintChannelFromWavelet() 390 samples = sfxScratchBuffer; in S_PaintChannelFromWavelet() 399 decodeWavelet(chunk, sfxScratchBuffer); in S_PaintChannelFromWavelet() 432 S_AdpcmGetSamples( chunk, sfxScratchBuffer ); in S_PaintChannelFromADPCM() 437 samples = sfxScratchBuffer; in S_PaintChannelFromADPCM() 446 S_AdpcmGetSamples( chunk, sfxScratchBuffer); in S_PaintChannelFromADPCM()
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/dports/games/ioquake3/ioquake3-1.36/code/client/ |
H A D | snd_mix.c | 504 S_AdpcmGetSamples( chunk, sfxScratchBuffer ); in S_PaintChannelFromWavelet() 509 samples = sfxScratchBuffer; in S_PaintChannelFromWavelet() 518 decodeWavelet(chunk, sfxScratchBuffer); in S_PaintChannelFromWavelet() 551 S_AdpcmGetSamples( chunk, sfxScratchBuffer ); in S_PaintChannelFromADPCM() 556 samples = sfxScratchBuffer; in S_PaintChannelFromADPCM() 565 S_AdpcmGetSamples( chunk, sfxScratchBuffer); in S_PaintChannelFromADPCM()
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H A D | snd_mem.c | 50 short *sfxScratchBuffer = NULL; variable 88 …sfxScratchBuffer = malloc(SND_CHUNK_SIZE * sizeof(short) * 4); //Hunk_Alloc(SND_CHUNK_SIZE * sizeo… in SND_setup()
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H A D | snd_local.h | 232 extern short *sfxScratchBuffer;
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/dports/games/ioquake3-server/ioquake3-1.36/code/client/ |
H A D | snd_mix.c | 504 S_AdpcmGetSamples( chunk, sfxScratchBuffer ); in S_PaintChannelFromWavelet() 509 samples = sfxScratchBuffer; in S_PaintChannelFromWavelet() 518 decodeWavelet(chunk, sfxScratchBuffer); in S_PaintChannelFromWavelet() 551 S_AdpcmGetSamples( chunk, sfxScratchBuffer ); in S_PaintChannelFromADPCM() 556 samples = sfxScratchBuffer; in S_PaintChannelFromADPCM() 565 S_AdpcmGetSamples( chunk, sfxScratchBuffer); in S_PaintChannelFromADPCM()
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H A D | snd_mem.c | 50 short *sfxScratchBuffer = NULL; variable 88 …sfxScratchBuffer = malloc(SND_CHUNK_SIZE * sizeof(short) * 4); //Hunk_Alloc(SND_CHUNK_SIZE * sizeo… in SND_setup()
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H A D | snd_local.h | 232 extern short *sfxScratchBuffer;
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/ |
H A D | snd_mix.c | 506 S_AdpcmGetSamples( chunk, sfxScratchBuffer ); in S_PaintChannelFromWavelet() 511 samples = sfxScratchBuffer; in S_PaintChannelFromWavelet() 520 decodeWavelet(chunk, sfxScratchBuffer); in S_PaintChannelFromWavelet() 553 S_AdpcmGetSamples( chunk, sfxScratchBuffer ); in S_PaintChannelFromADPCM() 558 samples = sfxScratchBuffer; in S_PaintChannelFromADPCM() 567 S_AdpcmGetSamples( chunk, sfxScratchBuffer); in S_PaintChannelFromADPCM()
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H A D | snd_mem.c | 51 short *sfxScratchBuffer = NULL; variable 89 …sfxScratchBuffer = malloc(SND_CHUNK_SIZE * sizeof(short) * 4); //Hunk_Alloc(SND_CHUNK_SIZE * sizeo… in SND_setup()
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H A D | snd_local.h | 226 extern short *sfxScratchBuffer;
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/ |
H A D | snd_mix.c | 504 S_AdpcmGetSamples( chunk, sfxScratchBuffer ); in S_PaintChannelFromWavelet() 509 samples = sfxScratchBuffer; in S_PaintChannelFromWavelet() 518 decodeWavelet(chunk, sfxScratchBuffer); in S_PaintChannelFromWavelet() 551 S_AdpcmGetSamples( chunk, sfxScratchBuffer ); in S_PaintChannelFromADPCM() 556 samples = sfxScratchBuffer; in S_PaintChannelFromADPCM() 565 S_AdpcmGetSamples( chunk, sfxScratchBuffer); in S_PaintChannelFromADPCM()
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H A D | snd_mem.c | 50 short *sfxScratchBuffer = NULL; variable 88 …sfxScratchBuffer = malloc(SND_CHUNK_SIZE * sizeof(short) * 4); //Hunk_Alloc(SND_CHUNK_SIZE * sizeo… in SND_setup()
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H A D | snd_local.h | 225 extern short *sfxScratchBuffer;
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/dports/games/openarena/openarena-engine-source-0.8.8/code/client/ |
H A D | snd_mix.c | 504 S_AdpcmGetSamples( chunk, sfxScratchBuffer ); in S_PaintChannelFromWavelet() 509 samples = sfxScratchBuffer; in S_PaintChannelFromWavelet() 518 decodeWavelet(chunk, sfxScratchBuffer); in S_PaintChannelFromWavelet() 551 S_AdpcmGetSamples( chunk, sfxScratchBuffer ); in S_PaintChannelFromADPCM() 556 samples = sfxScratchBuffer; in S_PaintChannelFromADPCM() 565 S_AdpcmGetSamples( chunk, sfxScratchBuffer); in S_PaintChannelFromADPCM()
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H A D | snd_mem.c | 50 short *sfxScratchBuffer = NULL; variable 88 …sfxScratchBuffer = malloc(SND_CHUNK_SIZE * sizeof(short) * 4); //Hunk_Alloc(SND_CHUNK_SIZE * sizeo… in SND_setup()
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H A D | snd_local.h | 233 extern short *sfxScratchBuffer;
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/client/ |
H A D | snd_mix.c | 504 S_AdpcmGetSamples( chunk, sfxScratchBuffer ); in S_PaintChannelFromWavelet() 509 samples = sfxScratchBuffer; in S_PaintChannelFromWavelet() 518 decodeWavelet(chunk, sfxScratchBuffer); in S_PaintChannelFromWavelet() 551 S_AdpcmGetSamples( chunk, sfxScratchBuffer ); in S_PaintChannelFromADPCM() 556 samples = sfxScratchBuffer; in S_PaintChannelFromADPCM() 565 S_AdpcmGetSamples( chunk, sfxScratchBuffer); in S_PaintChannelFromADPCM()
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H A D | snd_mem.c | 50 short *sfxScratchBuffer = NULL; variable 88 …sfxScratchBuffer = malloc(SND_CHUNK_SIZE * sizeof(short) * 4); //Hunk_Alloc(SND_CHUNK_SIZE * sizeo… in SND_setup()
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H A D | snd_local.h | 233 extern short *sfxScratchBuffer;
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/dports/games/evq3/evq3/code/client/ |
H A D | snd_mix.c | 504 S_AdpcmGetSamples( chunk, sfxScratchBuffer ); in S_PaintChannelFromWavelet() 509 samples = sfxScratchBuffer; in S_PaintChannelFromWavelet() 518 decodeWavelet(chunk, sfxScratchBuffer); in S_PaintChannelFromWavelet() 551 S_AdpcmGetSamples( chunk, sfxScratchBuffer ); in S_PaintChannelFromADPCM() 556 samples = sfxScratchBuffer; in S_PaintChannelFromADPCM() 565 S_AdpcmGetSamples( chunk, sfxScratchBuffer); in S_PaintChannelFromADPCM()
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H A D | snd_mem.c | 50 short *sfxScratchBuffer = NULL; variable 88 …sfxScratchBuffer = malloc(SND_CHUNK_SIZE * sizeof(short) * 4); //Hunk_Alloc(SND_CHUNK_SIZE * sizeo… in SND_setup()
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H A D | snd_local.h | 232 extern short *sfxScratchBuffer;
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