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Searched refs:sfxScratchBuffer (Results 1 – 25 of 27) sorted by relevance

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/dports/games/iortcw/iortcw-1.51c/SP/code/client/
H A Dsnd_mix.c332 S_AdpcmGetSamples( chunk, sfxScratchBuffer ); in S_SetVoiceAmplitudeFromADPCM()
338 samples = sfxScratchBuffer; in S_SetVoiceAmplitudeFromADPCM()
342 S_AdpcmGetSamples( chunk, sfxScratchBuffer ); in S_SetVoiceAmplitudeFromADPCM()
387 decodeWavelet( chunk, sfxScratchBuffer ); in S_SetVoiceAmplitudeFromWavelet()
392 samples = sfxScratchBuffer; in S_SetVoiceAmplitudeFromWavelet()
396 decodeWavelet( chunk, sfxScratchBuffer ); in S_SetVoiceAmplitudeFromWavelet()
607 S_AdpcmGetSamples( chunk, sfxScratchBuffer ); in S_PaintChannelFromWavelet()
612 samples = sfxScratchBuffer; in S_PaintChannelFromWavelet()
621 decodeWavelet(chunk, sfxScratchBuffer); in S_PaintChannelFromWavelet()
654 S_AdpcmGetSamples( chunk, sfxScratchBuffer ); in S_PaintChannelFromADPCM()
[all …]
H A Dsnd_mem.c50 short *sfxScratchBuffer = NULL; variable
88sfxScratchBuffer = malloc(SND_CHUNK_SIZE * sizeof(short) * 4); //Hunk_Alloc(SND_CHUNK_SIZE * sizeo… in SND_setup()
105 free(sfxScratchBuffer); in SND_shutdown()
/dports/games/iortcw/iortcw-1.51c/MP/code/client/
H A Dsnd_mem.c50 short *sfxScratchBuffer = NULL; variable
88sfxScratchBuffer = malloc(SND_CHUNK_SIZE * sizeof(short) * 4); //Hunk_Alloc(SND_CHUNK_SIZE * sizeo… in SND_setup()
105 free(sfxScratchBuffer); in SND_shutdown()
H A Dsnd_mix.c385 S_AdpcmGetSamples( chunk, sfxScratchBuffer ); in S_PaintChannelFromWavelet()
390 samples = sfxScratchBuffer; in S_PaintChannelFromWavelet()
399 decodeWavelet(chunk, sfxScratchBuffer); in S_PaintChannelFromWavelet()
432 S_AdpcmGetSamples( chunk, sfxScratchBuffer ); in S_PaintChannelFromADPCM()
437 samples = sfxScratchBuffer; in S_PaintChannelFromADPCM()
446 S_AdpcmGetSamples( chunk, sfxScratchBuffer); in S_PaintChannelFromADPCM()
/dports/games/ioquake3/ioquake3-1.36/code/client/
H A Dsnd_mix.c504 S_AdpcmGetSamples( chunk, sfxScratchBuffer ); in S_PaintChannelFromWavelet()
509 samples = sfxScratchBuffer; in S_PaintChannelFromWavelet()
518 decodeWavelet(chunk, sfxScratchBuffer); in S_PaintChannelFromWavelet()
551 S_AdpcmGetSamples( chunk, sfxScratchBuffer ); in S_PaintChannelFromADPCM()
556 samples = sfxScratchBuffer; in S_PaintChannelFromADPCM()
565 S_AdpcmGetSamples( chunk, sfxScratchBuffer); in S_PaintChannelFromADPCM()
H A Dsnd_mem.c50 short *sfxScratchBuffer = NULL; variable
88sfxScratchBuffer = malloc(SND_CHUNK_SIZE * sizeof(short) * 4); //Hunk_Alloc(SND_CHUNK_SIZE * sizeo… in SND_setup()
H A Dsnd_local.h232 extern short *sfxScratchBuffer;
/dports/games/ioquake3-server/ioquake3-1.36/code/client/
H A Dsnd_mix.c504 S_AdpcmGetSamples( chunk, sfxScratchBuffer ); in S_PaintChannelFromWavelet()
509 samples = sfxScratchBuffer; in S_PaintChannelFromWavelet()
518 decodeWavelet(chunk, sfxScratchBuffer); in S_PaintChannelFromWavelet()
551 S_AdpcmGetSamples( chunk, sfxScratchBuffer ); in S_PaintChannelFromADPCM()
556 samples = sfxScratchBuffer; in S_PaintChannelFromADPCM()
565 S_AdpcmGetSamples( chunk, sfxScratchBuffer); in S_PaintChannelFromADPCM()
H A Dsnd_mem.c50 short *sfxScratchBuffer = NULL; variable
88sfxScratchBuffer = malloc(SND_CHUNK_SIZE * sizeof(short) * 4); //Hunk_Alloc(SND_CHUNK_SIZE * sizeo… in SND_setup()
H A Dsnd_local.h232 extern short *sfxScratchBuffer;
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/
H A Dsnd_mix.c506 S_AdpcmGetSamples( chunk, sfxScratchBuffer ); in S_PaintChannelFromWavelet()
511 samples = sfxScratchBuffer; in S_PaintChannelFromWavelet()
520 decodeWavelet(chunk, sfxScratchBuffer); in S_PaintChannelFromWavelet()
553 S_AdpcmGetSamples( chunk, sfxScratchBuffer ); in S_PaintChannelFromADPCM()
558 samples = sfxScratchBuffer; in S_PaintChannelFromADPCM()
567 S_AdpcmGetSamples( chunk, sfxScratchBuffer); in S_PaintChannelFromADPCM()
H A Dsnd_mem.c51 short *sfxScratchBuffer = NULL; variable
89sfxScratchBuffer = malloc(SND_CHUNK_SIZE * sizeof(short) * 4); //Hunk_Alloc(SND_CHUNK_SIZE * sizeo… in SND_setup()
H A Dsnd_local.h226 extern short *sfxScratchBuffer;
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/
H A Dsnd_mix.c504 S_AdpcmGetSamples( chunk, sfxScratchBuffer ); in S_PaintChannelFromWavelet()
509 samples = sfxScratchBuffer; in S_PaintChannelFromWavelet()
518 decodeWavelet(chunk, sfxScratchBuffer); in S_PaintChannelFromWavelet()
551 S_AdpcmGetSamples( chunk, sfxScratchBuffer ); in S_PaintChannelFromADPCM()
556 samples = sfxScratchBuffer; in S_PaintChannelFromADPCM()
565 S_AdpcmGetSamples( chunk, sfxScratchBuffer); in S_PaintChannelFromADPCM()
H A Dsnd_mem.c50 short *sfxScratchBuffer = NULL; variable
88sfxScratchBuffer = malloc(SND_CHUNK_SIZE * sizeof(short) * 4); //Hunk_Alloc(SND_CHUNK_SIZE * sizeo… in SND_setup()
H A Dsnd_local.h225 extern short *sfxScratchBuffer;
/dports/games/openarena/openarena-engine-source-0.8.8/code/client/
H A Dsnd_mix.c504 S_AdpcmGetSamples( chunk, sfxScratchBuffer ); in S_PaintChannelFromWavelet()
509 samples = sfxScratchBuffer; in S_PaintChannelFromWavelet()
518 decodeWavelet(chunk, sfxScratchBuffer); in S_PaintChannelFromWavelet()
551 S_AdpcmGetSamples( chunk, sfxScratchBuffer ); in S_PaintChannelFromADPCM()
556 samples = sfxScratchBuffer; in S_PaintChannelFromADPCM()
565 S_AdpcmGetSamples( chunk, sfxScratchBuffer); in S_PaintChannelFromADPCM()
H A Dsnd_mem.c50 short *sfxScratchBuffer = NULL; variable
88sfxScratchBuffer = malloc(SND_CHUNK_SIZE * sizeof(short) * 4); //Hunk_Alloc(SND_CHUNK_SIZE * sizeo… in SND_setup()
H A Dsnd_local.h233 extern short *sfxScratchBuffer;
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/client/
H A Dsnd_mix.c504 S_AdpcmGetSamples( chunk, sfxScratchBuffer ); in S_PaintChannelFromWavelet()
509 samples = sfxScratchBuffer; in S_PaintChannelFromWavelet()
518 decodeWavelet(chunk, sfxScratchBuffer); in S_PaintChannelFromWavelet()
551 S_AdpcmGetSamples( chunk, sfxScratchBuffer ); in S_PaintChannelFromADPCM()
556 samples = sfxScratchBuffer; in S_PaintChannelFromADPCM()
565 S_AdpcmGetSamples( chunk, sfxScratchBuffer); in S_PaintChannelFromADPCM()
H A Dsnd_mem.c50 short *sfxScratchBuffer = NULL; variable
88sfxScratchBuffer = malloc(SND_CHUNK_SIZE * sizeof(short) * 4); //Hunk_Alloc(SND_CHUNK_SIZE * sizeo… in SND_setup()
H A Dsnd_local.h233 extern short *sfxScratchBuffer;
/dports/games/evq3/evq3/code/client/
H A Dsnd_mix.c504 S_AdpcmGetSamples( chunk, sfxScratchBuffer ); in S_PaintChannelFromWavelet()
509 samples = sfxScratchBuffer; in S_PaintChannelFromWavelet()
518 decodeWavelet(chunk, sfxScratchBuffer); in S_PaintChannelFromWavelet()
551 S_AdpcmGetSamples( chunk, sfxScratchBuffer ); in S_PaintChannelFromADPCM()
556 samples = sfxScratchBuffer; in S_PaintChannelFromADPCM()
565 S_AdpcmGetSamples( chunk, sfxScratchBuffer); in S_PaintChannelFromADPCM()
H A Dsnd_mem.c50 short *sfxScratchBuffer = NULL; variable
88sfxScratchBuffer = malloc(SND_CHUNK_SIZE * sizeof(short) * 4); //Hunk_Alloc(SND_CHUNK_SIZE * sizeo… in SND_setup()
H A Dsnd_local.h232 extern short *sfxScratchBuffer;

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