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Searched refs:sfx_resources (Results 1 – 2 of 2) sorted by relevance

/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dsdlsound.cpp81 static sfx_resources_t sfx_resources; variable
133 sfx_resources.resource.clear(); in shutdown_sound()
134 sfx_resources.sound_effects.clear(); in shutdown_sound()
305 sound_effect_resource &resource = sfx_resources.resource[ resource_id ]; in get_sfx_resource()
319 int result = sfx_resources.resource.size(); in add_sfx_path()
323 sfx_resources.resource.push_back( std::move( new_resource ) ); in add_sfx_path()
336 auto &effects = sfx_resources.sound_effects[ key ]; in load_sound_effects()
383 const auto iter = sfx_resources.sound_effects.find( id_variants_pair ); in find_random_effect()
384 if( iter == sfx_resources.sound_effects.end() ) { in find_random_effect()
625 const auto find_result = sfx_resources.sound_effects.find( preload ); in load_soundset()
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dsdlsound.cpp81 static sfx_resources_t sfx_resources; variable
133 sfx_resources.resource.clear(); in shutdown_sound()
134 sfx_resources.sound_effects.clear(); in shutdown_sound()
305 sound_effect_resource &resource = sfx_resources.resource[ resource_id ]; in get_sfx_resource()
319 int result = sfx_resources.resource.size(); in add_sfx_path()
323 sfx_resources.resource.push_back( std::move( new_resource ) ); in add_sfx_path()
336 auto &effects = sfx_resources.sound_effects[ key ]; in load_sound_effects()
383 const auto iter = sfx_resources.sound_effects.find( id_variants_pair ); in find_random_effect()
384 if( iter == sfx_resources.sound_effects.end() ) { in find_random_effect()
625 const auto find_result = sfx_resources.sound_effects.find( preload ); in load_soundset()
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