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Searched refs:sg_PlayerHead (Results 1 – 2 of 2) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dplayer.cpp819 STATEp sg_PlayerHead[] = variable
6899 NewStateGroup(pp->PlayerSprite, sg_PlayerHead); in DoPlayerDeathHurl()
7273 NewStateGroup(pp->PlayerSprite, sg_PlayerHead); in DoPlayerDeathBounce()
7325 NewStateGroup(pp->PlayerSprite, sg_PlayerHead); in DoPlayerDeathCrumble()
7378 NewStateGroup(pp->PlayerSprite, sg_PlayerHead); in DoPlayerDeathExplode()
8578 SAVE_DATA(sg_PlayerHead),
/dports/games/jfsw/jfsw-c434002/src/
H A Dplayer.c821 STATEp sg_PlayerHead[] = variable
6860 NewStateGroup(pp->PlayerSprite, sg_PlayerHead); in DoPlayerDeathHurl()
7251 NewStateGroup(pp->PlayerSprite, sg_PlayerHead); in DoPlayerDeathBounce()
7310 NewStateGroup(pp->PlayerSprite, sg_PlayerHead); in DoPlayerDeathCrumble()
7363 NewStateGroup(pp->PlayerSprite, sg_PlayerHead); in DoPlayerDeathExplode()
8552 SAVE_DATA(sg_PlayerHead),