Searched refs:sg_PlayerHeadHurl (Results 1 – 4 of 4) sorted by relevance
854 STATEp sg_PlayerHeadHurl[] = variable6886 NewStateGroup(pp->PlayerSprite, sg_PlayerHeadHurl); in DoPlayerDeathHurl()8580 SAVE_DATA(sg_PlayerHeadHurl),
3632 extern STATEp sg_PlayerHeadHurl[]; in SpawnShrap()3634 if (pu->Rot == sg_PlayerHeadHurl) in SpawnShrap()
856 STATEp sg_PlayerHeadHurl[] = variable6847 NewStateGroup(pp->PlayerSprite, sg_PlayerHeadHurl); in DoPlayerDeathHurl()8554 SAVE_DATA(sg_PlayerHeadHurl),
3627 extern STATEp sg_PlayerHeadHurl[]; in SpawnShrap()3629 if (pu->Rot == sg_PlayerHeadHurl) in SpawnShrap()