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Searched refs:sg_PlayerHeadHurl (Results 1 – 4 of 4) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dplayer.cpp854 STATEp sg_PlayerHeadHurl[] = variable
6886 NewStateGroup(pp->PlayerSprite, sg_PlayerHeadHurl); in DoPlayerDeathHurl()
8580 SAVE_DATA(sg_PlayerHeadHurl),
H A Dweapon.cpp3632 extern STATEp sg_PlayerHeadHurl[]; in SpawnShrap()
3634 if (pu->Rot == sg_PlayerHeadHurl) in SpawnShrap()
/dports/games/jfsw/jfsw-c434002/src/
H A Dplayer.c856 STATEp sg_PlayerHeadHurl[] = variable
6847 NewStateGroup(pp->PlayerSprite, sg_PlayerHeadHurl); in DoPlayerDeathHurl()
8554 SAVE_DATA(sg_PlayerHeadHurl),
H A Dweapon.c3627 extern STATEp sg_PlayerHeadHurl[]; in SpawnShrap()
3629 if (pu->Rot == sg_PlayerHeadHurl) in SpawnShrap()