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Searched refs:sg_SkullJump (Results 1 – 4 of 4) sorted by relevance

/dports/games/jfsw/jfsw-c434002/src/
H A Dskull.c160 STATEp sg_SkullJump[] = variable
483 NewStateGroup(SpriteNum, sg_SkullJump); in DoSkullWait()
499 NewStateGroup(SpriteNum, sg_SkullJump); in DoSkullWait()
949 SAVE_DATA(sg_SkullJump),
H A Dweapon.c13240 extern STATEp sg_SkullJump[]; in DoSerpRing()
13248 NewStateGroup(Weapon, sg_SkullJump); in DoSerpRing()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dskull.cpp162 STATEp sg_SkullJump[] = variable
483 NewStateGroup(SpriteNum, sg_SkullJump); in DoSkullWait()
499 NewStateGroup(SpriteNum, sg_SkullJump); in DoSkullWait()
950 SAVE_DATA(sg_SkullJump),
H A Dweapon.cpp13029 extern STATEp sg_SkullJump[]; in DoSerpRing()
13037 NewStateGroup(Weapon, sg_SkullJump); in DoSerpRing()