Searched refs:sg_SkullJump (Results 1 – 4 of 4) sorted by relevance
160 STATEp sg_SkullJump[] = variable483 NewStateGroup(SpriteNum, sg_SkullJump); in DoSkullWait()499 NewStateGroup(SpriteNum, sg_SkullJump); in DoSkullWait()949 SAVE_DATA(sg_SkullJump),
13240 extern STATEp sg_SkullJump[]; in DoSerpRing()13248 NewStateGroup(Weapon, sg_SkullJump); in DoSerpRing()
162 STATEp sg_SkullJump[] = variable483 NewStateGroup(SpriteNum, sg_SkullJump); in DoSkullWait()499 NewStateGroup(SpriteNum, sg_SkullJump); in DoSkullWait()950 SAVE_DATA(sg_SkullJump),
13029 extern STATEp sg_SkullJump[]; in DoSerpRing()13037 NewStateGroup(Weapon, sg_SkullJump); in DoSerpRing()