Searched refs:sg_save_player_cities (Results 1 – 2 of 2) sorted by relevance
439 static void sg_save_player_cities(struct savedata *saving,4104 sg_save_player_cities(saving, pplayer); in sg_save_players()5288 static void sg_save_player_cities(struct savedata *saving, in sg_save_player_cities() function